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Menhir Wall is useful and 1 point in Guardian Stones is good for bosses or anything with a lot more health to chew through. Maxed out Runeword Feather and Rune of Life before the end of normal and Transmutation currently sits at 5/6 in epic (act 3) with +1 to Rune item. Reckless Offense and Rune Weapon also are maxed, not sure when.
Spirit mastery I took Life Drain (I like it) and wish I'd known about the Atlantis synergy Soul Drain earlier. Can mass sleep groups for 2 seconds (maxed) along with the heal. Good set up for Thunder Strike or to help with escape. Also have 7 points in Enslave Spirit which is sometimes useful. This could be skipped for other stuff easily.
Currently working on Deathchill Aura and the Ravages of Time synergy in particular.
Life Drain is unique as it reaches above walls and around some obstacles.
Dream provides passive vitality bonus damage with Lucid Dream.
You also get Trance of Empathy buff which mitigates damage to you.
Dream provides a much needed left click attack with Psionic Touch that is total damage, so it will apply to vitality as well as anything else. This is important since vitality, which is the Spirit primary damage, will not effect undead and mechanical cause they are immune, as they are lifeless. You will want to use cold damage on those entities. Reason being is that you will find necklaces on vendors that have vitality bonus damage up to 92%, that I have found, always paired with bleeding, cold and frost damage bonuses. The cold and frost bonuses range from the mid 20's to mid 40's. The bleeding damage bonus can also reach 92%, I have found, and is ideal for a Hunter character to utilize.
I have only ever found one 100% bleeding base damage staff whilst quality cold base damage staffs are common for every lvl range.
So primary bar should have vitality staff and secondary bar has cold staff and flip back and forth based on need.
100% base damage vitality staves are not sold on vendors. They are the rarest staves.
I have one that is base 61 vitality damage at the lower lvl and one that is base 210 vitality damage at the higher lvl. They are both yellow grade drops and extremely rare so you need to check the stats on those yellow grade staff drops instead of ignoring them. I found the higher lvl one in Legendary Atlantis. I found the lower lvl one also in Atlantis off the lizard mobs. Since they are yellow grade, you can enhance them with Fury Charms which can have vitality bonuses making the entire charm vitality damage. These charms will super power those staves. I have found Epic and Legendary 100% base damage vitality staves but all were found in Legendary mode Embers.
You can also create vitality damage bonus rings. Combine vitality bonus damage/energy drain rings sold on vendors with Vile Ichor charms.
The Spirit Ward buff combined with -% undead damage gear will make you practically immune to undead, which exist everywhere in Titan Quest. You can easily enhance jewelry with Spectral Matter Charms that offer bonuses of 50% damage to undead. The Atlantis vendor sells lvl 20 rings that can be modified twice so you can build 100% damage bonus rings to undead and demons. I carry them with me and swap them out when in areas infested by those types and certain boss mobs. You will devastate undead and demons.
Liche King is a good pet. It's always nice to have a pet to gain aggro and distract mobs but your Spirit can be powerful on it's own if given the most effective gear. The Outsider is a beast that I utilize on boss mobs only.
Deathchill Aura and Circle of Power are nice debuff/buffs.
As you should know, equipment drops lag in use time, meaning high quality lower lvl equipment drop in higher lvls which is why I recommend playing your first character to lvl 80 and saving/transferring quality drops to the appropriate premade lvl 1 characters in waiting. The best character to max out first is the Nature/Dream combo since they are a pet based character and thus, equipment is less important for them. This is an excellent farming character also.
I've deleted the Spirit character I started a couple of hours ago due to all this and will try again later, but this time, will climb the bar until LIche King becomes available, with only one point spent in Life Drain and no other skills.
Once I start gettign much more powerful staves available, then Ternion Attack is much more useful with maxed Arcane Lore.
Like Nature, Spirit is more of a support tree rather than an actual damage tree.
deathchill aura also reduce enemy armor so i like to play with defance mastery with shield procs sadly you dont have any auto attack modifier so using batter
dual wield passives of warfare also hit bleed damage so there can be very powerful bleed builds also
as others mentioned spirit +dream is easiest best combo for vitality staff user
death ward a must pasive for hardcore play for me its amazing up to %94 damage absortion
i generally pick spirit as second mastery for my pure casters since life drain heal my casters and its last upgrade at level 40 bar is awesome
spirit also best at highest level of tarturus farming with life drain has %reduction to enemy mobs
and vs typhoon or hades lich king and outsider can kill them if u upgraded
Only issue is energy consumption, a lone piece of of the Golden Fleece won't do much. Best bet is to have 2 pieces of the Oracle's set for a massive early game energy regen boost.