Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Endev Oct 12, 2022 @ 7:29am
Support character
Hi, guys.
So, I lately started playing with my friend. He went with Warfare/Defence character, so I decided to play support mage character. You know, healing, buffing/debuffing, attack from distance etc. I'm terrible at building characters myself, so I wanted to find some build that would work great as support. But I can't find anything like that... and most forums seem to be mostly dead so I'm writing here.

So what I should pick for my masteries? Probably Nature since it's only mastery with good healing, but what what about other mastery?
My main focus is keeping my friend alive since he takes most of damage, but I would like to help him with buffs and debuffs or sometimes throwing some AOE to damage or finish off enemies around him.
Some pets are an option, but I don't wanna do petmaster build since I don't wanna them to kill everything as my friend might get bored or just feel bad about doing nothing. It's his first game and I wanna give him nice experience and show that this game is really fun.
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Showing 1-9 of 9 comments
NewEyes Oct 12, 2022 @ 8:38am 
So first of all the game is not really meant to be played that way, as this isn't an MMO. There are no "real" support classes as every class is meant to be playable solo. However if you want to play a character that primarily supports here is what i would do:

Play Ranger (Nature+Hunt). This gives you access to two debuffs (Plague+Study Prey) and you can support your mate with Regrowth, Heart of Oak, Herbal Remedy for a bunch of resistances and health bonusses. For offensive support use Call of the Hunt (great buff for melees) and make sure you can keep that up permantly by using Regrowth.
For additional support you can pick up the Monster Lure and Ensnare, creating more space for your friend. If you want to use pets, the wolves can cast Strength of the Pack, which is another great buff for physical damage players. Round it out with a bow and maybe Briar Ward or Earthbind for self defense and further immobilization and you shoud be good to go.
Last edited by NewEyes; Oct 12, 2022 @ 8:40am
E.T. Oct 12, 2022 @ 8:56am 
Nature is a great Support Character if your teammate focuses on physical damage.

Skills:
Earthbind, 50% reduce defensive ability, significantly increase chance of critical attack by your teammate
Susceptibility, reduce up to 54% of physical, 54% elemental and 54% poison resistance. The base skill Plague requires time to spread to surrounding enemies, but it is useful against boss
Strength of the Pack, increase up to 90% physical damage, and +15% all speed, wonderful buff skill for entire team. Its a skill by your wolf, as long as you have one wolf, this skill will be active
Heart of Oak, +85% health, +10% total speed, both demanded by melee characters
Performance of Stone, increase up to 31% elemental resistance

Hunting is probably the master of melee buffer
Skills:
Finesse, increase offensive ability so much that making your teammate almost always critical hit
Find Cover, up to 35% avoid projectile. Avoid projectile is more important than resistance
Exploit Weakness and Art of Hunt, two skills significantly increases piercing and bleeding which is a major plus
Study Prey and Flush Out, most iconic resistance reduction skill in the entire game! Reduces physical, piercing, elemental, bleeding resistance and defensive ability, nothing better than them
Herbal Remedy, increase up to 100% poison resistance, useful even under curse system.

Spoiler alert, Hunting's buff is very strong for melee teammates. When my brigand plays with Princess Yiva pet, each of her hit amounts to over 4000 damage and she attacks so fast. of course, curse system totally destroyed this pet that i could only summon once :steamsad:

There is no need to worry about pets being map cleaner. Unless you are tailored for pet master build (which requires 4 to 5 specific items), pets' damage will be negligible. But the skills they provide can be 10 times more important than their damage.

Team play is the most fun way to play this game, enjoy! Even for ones looking for challenge, turn all 8 curses on, with a team who buff each other is the new way to explore the dungeons :steamhappy:
slayor3000 Oct 12, 2022 @ 9:13am 
You could check out a Ritualist.
First you should be staying close to your friend as his 2 buffs will keep you alive - Battle Awareness and enough points into Rally.

Ritualist, you have Heart of Oak and Trance of Covalescence for buffs.
Earthbind and Plague + synergies to debuff/ hurt and keep enemies locked in place.
Sands of Sleep to put x amount of enemies asleep.
Distort Reality and synergy, OP'ed against mobs.
As a useful pet with very few points needed The Nightmare to confuse and mess the enemy up.
Endev Oct 12, 2022 @ 2:43pm 
Originally posted by NewEyes:
So first of all the game is not really meant to be played that way, as this isn't an MMO. There are no "real" support classes as every class is meant to be playable solo. However if you want to play a character that primarily supports here is what i would do:

Play Ranger (Nature+Hunt). This gives you access to two debuffs (Plague+Study Prey) and you can support your mate with Regrowth, Heart of Oak, Herbal Remedy for a bunch of resistances and health bonusses. For offensive support use Call of the Hunt (great buff for melees) and make sure you can keep that up permantly by using Regrowth.
For additional support you can pick up the Monster Lure and Ensnare, creating more space for your friend. If you want to use pets, the wolves can cast Strength of the Pack, which is another great buff for physical damage players. Round it out with a bow and maybe Briar Ward or Earthbind for self defense and further immobilization and you shoud be good to go.
You're probably right, but I still want to give him nice first experience without killing off a lot of enemies with one of my OP builds. Thanks for great tips about skills.



