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Play Ranger (Nature+Hunt). This gives you access to two debuffs (Plague+Study Prey) and you can support your mate with Regrowth, Heart of Oak, Herbal Remedy for a bunch of resistances and health bonusses. For offensive support use Call of the Hunt (great buff for melees) and make sure you can keep that up permantly by using Regrowth.
For additional support you can pick up the Monster Lure and Ensnare, creating more space for your friend. If you want to use pets, the wolves can cast Strength of the Pack, which is another great buff for physical damage players. Round it out with a bow and maybe Briar Ward or Earthbind for self defense and further immobilization and you shoud be good to go.
Skills:
Earthbind, 50% reduce defensive ability, significantly increase chance of critical attack by your teammate
Susceptibility, reduce up to 54% of physical, 54% elemental and 54% poison resistance. The base skill Plague requires time to spread to surrounding enemies, but it is useful against boss
Strength of the Pack, increase up to 90% physical damage, and +15% all speed, wonderful buff skill for entire team. Its a skill by your wolf, as long as you have one wolf, this skill will be active
Heart of Oak, +85% health, +10% total speed, both demanded by melee characters
Performance of Stone, increase up to 31% elemental resistance
Hunting is probably the master of melee buffer
Skills:
Finesse, increase offensive ability so much that making your teammate almost always critical hit
Find Cover, up to 35% avoid projectile. Avoid projectile is more important than resistance
Exploit Weakness and Art of Hunt, two skills significantly increases piercing and bleeding which is a major plus
Study Prey and Flush Out, most iconic resistance reduction skill in the entire game! Reduces physical, piercing, elemental, bleeding resistance and defensive ability, nothing better than them
Herbal Remedy, increase up to 100% poison resistance, useful even under curse system.
Spoiler alert, Hunting's buff is very strong for melee teammates. When my brigand plays with Princess Yiva pet, each of her hit amounts to over 4000 damage and she attacks so fast. of course, curse system totally destroyed this pet that i could only summon once
There is no need to worry about pets being map cleaner. Unless you are tailored for pet master build (which requires 4 to 5 specific items), pets' damage will be negligible. But the skills they provide can be 10 times more important than their damage.
Team play is the most fun way to play this game, enjoy! Even for ones looking for challenge, turn all 8 curses on, with a team who buff each other is the new way to explore the dungeons
First you should be staying close to your friend as his 2 buffs will keep you alive - Battle Awareness and enough points into Rally.
Ritualist, you have Heart of Oak and Trance of Covalescence for buffs.
Earthbind and Plague + synergies to debuff/ hurt and keep enemies locked in place.
Sands of Sleep to put x amount of enemies asleep.
Distort Reality and synergy, OP'ed against mobs.
As a useful pet with very few points needed The Nightmare to confuse and mess the enemy up.
Wow, with so much buffs and debuffs my friend will be killing machine. XD Too bad that most of these skills can be unlocked so late in the game. Still, thanks a lot for help. If you're willing to help more with some tips about stats, eq or leveling order, I'll be happy to read your knowledge.
Hmmmm, looks good, but seems to have less buffs and debuffs than Ranger build. Still, I'll consider Ritualist as well.
https://www.tqcalc.com/TitanCalc7faf7faf7faf.html?mastery=Druid&master1=4&master2=8&sa=30&m1=32-16-16-12-8-3-8-16-5-8-6-12-1-0-6-12-0-8-12-8-0-0-0-0-0&m2=32-0-0-6-0-0-8-0-12-8-0-0-6-0-12-0-0-1-0-0-8-0-0-0-0