Titan Quest Anniversary Edition
Gameplay killer glitch (level 2 full skilltree / infinite stat points)
I found this glitch about 4 or more years ago (or maybe even in original TQ). All what you need is macro for "mouse button 1" infinite fast clicks (I have mouse with configurable marcos (A4Tech X7), so I made one with 1 click per 64 or 32 ms, I don't properly remember).

When you have some free skill points (it works with stat points too), you can just "superclick" one of skills (you should have less points that you need to upgrade this skill to cap). Viola! You can now click "cancel" to see that you now have more points than before. Repeat any more times. Now you have as much skill/stat points that you need!

To be honest, I would like to this glitch be removed from a game. Or not (hello to speed/glitch runners!).

P.S. Sometimes (when you have more points that you need to cap skill) you can lose skill points in the same way.
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กำลังแสดง 1-4 จาก 4 ความเห็น
I tried this with AutoHotKey and had zero success. I also downloaded Microsoft Mouse and Keyboard Center, but my mouse is incompatible. Do you configure your macros using software that came with the mouse?
โพสต์ดั้งเดิมโดย Danny Neptune:
I tried this with AutoHotKey and had zero success. I also downloaded Microsoft Mouse and Keyboard Center, but my mouse is incompatible. Do you configure your macros using software that came with the mouse?

Yes, I got software with mouse. It may be important that clicks are generated by mouse only, not by OS or any other programm. But I don't think so.

I'm sure there is 1 more important component of repeating this glitch: game should run laggy. If I get perfect 60 fps play, I can't do it too.

Also there is some screenshots I made for this (I'm fairly haven't been using any hack tools for it). As you can see, I'm level 2 only (can't equip yellow items yet), but have most of the skilltree open and many stat points available (also upgraded strength for fun).

Skills and Stats
Sooo... do you know where I can get a macro like this? Just out of curiosity.
I managed to do this with AutoHotKey, for example.

!LButton:: loop, 1000 { send {Lbutton} } return

Careful: this takes about 5 or more second to execute.

I removed "sleep" (clicks are sending as fast as possible). But with programmable mouse it's a lot easier to do.

I think there is a trick that clicks are generated by mouse, not by a computer software, so game (and computer) can't manage with so many clicks incoming through mouse (usb) controller.

Also, a reminder: I'm sure that game must run a little laggy for this.
แก้ไขล่าสุดโดย 偉万; 7 ต.ค. 2016 @ 1: 01am
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