Originally posted by E.T.:
Nature is a great Support Character if your teammate focuses on physical damage.

Skills:
Earthbind, 50% reduce defensive ability, significantly increase chance of critical attack by your teammate
Susceptibility, reduce up to 54% of physical, 54% elemental and 54% poison resistance. The base skill Plague requires time to spread to surrounding enemies, but it is useful against boss
Strength of the Pack, increase up to 90% physical damage, and +15% all speed, wonderful buff skill for entire team. Its a skill by your wolf, as long as you have one wolf, this skill will be active
Heart of Oak, +85% health, +10% total speed, both demanded by melee characters
Performance of Stone, increase up to 31% elemental resistance

Hunting is probably the master of melee buffer
Skills:
Finesse, increase offensive ability so much that making your teammate almost always critical hit
Find Cover, up to 35% avoid projectile. Avoid projectile is more important than resistance
Exploit Weakness and Art of Hunt, two skills significantly increases piercing and bleeding which is a major plus
Study Prey and Flush Out, most iconic resistance reduction skill in the entire game! Reduces physical, piercing, elemental, bleeding resistance and defensive ability, nothing better than them
Herbal Remedy, increase up to 100% poison resistance, useful even under curse system.

Spoiler alert, Hunting's buff is very strong for melee teammates. When my brigand plays with Princess Yiva pet, each of her hit amounts to over 4000 damage and she attacks so fast. of course, curse system totally destroyed this pet that i could only summon once :steamsad:

There is no need to worry about pets being map cleaner. Unless you are tailored for pet master build (which requires 4 to 5 specific items), pets' damage will be negligible. But the skills they provide can be 10 times more important than their damage.

Team play is the most fun way to play this game, enjoy! Even for ones looking for challenge, turn all 8 curses on, with a team who buff each other is the new way to explore the dungeons :steamhappy:

Wow, with so much buffs and debuffs my friend will be killing machine. XD Too bad that most of these skills can be unlocked so late in the game. Still, thanks a lot for help. If you're willing to help more with some tips about stats, eq or leveling order, I'll be happy to read your knowledge.



Originally posted by slayor3000:
You could check out a Ritualist.
First you should be staying close to your friend as his 2 buffs will keep you alive - Battle Awareness and enough points into Rally.

Ritualist, you have Heart of Oak and Trance of Covalescence for buffs.
Earthbind and Plague + synergies to debuff/ hurt and keep enemies locked in place.
Sands of Sleep to put x amount of enemies asleep.
Distort Reality and synergy, OP'ed against mobs.
As a useful pet with very few points needed The Nightmare to confuse and mess the enemy up.

Hmmmm, looks good, but seems to have less buffs and debuffs than Ranger build. Still, I'll consider Ritualist as well.
Endev Oct 14, 2022 @ 1:51am 
My friend changed his mind and now wanna do Rune/Defense character. Sorry if I wasted your time, guys.
E.T. Oct 14, 2022 @ 5:41am 
Originally posted by Endev:
My friend changed his mind and now wanna do Rune/Defense character. Sorry if I wasted your time, guys.
no worry, however played, this game is fun. those buff and debuff against elemental and physical sill apply. And you can use https://www.tqcalc.com/ for reference when picking classes and skills. Have fun and come back to share with us how much you enjoy the game with you friend.
Endev Oct 14, 2022 @ 6:25am 
Originally posted by E.T.:
Originally posted by Endev:
My friend changed his mind and now wanna do Rune/Defense character. Sorry if I wasted your time, guys.
no worry, however played, this game is fun. those buff and debuff against elemental and physical sill apply. And you can use https://www.tqcalc.com/ for reference when picking classes and skills. Have fun and come back to share with us how much you enjoy the game with you friend.
Thanks. Yeah, I'm using that website to somehow plan my leveling order. I have small problem with deciding which skills will be useful first.
Menrock Oct 14, 2022 @ 7:13am 
Nature + storm is your best choice more maximum health aura + elemental resistance, your wolfs can buff physical damage, plague have resistance/damage reduction, healing of course, squall denies range enemies + more damage reduction, spell breaker denies mages and the best debuff support for melee physical party members is freezing blast reduces a lot of physical resistance + seconds of inmoibility, thunder ball can stun but i think freezing blast is better on party.

https://www.tqcalc.com/TitanCalc7faf7faf7faf.html?mastery=Druid&master1=4&master2=8&sa=30&m1=32-16-16-12-8-3-8-16-5-8-6-12-1-0-6-12-0-8-12-8-0-0-0-0-0&m2=32-0-0-6-0-0-8-0-12-8-0-0-6-0-12-0-0-1-0-0-8-0-0-0-0
Endev Oct 14, 2022 @ 8:51am 
Hmmm, now I can't decide between E.T's build and Menrock's build. I compared them but still can't decide. Both are great.
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Date Posted: Oct 12, 2022 @ 7:29am
Posts: 9