Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree that TQ's early leveling is pretty slow, takes a bit of time to get going. For my later runs, I use Accomplished characters (from Rag) to skip the early drudgery (easy twinked from stash with basically a real functioning build going) and rush to Legendary faster. Also I'm usually play xMax now so that speeds up exp as fighting additional enemies and bosses for the fun/challenge. I don't bother grinding out exp for max level, just beat the campaign (just like D2 experience required for level ups scales exponentially).
Accomplished characters start at level 40, that should be enough to at least try out some builds even if you don't push them deep into the game.
Technically AE is a remaster, not a remake.
There are respec NPCs for points spent in mastery skills but not for attributes or mastery bar so honestly it would be a QOL improvement to allow respecs for gold. The attribute system is pretty simple at least so it's hard to really screw up a character's stats.
I believe the devs did introduce attribute respec potions to the new Chaos Dungeon or as rewards from new Electrum orbs so it is technically available but requires farming and late game characters.
I think there's 3rd party tool(s) that can be used to respec (including mastery choices).
I try to make my builds have several types of damage. I have a wicked bleed Warlock build, gets around undead and constructs by boosting my damage to them and reducing their damage and pierce, physical damage skills. You can also build in damage reduction to make enemies less resistant to damage. My fire spamming Ternion build just kept an alternative damage stave on swap for the very rare occasion I needed it.
Personally I agree that Vitality is too rare on early gear. There needs to be a fix you can find on yellow/green/monster infrequents that give sit. Plus some on a lot more early blues. Otherwise you run through the game without it, then hit Typhon and are confused by why you're getting one shot and how to mitigate it. So a few more sources of vitality would help a lot.
As a veteran player, I just ram Demon's Blood charms into rings and steamroll his ass. There's also a few other charms/relics where you can socket some vitality resist in but Demon's Blood is simply the best source.
Personally I don't mind having to farm in normal. TQ is an old school ARPG where Normal is not easy mode. Having grown up playing D2, I like some good challenge and boss farming.
Idk, TQ's a bit stingy but I like having to a bit of farming so cool stuff in these types of games. Blues/Legendaries are total RNG due to how big the loot pool is but you can always target farm for Monster Infrequents.
If you want faster/easier drops you can always use a loot mod. There's a number on the workshop. It's a singleplayer game, no one cares if you use mods to grind faster.
There's a number of resurrection fountains between waypoints you can use for saving your progress if you want to drop out. Only issue is if you miss something and want to run back. Personally haven't had issues with this but I've played a lot so know where to go and do.
Epic/legendary gear was kind of balanced for not having charms applied I think so allowing them to do so I feel would unbalance them compared to alternatives like Monster Infrequents. Wouldn't say this choice reduces your options in creating your build as it gives you more alternatives?
Sorry man, but it's a ♥♥♥♥♥♥♥♥. The drop chance for rare, monster and epic items was significantly increased. I play now with my new char, 20 lvl, end of Greece, I have 3 of 5 Obsidian items (epic), the rest are all green or monster. If you lack some stuff, then go check merchants, that's why they exist
1. There feature that allow you can create lvl40 character, start at act 5 - Ragnarok map at Normal difficulty if ou have Ragnarok dlc; and with Eternal Embers dlc you can create character lvl70, start at beginning of EE dlc map at Legendary difficulty.
2. Game has attribute respecs potions that drop in any Chaos/Hardcore Dungeons since several last patch of the game (which from 2022).
3. There is no true immune to dmg type enemies in this game, there is way to removed it (but none of the official "face/speaker" of this community give credit to me about it, how "fair and square", they just rarely mentioned about it sometime as anonymous). Of course, i agree with you that they should reduced resistances value of some enemies so some dmg types not become almost useless in almost scenarios.
4. Typhon at Normal difficulty is not that hard, just don't attacking him while his body raised thorn which give him reflect/retaliation effect + some resistances + %ADctH or Life Leech + avoid his big dmg attack (Meteor, or any attack that use specific dmg type that your character has less resistances) and it's done.
5. Yes, drop chance can be higher and still not affected much about game balance, but it's not much problem much as present.
6. Yes, should be added more portal for better portals at some map.
7. Legendary and Epic items already had more number and unique stats compared to non unique items. Able to add relic/charm into unique items just make it broken. There is quest in act5 that allow you upgrade unique items which added random affixes from fixed affixes list, each difficulty you can do it one time (and one items can be use to upgrade), higher difficulty => better affixes can be added.
TQ is not bad at first released in 2006, it's good enough and better with IT released in 2007. It have some point similar to Diablo 2 but not D2 copy. If you want to play game that have much more similar feature like D2 game, play other game instead (i'm rarely saying this, but it seems it fit to you).
This game has many problem about bugs, poor optimize, balanced but none of your reports related to it,..
I enjoyed this game when I was a young boy as well as Diablo 2, and I still do now for nostalgy. If you didn't like it back in 2006, why would you cry now in 2025 ? Lmao.
You can use secondary damage types, like fire mastery also doing physical damage. Not ideal, but it works.
The few actual immunities from mobs you do have to work around, which is part of the fun in this game - same as it was in D2 Lod 1.10 (or whenever they introduced immunities back then).
If you have trouble with vitality damage, get Athene's relic in act 1, and Demon Blood from demon type enemies (maybe a more rare drop before act 3 I think).
If you have trouble with Typhon, make sure you don't attack him when he has spikes on his body. The rest should actually not be too difficult. If you still have trouble, farm a throwing weapon to substitute. Make sure your fire, vitality and poison resistances aren't too bad, and keep a look out for his tells, showing you which attacks he'll end up using.
Farming, eh, kinda expected in those old games. Unfortunate but not uncommon. Newer games like Grim Dawn just modernized the formula, and not all for the better (looking at having to farm the same endgame sets twice, once for regular and once for mythical, and not being compatible with each other).
I think the TQ droprates are not as bad as Diablo 2 droprates but without having the ability to use magic find. So it's literally run a thousand Surt farms or use a mod. Which exist.
On the upside, targeting non-legendary items is slightly easier with the TQ drop system.
Difficulty wise, nah this game never was a walk in the park if you've never played it before. It IS kinda easy in the first two acts if you know what you're doing but afterwards the game takes the training wheels off. Act 4 in particular is brutal. And that's not a bad thing.
There's a little ebb and flow in between the difficulties. Act 1 epic is a tad easier before things pick back up.
I'm glad respec is limited. Unlimited uber-respec in Diablo 3 was the second biggest mistake that game made (after the whole auction house thing). I want to make more characters, I want to have my choices mean something, being able to change anything whenever is terrible.
And, as mentioned, this is a remaster, not a remake. Just like the D2 remaster, it's still an "old" game.
you can just not use that option. most of the games are easy pizi even after midway on the first playthrough. you can limit using resources given to you. after i got my first ps2 in early 2000s i played with the hardest difficulty possible because normal was too easy for me. then i started to use less resources available to make it more difficult. in tq immortal throne disc version, i did challenges like using 50 mana and 100 hp potions in total on 3xmax mode and beating the game all the way to legendary difficulty. single class challenges and etc. all things i could come up with. if given chance i would respec around lvl 50-60 characters to skip up the boring grind. you may not use it, but i would like to use this option if it was part of the game.
it is better to have some things available and not use then the otherwise.