Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Sage Archer
Is a Bow with the Storm Nimbus buff a viable build? Will focusing on Int increase the damage done by storm nimbus?
Last edited by John Clairobscur; Sep 23, 2016 @ 11:10am
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it would be increased but the added elemental damage of Storm Nimbus is negligible.

actually the sage archer was a long time favorite of mine back in the days. though i didnt focus on adding damage to my build via Storm Mastery but all these nice utility skills: Squall is an awesome CC, Debuff and even defensive skill -> imho the best skill in the game!; Thunderball is a neat AoE CC, storm Surge is a nice extra defensive line and Spell Breaker was a pretty cool but situational Cast in TQ IT.

I think this build does still work since Hunt offers quite a nice offensive package itself
John Clairobscur Sep 23, 2016 @ 12:10pm 
Originally posted by the Fimosis is discosis:
it would be increased but the added elemental damage of Storm Nimbus is negligible.

actually the sage archer was a long time favorite of mine back in the days. though i didnt focus on adding damage to my build via Storm Mastery but all these nice utility skills: Squall is an awesome CC, Debuff and even defensive skill -> imho the best skill in the game!; Thunderball is a neat AoE CC, storm Surge is a nice extra defensive line and Spell Breaker was a pretty cool but situational Cast in TQ IT.

I think this build does still work since Hunt offers quite a nice offensive package itself

So 1 point in Storm Nimbus?
Originally posted by Sam al-Haid:
So 1 point in Storm Nimbus?
well its a possible target to max out in the 60ies; the damage bonus is not nothing but its far to low to distribute your stats around (like a max int build)
Vio Sep 23, 2016 @ 1:02pm 
Freezing Blast is interesting for physical attackers as well now. Pierce conversion is actually a disadvantage then (easier to smash ice with a hammer), but might still be good.
Sprout Oct 7, 2016 @ 8:27pm 
Bow Sage is one of the few Hybrid classes TQ has to offer.
We had a great guide for it at some point.

Short form:
Your damage will increase with Int, so increase it (58 strength and after that 1:1 Int Dex, is what I did)

1 Point in Storm Nimbus to activate it and then max Static Charge (increases Lightning damage %, your bread and butter)

1 Point in Summon Wisp just because

Max Squall and the passive of it for a monstrous offensive and defensive tool (scales with Int~)

Best Weapons for this build are Green Lightning Damage bows with Zeus attached.
Lightning Bramblewood Bow and, if you can manage to farm it, the Astrapi are the best weapons to get.

Overall this build works pretty well and is definitely my favourite TQ class. (btw, every Mastery except maybe Rogue and Warfare is viable just as a single Mastery alone. Those other two mentioned are too but they greatly benefit from other Masteries in terms of easiness.)

A little late to answer it but not too late, I hope (accidently found this through Google)
Vio Oct 9, 2016 @ 9:25am 
The Wisp actually gives you a huge elmental damage buff with its EotS skill.

And putting more than one point into Numbus puts more cold/lightning damage on your arrows.
Sprout Oct 9, 2016 @ 12:45pm 
Originally posted by Vio:
The Wisp actually gives you a huge elmental damage buff with its EotS skill.

And putting more than one point into Numbus puts more cold/lightning damage on your arrows.

Totally fogot about the Wisp when writing that comment :P
And Nimbus is really just a dumping point when you are max level tbh. Damage (roughly 50 raw points, no %, nothing, unlike Earth Enchantment) is neglectible vs what you gain from points in other skills.

You should have about 16 free points when reaching max level that can be invested however you want but Storm Nimbus is one of the worst things to sink points into.

Things like Chain Lightning (1-1 for utility) or Spell Breaker are way better point sinks.
Last edited by Sprout; Oct 9, 2016 @ 12:51pm
Dr Duh Oct 9, 2016 @ 5:54pm 
Haven't tried a sage build yet, but if I did, I'd do it like my elementalist - go for max squall first. With high int at least, nearly everything dies before it can even get to you. Only really need other attacks for bosses.
Sprout Oct 9, 2016 @ 5:55pm 
Originally posted by Dr Duh:
Haven't tried a sage build yet, but if I did, I'd do it like my elementalist - go for max squall first. With high int at least, nearly everything dies before it can even get to you. Only really need other attacks for bosses.

