Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
End of normal difficulty, they struggle a bit with pets survivability however even though AE gave them a decent boost with a sidequest that you will complete around midgame.
Pet builds are 100% viable in TQ, some of which are considered top tier (ie: Champion). They get a stat boost in Epic / Legendary, also a health boost mid-way through act 3 in all diffs. At worst, some pets may be a bit fragile in late normal but scale better in Epic and even better in Legendary.
I've cleared the game with multiple pet builds, including doing xmax hardcore with trappers.
I do not really like pet builds as they tend to go from good to bad to a drag to play during normal and epic. Skill and gear dependant in the way you need +4 skills. As for gear, which is easy to find, you need as much Wraithlord/ Allfathers in Legendary.
If playing from normal I tend not to start pets off until I am in Epic and prefer to build a "toon" that can survive by itself and then respec at a certain point.
I haven't played this game in a real long time, but I picked it up again recently and rocking Dream/Nature build dumping all my skill points into pets
The Dream nightmare is very powerful, but doesn't attack enough
The Nature wolves are basically wimpy yappy dogs until leveled up all the way, then they become just ok. Buffs help them out tremendously
The kismet between the nightmare's pet buff skill maxxed with maxxed wolves is a very good combo.
Fighting a boss or elite enemy that can squash me flat in 2 hits by running around like an idiot letting my doggos and nightmare kill it is a working strategy 99% of the time.
I don't know about the other pets, I only learned recently other masteries have pets too.
pls elaborate pet scaling in these 2 games
Of Course. Played it with nature and earth (finished, but that was before Ragnarök, Atlantis, etc) and currently playing with nature and warfare (inkluding ragnarök and atlantis but without EE)
if I remember correctly, the companions get "better" with each difficulty level because they don't get the deductions the player has to deal with (e.g. in the resistances)
I have a toon with Nature+Warfare. Double wielding 2 Bone Crushers (bonus damage to pets) alternately with 2 Fervor of Leucetius (same bonus). All other items mostly pet bonuses. My idea is that with the double wield (only warfare and perhaps rune can use this) and battle standard adds a lot of pure dmg buff that no other mastery can. Wolves deal somewhere betweenn 1500-3000 dmg each+nymph but nymph is just support anyway. Didn't try with neidan yet build will make a test.
Just came across a Ritualist build I left in the middle of Epic. After taking a while to remember why I was building it in an unconventional way, I was going to go back to another build. Then I saw your post. That weapon might just be perfect, Bone Crushers need too much strength at the moment, maybe mid Legendary. Great timing, going to check it out.
:) Glad to be Helping.
Also chek out the Guise of The Horned God Set if Int+Dex.
The Spear also gives the same bonuses and the rest of the set are just pet bonuses. Goes well with Hermit (Nature+Neidan) just tried it. Equipped the whole set. 3 wolves, 2 stone boys, one nymph. Also got Eidolon Shell which gives some int, some hp and summons an Outsider from time to time.
Looking for Epic/Legendary items Int based that give pet bonuses so I could switch from high str demanding ones.
Nature/ Neidan I hardcored Legendary easily. Wore Succelus gear almost to the end. I never use Terracotta Soldier synergies.
I think Neidan is a much overlooked mastery. It is excellent but does need high energy pool and regen to optimise it.
Some good auras, some good passives but too mana expensive. Offensive spell are total BS, almost useless, don't even understand what they actually do. Should have made this mastery a paladin like mastery with auras, mass buffs/debuffs and one hit charged skills. If Rune is the int version of Warfare, Neidan should have been the int version of Defense.
Huangdis favour maxed does some nice damage, good spread and extra damage to Humankind is great for Ragnarok and EE.
Consequences and Synergy proc a lot and is very useful, it does cover a large area.
Aura of Tranquility synergises with so many other builds it can make a glass canon a lot tougher. Although it did give a Defender build almost maxed Physical Resistance as well. That is a tank.
Inner Equilibrium to me is a must have maxed, 50% attack speed, 74% Cast Speed, 25% movement Speed. It is one of the reasons I started using a staff now and again, that and Psionic Beam.
Weakest Chakra you need some good cdr to get benefit from, my Esoterist which is in Legendary has it down to 30 seconds.
You take all the things it does well and leave the rest alone it makes for some great builds, much like all masteries. There are skills I never use from Hunter, Dream etc etc because they do not suit my style of play and / or I find worthless.
Although I think with Neidan I go over the top with the energy regen sometimes, especially with builds that get close to 100 energy regen a second.