Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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LAURELINAD Sep 27, 2016 @ 4:16am
Map Questions, Complains.
The minimap at right top is definitely useless. The range is very short and ui is also small doesn't matter you make bigger from settings, i don't think someone really follow that map, looks like a decoration there.

Another thing, in my opinion there must be an option for closing fog of war(black undiscovered) on map. The map is very big, sometimes there are 2-3 different ways some of them short some of them main parts you have to follow, so you don't know which one you have to go, and later if you entered the main path you need to go back all the way to discover others, so it's annoying. Put a gray map, color comes when you discover would be great.

Also must be an option to show map by holding on button instead of opening and closing.
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Showing 1-8 of 8 comments
Dremm Sep 27, 2016 @ 5:56am 
Actually you find this little map in the corner useless specifically because you find it annoying to have a blackened map.
The whole point of having a fully hidden map is to discover yourself every part of it. If you knew exactly where to go all the time, this game would be very linear and boring. A big part of the fun in it is to go around and find your way, as well as discover hidden corners where you often encounter mobs, chests and quests.
The minimap is very useful this way because it allows you to constantly have an idea of where to go to if you want to unblacken your map and check every square meter of it. I personnally always have an eye on it so I know where to go.
Let me advise you to explore your map and discover it 100% if this is your first playthrough. You will miss a lot of content if you don't do so. Once you finish the game you will know the map well enough to skip the spots you don't wish to go through with other characters.
LAURELINAD Sep 27, 2016 @ 6:27am 
I never skip any corner, i always fully discover the map in rpg games include tq. Example from Sacred, it has an option closing blackened map. Everything is visible like black&white, shining with color when you discover it.

http://www.sacredwiki.org/images/Sacred_2/quests/Mount%20Quest/MountQuestPicture.jpg Something like this, map is revealed but the places which you haven't visited are black.

Ok, you are right discovering is nice(i do so) but example in memphis there are 2 gates, giza and to fayyum, that gives you confusion which one you have to go first, which one connect to main quest.... if i knew which path belongs to quest line, i would discover first others and keep the other to last. (not only memphis, almost everywhere has 2-3 different roads i always go back to discover back if i realize i'm on main quest road, very annoying on normal speed)
Geordy Sep 27, 2016 @ 6:45am 
When you have the map open you can zoom out using the mouse wheel. This zoom translates into the minimap as well.
Gummiel Sep 27, 2016 @ 7:46am 
Originally posted by LAURELINAD:
I never skip any corner, i always fully discover the map in rpg games include tq. Example from Sacred, it has an option closing blackened map. Everything is visible like black&white, shining with color when you discover it.

http://www.sacredwiki.org/images/Sacred_2/quests/Mount%20Quest/MountQuestPicture.jpg Something like this, map is revealed but the places which you haven't visited are black.

Ok, you are right discovering is nice(i do so) but example in memphis there are 2 gates, giza and to fayyum, that gives you confusion which one you have to go first, which one connect to main quest.... if i knew which path belongs to quest line, i would discover first others and keep the other to last. (not only memphis, almost everywhere has 2-3 different roads i always go back to discover back if i realize i'm on main quest road, very annoying on normal speed)
well in the case of fayum it doesnt matter as it goes in a circle around there, so if you go out one eventually you get back to the other gate
LAURELINAD Sep 27, 2016 @ 8:00am 
I know there are passages between giza fayyum, it was just an example but first time when i entered giza, i saw checkpoints and i said "hmm this must be the way i must go for the main quest" and i went back to fayyum i saw checkpoint there too O.O wtf... then i realized both of them are the maps i must clean 1 by 1 anyways you got what i meant
Geordy Sep 27, 2016 @ 8:36am 
The only time I ever got lost was in act IV when they sent you back into the Lower Daemon Camp. This was an odd backtracking they made you do there which never happened elsewhere.
Last edited by Geordy; Sep 27, 2016 @ 8:36am
LAURELINAD Sep 27, 2016 @ 8:51am 
Thank you lance i guess that's what i want, but instead of dealing with files, an option added to game would be nice!
emersy Sep 27, 2016 @ 5:16pm 
It's really annoying that in co-op game map is separated for each player. All other things are ok :D
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Date Posted: Sep 27, 2016 @ 4:16am
Posts: 8