Now imagine Storm with Trail Blazing and Flush Out to support you.
Everything dies.
Incariuz Jan 15, 2017 @ 8:31am 
Originally posted by Tina Sprout:
Bow Sage is one of the few Hybrid classes TQ has to offer.
We had a great guide for it at some point.

Short form:
Your damage will increase with Int, so increase it (58 strength and after that 1:1 Int Dex, is what I did)

Sorry to bump the thread, but I need to ask this. How much difference in damage do you truly see going Int > Str. Also if going Int, shouldn't you be upping Heart of Frost too, simply so in the event Nimbus activates the Cold Damage, you're getting that extra boost? I haven't played the game in years, going to be starting again with some friends, just trying to figure out how I want to build my Sage. My major concern with Int is being forced into wearing Mage equipment, and how that may impact me overall, so if the overall damage isn't much different then going Str with lots of elemental damage boost on gear, not sure if it's worth it. But yah, out of curiousity, what would you recommend stat wise.

Str:Dex:Int = 1:1:1 or Str:Dex:Int = 1:2:2

Looking at attribute effects makes me feel as though Str is more useful for DPS in the long run. However I'm not exactly sure how burn effects work and the typical damage for them.

Strength
Increases physical damage by percentage

One point increases physical damage by 0,2%
500 points increase physical damage by 100%

Adds flat amount of physical damage

One point adds 0,04 physical damage
25 points add 1 physical damage


Intelligence
Increases elemental damage done

One point increases elemental damage by 0,15% approximately
650 points increase elemental damage by 100%

Adds flat amount of elemental damage

One point adds 0,025 points of elemental damage
40 points add 1 point of elemental damage

Increases elemental-related damage over time

500 points increase burn damage by 100%
500 points increase frostburn damage by 100%
500 points increase electrical burn damage by 100%
Last edited by Incariuz; Jan 15, 2017 @ 8:37am
Sprout Jan 15, 2017 @ 11:58am 
I tend to use/max Heart of Frost very late after I've finished the other important things because Chain Lightning, Squall, Wisp and Spell Breaker tend to be enough CC to carry you for the most part. Archer Buffs like Study Prey + Flush Out also give higher damage overall.
Remember that I stack a ton of %Lightning Damage which makes Cold Damage negligible.

1:1:1 or similar point distribution is a bad idea because you will need to farm very specialised equipment to hit those markers for OA/DA and get good damage numbers (1:1:2 might be ok for a balanced build but I imagine it being a hell to get equip for).

Both 1:1 variants work (Dex:Int / Str:Dex) it just depends if you want more raw damage from bow and the armor while using Storm mainly for CC (Chain Lightning, Squall) which imo wastes a lot of potential damage.
To top it off Dex was changed for the Anniversary version to increase Bow damage by a higher amount so not having a lot of Str won't lose too much damage (still does but it's what? 60% more damage now?)

I think Int has higher damage overall since these things profit off of increased Lightning Damage:
Lightning Bramblewood (with added Zeus relic)/Storm Strike/Astrapi (one of the best bows in the whole game is Lightning elemental) and every extending strike (Puncture/Scatter Arrrows/Volley)
Squall (one of the strongest skills in the game for multiple reasons)
Higher Lightning Damage also means higher +damage off of Static Charge and Eye of the Storm while also benefitting from Flush Out.

Str on the other hand increases raw bow damage once you hit somewhere in the 200% piercing damage (easy to do with Art of the Hunt, Exploit Weakness and some equip) and is better if you solely focus on the Hunting tree.

I just wish the old TQ forum were still there. We had some actual numbers on how much of the damage of Int Sage came off of Lightning damage alone (I think it was somehwere around 60% possibly more).

Both builds are probably viable either way. I use at least one Hale Ring for some Strength (you can reach 180-240 Str with Hales alone). Just stick to 1:1 and whatever armor you like.


This is a rather hasty response with not a lot of data to boot I'm afraid so feel free to doubt it at any time. I have neither personally played the Str:Dex version (I wanted to have the uniqueness of an actual hybrid character instead of the typical bow user) nor do I want to start up the game with a logger (I haven't even tried if this works on Anniversary) or do the math for it "offline" (preoccupied with rl and two other games atm, sorry)
Vio Jan 15, 2017 @ 2:07pm 
Both are viable. In this case it is interesting that the int version works as well, if you can get enough flat elemental damage onto your arrows.

