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https://titanquest.fandom.com/wiki/Attribute#:~:text=Attributes%20are%20five%20base%20traits,Dexterity,%20Health,%20and%20Energy.
It's best to invest as much in the other stats as you need to equip your weapons/armor and the rest goes to the stat that increases the primary damage type that your character does. Usually you are not hard-pressed to immediately invest stat points so you can leave some unassigned for when you find a piece of equip that you want to wear and don't meet the requirements yet.
There are potions to reset stat points that drop in the new endgame dungeons. And mystics in the bigger cities to reset skill points. The only thing you can't reset in game is points invested in the bars at the side of the masteries. As for external tools there is TQ Respec over at github.
Generally speaking,
Str increases physical damage
Int increases elemental/vitality damage
Dex increases bleeding/poison/piercing damage and Defense/Offensive ability (DA/OA)
Most builds will go heavy in the stat that boosts their primary damage. At a min, you want enough stats to to equip whatever gear you are using. Dex often used as a 'secondary' stat to help boost DA (and OA if melee). Most armour is either Str or Int related dependent with smaller dex requirement. You can store up some extra attribute points on level ups and use them when you need to boost stat to equip new gear if you like.
There's plenty of strong combos available. Conqueror, Warden, Champion, Soothsayer, any Rune dual wield build, etc. You may want to avoid hybrids (builds that mix multiple playstyles/stats, ie: mixing a caster oriented mastery with a melee focused mastery) as these tend to be more difficult to build so better to leave those until you are more experienced.
You can check Steam guides and online sites for suggestions and builds for TQ.
Yes, the new mastery added in Eternal Embers is Neidan. Neidan has an attack replacer, a number of potion oriented skills, a terracotta pet (it's kind of meh compared to a few existing pets I guess), a defensive aura (which received a nerf but is still pretty insane) and a number of support skills I think.
Mystics NPCs (they have a blue icon over their head) can reset points spent on skills in your masteries. They cannot refund points spent in the mastery bar or change your assigned masteries.
Attribute points can now be changed in game via potions that can drop from Electrum and bonus dungeons.
Electrum is a new mechanic introduced recently and is gained by taking on curses in temple at Helos. Each shrine at the temple gives you a debuff, the more shrines you active the more Electrum you will gain and kills. The curses add up quickly, if you want to collect Electrum only activate the ones that you have enough resistances to do reasonably.
Curses can be removed individually or all at once at the temple. You can spend your Electrum on orbs here. Orbs are separated by acts and difficulty and can rarely drop potions that can respec a single attribute or all of them. Orbs from farther in the game cost more (ie: Act 2 normal costs more than Act 1 normal, Act 1 epic costs more than Act 2 normal). The best bang for the buck seems to be Eternal Embers normal orbs, as these can give you end game legendaries for a pittance Electrum wise (EE is legendary exclusive act so I've got no idea why they would have added an orb for normal/epic)
Bonus dungeons are new endgame dungeons that were added. You can farm keys from Telkines, then when you have three keys, use them to enter the dungeon. Haven't done one yet but I believe you only have one shot at doing them so if you die you're locked out. Completing one of the bonus dungeons the first time gives you a random buff and the bosses apparently have a really strong set they can drop.