Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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I am mad at this game and how it treats the player
This game was just bad in 2006 (or whenever it came out), and somehow devs managed to make it godawful in a 2016 remake by not correcting their mistakes and even making new ones (like nerfing the bows). First of all, I will state one thing: I proceed from the fact that this game is dedicated to create builds and farm gear. These are core features of this genre (diablo-like aRPG).
1. Extremely slow leveling. This game is about diversity of builds, right? Then how I am supposed to try out different builds, if leveling one char to max lvl takes 200 hours of playing?! To compare, I played 288 hours in Grim Dawn and I have 12 maxxed out chars, some of them in BiS or in near-BiS.
2. Attributes are not respecable, which make you unable to experiment with your char (and leveling a new one will take hours and hours). Devs made this mistake in 2006, ok, it may be understandable, but why they did the very same thing in remake?
3. Some enemies, including some bosses, are completely immune to some types of damage. Again, this is not immersive sim, this is not narrative rpg like Baldurs Gate or DOS or whatever. It would be okay in games like those. You focus on certain damage, you create your build around it and some enemies are immune to it. Not just "have resistance" - it would be tolerable. Completely immune. And yes, I don't care, that skeletons and ghosts can't bleed because it is unrealistic, it doesn't matter - we are talking about diablo-like aRPG, not about Kingdom Come Deliverance. Everyone must be damaged by everything, or some builds will just become unplayable not because they are bad, but because some enemies are immune to their damage-type.
4. Typhon is unkillable on normal for melee-builds due to his lifesteal attack. Some people would say "just farm two full stacks of demon blood" (which is already inadequate due to too low chances of drop in game overall, not just this charm but everything) and I'm going to ask: why the hell must I farm something on NORMAL DIFFICULTY?! This is just insane. I understand farming on elite and legendary, but not on normal. This is just an insult. Normal difficulty must be just a walk in the park and real game must begin from the elite difficulty.
5. As I already mentioned in previous paragraph, this game has too little chance of good drop. In Grim Dawn you can gear your char in full rare with some epics on the 25-30 lvl. Again, devs commited this mistake in 2006, why not keep up with time?
6. Huge locations and no portals. This is just stupid, nuff said. Especially in Immortal Throne. I would place at least three extra portals between Plains of Judgement and the next location. And this is just one example.
7. Charms and relics cannot be applied on epic and legendary gear, which reduces your options in creating your build. Again, mistake of 2006, why not correct it in 2016?
8. I am probably forgot some other problems while writing this, but I'm pretty sure that there are more of them.
Overall, I'm really sad that refund is possible only for two hours, because in first two hours you can't truly understand how bad is this game. Some may say "you hate this game for not being Grim Dawn". I will answer: why couldn't devs learn from Grim Dawn and fix Anniversary Edition with patches (since they made some patches anyway)?
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Showing 1-9 of 9 comments
1. Extremely slow leveling. This game is about diversity of builds, right? Then how I am supposed to try out different builds, if leveling one char to max lvl takes 200 hours of playing?! To compare, I played 288 hours in Grim Dawn and I have 12 maxxed out chars, some of them in BiS or in near-BiS.

I agree that TQ's early leveling is pretty slow, takes a bit of time to get going. For my later runs, I use Accomplished characters (from Rag) to skip the early drudgery (easy twinked from stash with basically a real functioning build going) and rush to Legendary faster. Also I'm usually play xMax now so that speeds up exp as fighting additional enemies and bosses for the fun/challenge. I don't bother grinding out exp for max level, just beat the campaign (just like D2 experience required for level ups scales exponentially).

Accomplished characters start at level 40, that should be enough to at least try out some builds even if you don't push them deep into the game.

2. Attributes are not respecable, which make you unable to experiment with your char (and leveling a new one will take hours and hours). Devs made this mistake in 2006, ok, it may be understandable, but why they did the very same thing in remake?

Technically AE is a remaster, not a remake.