But going traditional strength bowie with Storm for utility is just as good. Especially now that Freezing Blast leaves enemies susceptible to physical attacks.
And you can put reflecting shields on your Lures. :)
Last edited by Vio; Jan 15, 2017 @ 2:08pm
Wasserblaffer Jul 27, 2017 @ 9:38am 
Seems the STEAM forums are a lot more active than TitanQuest.net these days. Shame.

Anyway, I'm building a bow Sage again, and am still doubting whether to go physical or elemental. Elemental seems to have more potential, but I'm having some worries about finding gear for it:

The choice of suitable bows is much more limited than for a physical build, and with the hight Int. requirement for the build to be effective I'm wondering how e.g. the Str. requirement for Astrapi or the Dex. requirement for a Bramblewood are to be met. Going Dex.(1):Int.(1) certainly doesn't get you there.
Swirls Jul 27, 2017 @ 10:52am 
Originally posted by The Masked Muchacho:
Seems the STEAM forums are a lot more active than TitanQuest.net these days. Shame.

Anyway, I'm building a bow Sage again, and am still doubting whether to go physical or elemental. Elemental seems to have more potential, but I'm having some worries about finding gear for it:

The choice of suitable bows is much more limited than for a physical build, and with the hight Int. requirement for the build to be effective I'm wondering how e.g. the Str. requirement for Astrapi or the Dex. requirement for a Bramblewood are to be met. Going Dex.(1):Int.(1) certainly doesn't get you there.

Interms of End Game Gear for a Bow Sage there is not much, but for an Avenger, there are appropriate rings, amulets, and bows for it. However, the armor will only buff piercing, but thats okay. It's okay to have a split normal, pierce, fire. I saved a guide from Titanquest,net a long while back on the Sage build. Give me 10 minutes and I'll find it. Be aware, it is terribly out of date, but the gist of it still stands. It has a sub section with a Sage / Avenger comparison, and you should be able to use some of what is said in the Avenger guide on your Sage.


Edit:It's super long and will take up a few posts.
Last edited by Swirls; Jul 27, 2017 @ 11:02am
Swirls Jul 27, 2017 @ 11:00am 
Avenger Information!

Avenger : A Hybrid Study !
Content

I] Intro
II] Why Hunting
III] Why Earth
IV] Synergies between Earth & Hunting
V] Problems
VI] Solutions
VII] Secret Passage
VIII] Questions for Veterans
IX] Avenger vs Sage
X] Goodies that dropped in my game
XI] Quotes concerning the Core Dweller
XII] Personal Data
XIII] Conclusion


I] Intro

(The title may sound showy but the post is not, I can assure you. This thread may be old news for Regulars but wait! There is a section entirely dedicated for Veterans: I have some questions for you. I hope you’ll answer the call).

Playing a “hybrid” (a character part Physical / part Caster) can be a blessing and a curse. It is a known fact that focusing on one type of damage is the way to go. Avengers and the likes are no classes for beginners, just so you know. So why for Heaven’s sake would you choose an Avenger? Well here’s my answer: Hunting & Earth are my favourite Masteries. And one day I decided to mix the two and see how it goes.

Note: I’m playing with the fanpatch 1.17

II] Why Hunting

Because Hunting has it all! It is one of those Masteries that you’ll have a hard time to part with (just like Defense). Let’s recap:

- a Hunter doesn’t gives a d**n about Poison Resistance because he’s got Herbal Remedy. Even on Legendary Act IV I stood in the middle of Undead Mages casting their big poison gas bombs. They didn’t scratch me,

- a Hunter doesn’t gives a d**n about Entrapment because he’s got Trail Blaizing,

- a Hunter has always the edge in terms of Defensive Ability thanks to almighty Wood Lore (it’s percentage based),

- a Hunter is always the best Bow user whatever secondary he chooses, thanks to the Marksmanshiptree,

- a Hunter doesn’t fear tough armoured enemies because he’s got one of the strongest debuff in the game: Study Prey (& Synergy),

- a Hunter has a huge bonus to Piercing Damage thanks to many skill trees (Art of the Hunt, Call of the Hunt, Marksmanship mainly)

