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Not sure I'm following your logic? Does't D2 Resurrected have same difficulties as original D2 release; ie: beat normal to unlock Nightmare, then beat Nightmare to unlock Hell? So TQ's current difficulty modes are a copy of D2's? Can't just remove Epic difficulty, the game is balanced around playing through that before Legendary.
Multiplayer is kind of an afterthought for TQ, most people play single player and don't care about seasons. Maybe they can do that in TQ2, try the forum for the sequel in development?
An improved combat log would be a nice addition if that is feasible. Nice to be able to see what type of damage stuff does. I think POE is lacking this as well?
but sadly tq 1 wont get any update/patches i guess
Thanks for the advice.
However, I don't think it's possible to just cut a whole difficulty level. The loot tables, crafting and itemization just doesn't support this without introducing huge difficulty spikes into the game at this point. As such it would need a big effort to rework and rebalance everything.
If you really think the game is too long, then why not starting a lvl 70 character and warp it back to Helos for a singular legendary difficulty playthrough?