There are respec NPCs for points spent in mastery skills but not for attributes or mastery bar so honestly it would be a QOL improvement to allow respecs for gold. The attribute system is pretty simple at least so it's hard to really screw up a character's stats.

I believe the devs did introduce attribute respec potions to the new Chaos Dungeon or as rewards from new Electrum orbs so it is technically available but requires farming and late game characters.

I think there's 3rd party tool(s) that can be used to respec (including mastery choices).

3. Some enemies, including some bosses, are completely immune to some types of damage. Again, this is not immersive sim, this is not narrative rpg like Baldurs Gate or DOS or whatever. It would be okay in games like those. You focus on certain damage, you create your build around it and some enemies are immune to it. Not just "have resistance" - it would be tolerable. Completely immune. And yes, I don't care, that skeletons and ghosts can't bleed because it is unrealistic, it doesn't matter - we are talking about diablo-like aRPG, not about Kingdom Come Deliverance. Everyone must be damaged by everything, or some builds will just become unplayable not because they are bad, but because some enemies are immune to their damage-type.

I try to make my builds have several types of damage. I have a wicked bleed Warlock build, gets around undead and constructs by boosting my damage to them and reducing their damage and pierce, physical damage skills. You can also build in damage reduction to make enemies less resistant to damage. My fire spamming Ternion build just kept an alternative damage stave on swap for the very rare occasion I needed it.

4. Typhon is unkillable on normal for melee-builds due to his lifesteal attack. Some people would say "just farm two full stacks of demon blood" (which is already inadequate due to too low chances of drop in game overall, not just this charm but everything) and I'm going to ask: why the hell must I farm something on NORMAL DIFFICULTY?! This is just insane. I understand farming on elite and legendary, but not on normal. This is just an insult. Normal difficulty must be just a walk in the park and real game must begin from the elite difficulty.

Personally I agree that Vitality is too rare on early gear. There needs to be a fix you can find on yellow/green/monster infrequents that give sit. Plus some on a lot more early blues. Otherwise you run through the game without it, then hit Typhon and are confused by why you're getting one shot and how to mitigate it. So a few more sources of vitality would help a lot.

As a veteran player, I just ram Demon's Blood charms into rings and steamroll his ass. There's also a few other charms/relics where you can socket some vitality resist in but Demon's Blood is simply the best source.

Personally I don't mind having to farm in normal. TQ is an old school ARPG where Normal is not easy mode. Having grown up playing D2, I like some good challenge and boss farming.

5. As I already mentioned in previous paragraph, this game has too little chance of good drop. In Grim Dawn you can gear your char in full rare with some epics on the 25-30 lvl. Again, devs commited this mistake in 2006, why not keep up with time?

Idk, TQ's a bit stingy but I like having to a bit of farming so cool stuff in these types of games. Blues/Legendaries are total RNG due to how big the loot pool is but you can always target farm for Monster Infrequents.

If you want faster/easier drops you can always use a loot mod. There's a number on the workshop. It's a singleplayer game, no one cares if you use mods to grind faster.

6. Huge locations and no portals. This is just stupid, nuff said. Especially in Immortal Throne. I would place at least three extra portals between Plains of Judgement and the next location. And this is just one example.

There's a number of resurrection fountains between waypoints you can use for saving your progress if you want to drop out. Only issue is if you miss something and want to run back. Personally haven't had issues with this but I've played a lot so know where to go and do.

7. Charms and relics cannot be applied on epic and legendary gear, which reduces your options in creating your build. Again, mistake of 2006, why not correct it in 2016?