You see? All those goodies add up. It also means you’ll miss your Hunting A LOT when you’ll roll a completely new toon. Hunting is overwhelming (again just like Defense)

III] Why Earth

Well not much to say here. First and foremost I tend to be a “sloppy” guy in every single hack’n’slash I put my hands on. I can be a real Leroy Jenkins sometimes. In this regard Earth is just the Mastery for me:

- The Core Dweller is a tough pet who tanks for me (at least from Epic and on),

- Stone Form is a life-saviour when I’m cornered. At least when used properly. 2 Rules concerning Stone Form:

# Never use it if you haven’t a good casting speed. How many times did I die when trying to cast it? Countless times! At least if you have 0 casting speed cast it in advance, never at the last second, ‘cos you’ll regret it I can assure you,

# never put a single point in its synergy (Molten Rock). Never! It can really mess up your life. Not only the damage retaliation is puny but more importantly you are somewhat blocked around a second when the animation is over. Some monster can beat you up. And the additional 2 seconds of invincibility of Molten Rock can ruin your day. Here’s one example:

Ex: Typhon: once I was caught offguard and noticed he had cast his Meteor Shower. Thus I cast Stone Form. Thing is: I had put a point into the synergy Molten Rock. So I was completely stopped for 8 sec (instead of 6 sec)! In the meantime that b****d had cast another Meteor Shower and I died.

With only a single point into Stone Form you can disengage faster and safely.

- Heat Shield: that 15% Damage Resistance (Physical only) becomes more and more essential the more you advance in the game. On Legendary when fire-touting enemies dismiss my Heat Shield, my survivability declines considerably,

- not counting that I love throwing things (Eruption & Volcanic Orb)


IV] Synergies between Earth & Hunting

I noticed 2 synergies only, but what a bargain:

# Core Dweller + Monster Lure = Double Taunt / Double Tank

On Normal you won’t notice how those two go well. Actually you may curse the day you’ve rolled an Avenger. From Act III they’ll drop like flies and constantly recasting them becomes tedious. But you’ll have to if you want to survive (at least one of them). On Epic however (Even more so on Legendary) they’ll become a force to reckon with:

First they taunt. They’ll draw the attention of countless mobs. Believe me it is a sight to see: on Legendary when facing Machae archers you’ll be astounded to see countless of arrows flying around you, and not touching you one bit! (note on Machae archers: fear them!)

Secondly they tank like mad! How many times have I experienced death because of Heroic Monsters or tough Bosses? Well with an Avenger this is a thing of the past, thanks to my double team. Just for your information:

- I NEVER died against a single Telkine with my Avenger. Be it on Normal, Epic or Legendary! (and I told you I’m kinda sloppy),

- I never died against Hades!

- Pharaoh Honor Guard? Gargantuan Yeti? Kalixenia? Charon? The Bloated One (Albinos Spider)? Cerberus? A joke!

But how does it work? Simple. First max your Core Dweller (all skills except Wildfire). Secondly max your Monster Lure (not the Synergy, the damage is puny even when Earth Enchantment is around). Third max your Marksmanship tree.

EDIT: 'Volley': you should max it also. Because firing 3 arrows at a time increases your DPS by a country mile. If you max Volley and Scatter Shot - Marksmanship tree - you'll understand why Bow builds dominate so much in this game. (Note that Volley works with spears too).

The Core Dweller is your first line of defense. He tanks like a Sherman. For your safety (against tough mobs like Melinoes) always cast a Monster Lure between you and your Core Dweller. Should your Core Dweller go down a majority of monster should cluster around the Monster Lure. Keep raining arrows & Eruption on their heads. That’s it. As simple as that. Against Bosses this is the way to go too. Now if you didn’t understand: an Avenger is mainly a Bow user!! And Holy Diablo Cow! It works!!

EDIT:

- Stick to Bows! "Spear Avengers" are just a joke on Legendary! Of course you'll do well if you find yourself a Phorkos Trident on Epic, but the same goes for all melee classes really... ; )

- The Core Dweller has 2 arch-nemesis though: Beware any Boss with Horns. Il especially advise you to be extra cautious when facing the "Minotaur Lord" and the "Fire Bull". Those two can really take you and your familiar(s) down extremely fast!! So don't forget to dance your Core Dweller around! This advice counts for every class in the game, not just the Avenger!

