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- Ring of Flame deal fire dmg so it get boost by character intelligence, +% total dmg, +% elemental dmg, +% fire dmg will boost RoF dmg. You can also "boost" RoF dmg by using any reduced resistances debuff on enemies to lower their fire resistance.
- RoF drained character energy so quickly so you need get +flat and %energy regeneration source to lower this drained rate. Chararacter intelligence related to character energy regeneration too, so invest more to Intelligence would work. You can go to tq-db.net site, and searching with keyword "energy regeneration" (or shorter still works) and click to Loot table tab of items that you want to check out farming sources. Enemies in general and some bosses equip and can drop the items too, so you can farming the items from enemies that not listed in Loot Table if those enemies equip similar gears to the gears you want to farm. Example: you want to farming int armor for mage, so mage enemies can equip the item too, but may specific area.
- I still can searching almost any keywords on tq-db.net site (language: English, any type of internet browsers on pc).
- I don't said character can solved RoF energy drained at high lvl with just character int, don't put something that i don't said to my words. What's wrong with using gears, put points into energy or use energy potion, life leech, etc... to helps character not run out of energy so quickly? All those are features in game.
Previously (when atlasntis just got released) i tryed doing some builds with secondary Defense school, but ended up with very low dmg each time. And since this is my first character i prefer fast kill speed.
https://media.discordapp.net/attachments/825204559688368138/1170708597685112944/image.png?ex=655a0658&is=65479158&hm=cb026495ea3b9014e3ca2e1f1988e3023751971a803845af60b35c190e34aacf&=&width=746&height=549
Fixed mana problem by equipping fast blade which deals 15% dmg to enemy mana and steals it. Now even without much int on items you get 500+ int in act 1 and flame ring does grows a lot with each stack of rune frenzy.
for ring: https://tq-db.net/en/search/veleda
for shield: https://tq-db.net/en/search/pelaron
for artifact: https://tq-db.net/en/equipment/apples-of-idun
for end game build u need at least 1 of them (i prefer using 2)
and yes rune+earth is great for ring of flame melee builds
%int is so useless about energy regen....u need flat energy regen at first place
energy leeching weapons can be little unreliable