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You should be in late Act 2/Early Act 3 by then
Then you can bar up for Earthbind/Refresh
Defense: The trees of Rally and Battle Awareness
Dream: Mastermind, Trance of Convalesence
Earth: Earth Enchantment, Brimstone, Summon Core Dweller tree
Hunting: Study Prey, Flush Out, Call of the Hunt tree, Art of the Hunt
Neidan: Terracotta Servants, Weakest Chakra
Rogue: Lay Trap tree
Rune: Rune of Life, Guardian Stones, Aftershock
Spirit: Liche King, Summon Outsider, Dark Covenant, Unearthly Power, Spirit Ward, Spirit Bane
Storm: Storm Nimbus tree, Thunderball, Squall, Obscured Visibility
Warfare: Battle Standard, Triumph, Ancestral Horn, Lasting Legacy
Same thing with consequences, and throwing knives/envenom from Rogue
plague duration can be extended by spreading it, that way you can keep it way longer and infinitely if you keep dragging enemy packs into more enemies that aren't already plagued. The time you max the base skill is for single target bosses where you can't spread it. Fatigue is just if you're taking a lot of damage, i dont take that till epic unless im playing hardcore
While I'm at it, should I also pick up Heart of the Oak for more life and speed for myself and my minions?
Earthbind is great for weakening monster defensive ability and inflicting poison damage. In fact, most of my own kills were made by use of that skill. But it isn't as effective against boss creatures since they cannot be immobilized or slowed.
Heart of Oak past 1 pt doesn't give any more total speed. But if you want to give them more health you can
Earthbind works on bosses, it gives 50% reduced DA