Epic/legendary gear was kind of balanced for not having charms applied I think so allowing them to do so I feel would unbalance them compared to alternatives like Monster Infrequents. Wouldn't say this choice reduces your options in creating your build as it gives you more alternatives?
some kind of nonsense. the game is very simple. If you don't want to farm, dress in normal green clothes. If you want to level up quickly, farm things + to experience. You dress them, die, pick up the corpse and so on until you get bored. The higher the level, the more experience. Or through software, copy banks of experience for yourself and play with 3 banks, very fast leveling. I'm too lazy to answer the rest. You have to be clumsy to not be able to play such a simple game
Originally posted by Erohbaev:
1. Extremely slow leveling. This game is about diversity of builds, right? Then how I am supposed to try out different builds, if leveling one char to max lvl takes 200 hours of playing?! To compare, I played 288 hours in Grim Dawn and I have 12 maxxed out chars, some of them in BiS or in near-BiS.
Man, GD has Crucible, you don't even need to play the main game to level up your chars
Originally posted by Erohbaev:
5. As I already mentioned in previous paragraph, this game has too little chance of good drop. In Grim Dawn you can gear your char in full rare with some epics on the 25-30 lvl. Again, devs commited this mistake in 2006, why not keep up with time?
Sorry man, but it's a ♥♥♥♥♥♥♥♥. The drop chance for rare, monster and epic items was significantly increased. I play now with my new char, 20 lvl, end of Greece, I have 3 of 5 Obsidian items (epic), the rest are all green or monster. If you lack some stuff, then go check merchants, that's why they exist
Last edited by LazyBard; Feb 7 @ 9:50pm
Originally posted by Erohbaev:
This game was just bad in 2006 (or whenever it came out), and somehow devs managed to make it godawful in a 2016 remake by not correcting their mistakes and even making new ones (like nerfing the bows). First of all, I will state one thing: I proceed from the fact that this game is dedicated to create builds and farm gear. These are core features of this genre (diablo-like aRPG).
.....
Overall, I'm really sad that refund is possible only for two hours, because in first two hours you can't truly understand how bad is this game. Some may say "you hate this game for not being Grim Dawn". I will answer: why couldn't devs learn from Grim Dawn and fix Anniversary Edition with patches (since they made some patches anyway)?
I'm not sure you are trolling or what, but still, i will give my reply:
1. There feature that allow you can create lvl40 character, start at act 5 - Ragnarok map at Normal difficulty if ou have Ragnarok dlc; and with Eternal Embers dlc you can create character lvl70, start at beginning of EE dlc map at Legendary difficulty.
2. Game has attribute respecs potions that drop in any Chaos/Hardcore Dungeons since several last patch of the game (which from 2022).
3. There is no true immune to dmg type enemies in this game, there is way to removed it (but none of the official "face/speaker" of this community give credit to me about it, how "fair and square", they just rarely mentioned about it sometime as anonymous). Of course, i agree with you that they should reduced resistances value of some enemies so some dmg types not become almost useless in almost scenarios.
4. Typhon at Normal difficulty is not that hard, just don't attacking him while his body raised thorn which give him reflect/retaliation effect + some resistances + %ADctH or Life Leech + avoid his big dmg attack (Meteor, or any attack that use specific dmg type that your character has less resistances) and it's done.
5. Yes, drop chance can be higher and still not affected much about game balance, but it's not much problem much as present.
6. Yes, should be added more portal for better portals at some map.
7. Legendary and Epic items already had more number and unique stats compared to non unique items. Able to add relic/charm into unique items just make it broken. There is quest in act5 that allow you upgrade unique items which added random affixes from fixed affixes list, each difficulty you can do it one time (and one items can be use to upgrade), higher difficulty => better affixes can be added.