# Flush Out + Eruption + Volatility = Outstanding combo

Flush Out (synergy of Study Prey) reduces Elemental resistances considerably: you need it to boost your already ungodly Eruption spell. Max,

Study Prey reduces Piercing Resistance. Max (you’re a Bow user, remember),

Eruption: a volcano on demand. The more points in it, the more fragments. Always cast Study Prey before casting Eruption. It is critical! Max,

Volatility: contrary to other classes I strongly recommend to max Volatility early. Middle Epic is the good time. When I maxed it I noticed a considerable boost to Eruption & Volcanic Orb.

V] Problems

Of course you’ll face hurdles. Did you think you could play a Hybrid without paying the price? Obviously Not.

Energy regen: this will be your main problem. First because you have two strong Energy Reserved Skills (Art of the Hunt & Earth Enchantment) which will hijack a big chunk of your energy bar. Secondly your Spells / Summons are very taxing,

Stat Distribution: the Hybrid curse. You’ll always be torn between putting points into DEX, INT and STR.

Ladies & Gentlemen! This calls for strong measures! Follow me to the next paragraph.

VI] Solutions

Warning: the following is the way I chose to develop my Avenger. This is not a perfect set up (actually it’s far from it). But it worked for me and I could finish Legendary with it. You’ll notice the consequences of such choices. That’s what Hybrids are all about.


# Energy Regen

- On Normal I put 8 attribute points into Energy. Those 200 energy points go a long way. But we’re not out of the wood yet,

- On Normal an Avenger can afford to wear some caster gear (thanks to Earth which boost INT). Use some,

- On Act III Normal I regularly paid a visit to the guy selling caster gear in Chang Han. I was lucky to buy a Puppetmaster Talisman (+ 6 Energy Regen / sec). Problem Solved! That amulet served me throughout all my game, even on Legendary. Even when I found a good Purple I still kept that beauty in my inventory and switched when needed. I mostly drank potions in tough battles. But we need more,

# Stat Distribution & Special Gear

This my friend will be your main headache. You need:

- DEX: for Bows (& Spears marginally),
- INT: to boost your Eruption,
- STR: to wear some high end gear (trust me on this one)

So what to do? My salvation came from green rings. I shopped for them. And as the game went on I switched to stronger versions of both. In each ring slot I had:

- Plato’s Ring of intellect > Socrates Ring of Erudition

- Hale Ring of Finesse > Hale Ring of Might!!!

Note: I might add that Avengers are overall bad looters. It can't be a coincidence because it was like that throughout all levels of difficulty. But Avengers have a strange quirk: they drop an incredible amount of good rings & amulets (Green, Blue, Purple). At least it was the case for me (more of “loot things” in a minute). Just look at the Hale Ring of Might, I’d never seen one before my Avenger. (I’ll learn how to make screenshots, right now every shot is black, I don’t get it. EDIT: for the screenshots look here)

Consequence: when you wear items such as Plato & Hale rings, it means no Apollo’s Will, no Adroit Loop, etc. You see the choices we have to make? Again that’s what Hybrids are all about: tough choices!

- On Normal I didn’t put a single point into INT. I waited for Epic and started pumping a bit (first from 140 to 200 without gear to benefit from the percentage bonus from Plato’s rings & such)

# Now let’s talk about Armor

What beauty are you going to wear? This is where the “Hybrid Blessing” comes into play. As an Avenger thanks to the above rings & a handful of INT points you’ll be able to wear incredible things that mere Conquerors & Slayers alike can’t afford. But this my friend shines from Epic (my character is 99% untwinked). Thus let’s see:

Act II / III Normal: Just wear whatever STR based green suits falls into your hand (Veteran / Juggernaut / Mountaineer Suit, preferably socketed with a completed Viny Growth charm),

Act IV Normal: Now this act is special. Here you have a chance to drop one of the best armor you can get. Sadly it didn’t drop for my Avenger:

Templar's Zeal: a disgusting piece armor. Just look at the bonuses of that thing and you'll agree. Heck! It's so good that once I used it all through Epic Act I & II [no joke]. Many Resists in the 40s and the "Bleeding Resist" is super handy (it's hard to come by, unless you have a nice artifact). The +2 to Trance of Convalescence and Armor Handling are just the icing on the cake if you’re a Templar.