TQ is not bad at first released in 2006, it's good enough and better with IT released in 2007. It have some point similar to Diablo 2 but not D2 copy. If you want to play game that have much more similar feature like D2 game, play other game instead (i'm rarely saying this, but it seems it fit to you).
This game has many problem about bugs, poor optimize, balanced but none of your reports related to it,..
TsarFlow Feb 8 @ 12:24am 
Getting mad at a game from 2006 in 2025 is quite wild. Well, if you don't like it, stick at playing GD then ? I don't see the point of whining on the forum for this old game, which still had some great improvements and stuff added since but the aim wasn't to remaster it completely (that is why we're having Titan Quest 2 soon).
I enjoyed this game when I was a young boy as well as Diablo 2, and I still do now for nostalgy. If you didn't like it back in 2006, why would you cry now in 2025 ? Lmao.
Swanky Feb 8 @ 4:28am 
There shouldn't be immune bosses, just very resistant ones, like Surt being fire resistant. Either way, many skill trees offer ways to reduce resistances, either by flat or %, as do some very rare weapons.
You can use secondary damage types, like fire mastery also doing physical damage. Not ideal, but it works.
The few actual immunities from mobs you do have to work around, which is part of the fun in this game - same as it was in D2 Lod 1.10 (or whenever they introduced immunities back then).

If you have trouble with vitality damage, get Athene's relic in act 1, and Demon Blood from demon type enemies (maybe a more rare drop before act 3 I think).

If you have trouble with Typhon, make sure you don't attack him when he has spikes on his body. The rest should actually not be too difficult. If you still have trouble, farm a throwing weapon to substitute. Make sure your fire, vitality and poison resistances aren't too bad, and keep a look out for his tells, showing you which attacks he'll end up using.

Farming, eh, kinda expected in those old games. Unfortunate but not uncommon. Newer games like Grim Dawn just modernized the formula, and not all for the better (looking at having to farm the same endgame sets twice, once for regular and once for mythical, and not being compatible with each other).
I think the TQ droprates are not as bad as Diablo 2 droprates but without having the ability to use magic find. So it's literally run a thousand Surt farms or use a mod. Which exist.
On the upside, targeting non-legendary items is slightly easier with the TQ drop system.

Difficulty wise, nah this game never was a walk in the park if you've never played it before. It IS kinda easy in the first two acts if you know what you're doing but afterwards the game takes the training wheels off. Act 4 in particular is brutal. And that's not a bad thing.
There's a little ebb and flow in between the difficulties. Act 1 epic is a tad easier before things pick back up.
Last edited by Swanky; Feb 8 @ 4:36am
I do agree with what you are saying. Fast forward mode for the game makes it a bit faster for getting exp :) Also typhon can be killed easier when you have maxed skills for melee damage.
wesnef Feb 8 @ 10:20am 
Originally posted by Erohbaev:
2. Attributes are not respecable, which make you unable to experiment with your char (and leveling a new one will take hours and hours). Devs made this mistake in 2006, ok, it may be understandable, but why they did the very same thing in remake?

I'm glad respec is limited. Unlimited uber-respec in Diablo 3 was the second biggest mistake that game made (after the whole auction house thing). I want to make more characters, I want to have my choices mean something, being able to change anything whenever is terrible.



And, as mentioned, this is a remaster, not a remake. Just like the D2 remaster, it's still an "old" game.
Originally posted by wesnef:
Originally posted by Erohbaev:
2. Attributes are not respecable, which make you unable to experiment with your char (and leveling a new one will take hours and hours). Devs made this mistake in 2006, ok, it may be understandable, but why they did the very same thing in remake?

I'm glad respec is limited. Unlimited uber-respec in Diablo 3 was the second biggest mistake that game made (after the whole auction house thing). I want to make more characters, I want to have my choices mean something, being able to change anything whenever is terrible.



And, as mentioned, this is a remaster, not a remake. Just like the D2 remaster, it's still an "old" game.

you can just not use that option. most of the games are easy pizi even after midway on the first playthrough. you can limit using resources given to you. after i got my first ps2 in early 2000s i played with the hardest difficulty possible because normal was too easy for me. then i started to use less resources available to make it more difficult. in tq immortal throne disc version, i did challenges like using 50 mana and 100 hp potions in total on 3xmax mode and beating the game all the way to legendary difficulty. single class challenges and etc. all things i could come up with. if given chance i would respec around lvl 50-60 characters to skip up the boring grind. you may not use it, but i would like to use this option if it was part of the game.
it is better to have some things available and not use then the otherwise.
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