Note: the first time it dropped from a Formicid in a cave near Rhodes, and I couldn't believe my eyes. That thing kills even if you're no Templar,

Epic & Legendary: I grouped them because I used the same armor from late Epic to Legendary! Yeah I can be crazy sometimes. But what is it? The suspense is killing you, right? Here it is:

Tunic of the Magi: For my part this is an underrated piece of armor perfectly suited for Hybrids. Look at the Resists & the Stats! The only thing this gem lacks are Vitality Resist / Stun Resist / - Recharge. Well simply get them from elsewhere. Just pump your INT (with rings,...) till you can wear it. Note the huge bonus to Defensive Ability (200 +). With Wood Lore & some other gear you won’t be critted very often. Actually my defensive ability on late Legendary was around 1200 / 1300 whereas Poinas recommends around 900 / 1000 DA in his Attribute Point Guide. Lovely!

Where to get a Tunic of the Magi?

Epic Secret Passage! I can guarantee you that if you farm Epic SP you will get it eventually (fanpatch or not). It can also drop on Legendary SP but it’s much rarer. Epic SP drops lots of Tunic of the Magi for me and even more lots of Cestus! Good armor for Hybrids also (some – Recharge and more Pierce Resist) but Tunic of the Magi is way better overall.

Note: we're not talking about high-end gear here. The above item is very good for Hybrids and you can get it quite early (Epic Secret Passage).

Observations: If you combine the Puppetmaster amulet with the Tunic of the Magi (it also grants a good boost to Energy Regen) and you socket one of your rings with an Hecate’s Crescent Relic you have an incredible amount of Energy Regen for a Hybrid. Just so you know my Energy Regen was around 30 / sec with that setup. Amazing.

# Which Artifact ?

I used Might of Hephaestus form Epic till the end of the game. That’s the only thing I used from an older character. I needed that thing badly because my DPS & Survivability dropped considerably on Act 4 Epic. The bonuses are great and the + 1 to All Skills for Earth is just what I needed. The extra damage to Constructs & Devices is not something to sneeze at, actually it’s invaluable (it’s percentage based). Pharaoh Honor Guard & Act IV Constructs will feel your wrath. It grants a special skill calledIron Fist, and there is a quirk about it:

Even if the description says “builds up the melee power of the player to epic proportions” it can actually proc from a mere Volcanic Orb or an Eruption. It happens often. Sometimes you’ll see Monsters, even Heroic ones, fly to the moon with a single spell. It works on a regular base and saved me countless times.

Note: the granted skill “Iron Fist” works only with the fanpatch.

VII] Secret Passage

Tips for Noobs: Secret Passage is a semi-hidden area located near the City of Rhodes (Immortal Throne only). The area is secured and the only way to open the gate is to get a little item called theOverlord. It looks like a turtle, it is purple, and only Hades can drop it. He doesn't always drop it, but you should get it eventually. Keep looking...

The Overlord can be used an infinite number of times, on any difficulty. You can even transfer it between characters.

And please don’t farm Normal SP, it’s hard and not worth it. Here's a map just in case: Secret Passage Location

As an Avenger you have 2 options when farming SP:

# The Legit Way

It just consists in opening the cells and fight for your skin. It’s hard for an Avenger because he's not the most resilient toon (even with his monstrous Defensive Ability). But with repeated cast of Monster Lure and a Core Dweller as a meatshield you can do it. But you will suffer and you have a good probability to die.

# The B*****d Way

I told you how tough boss fights for other characters were so easy for Avengers? Well the same goes for SP. You have 2 masteries tailored to run SP with ease:

# Arrow Slugfest: when you have put a good number of points into the Marksmanship tree you can shoot through the cells!! Only a Hunter can pull off this one. First place yourself not far from a cell a force you character to stay on the spot with “shift” (we don’t want to open the cells). Sometimes your arrows won’t make it through the bars, just switch positions and find a good angle. Easy, you’ll get the hang of it. (Err! Don’t forget to cast Study Prey First, it goes also through the bars),

# Eruption: same thing as above through the bars. There’s nothing more funny than watching Naterunning around aimlessly inside his cell in search of a target to slaughter. This is priceless.

# Monster Lure: actually it is possible to throw a Monster Lure inside the RIGHT cells from the outside: stick as near as possible to a cell (stay away from the door though), then cast a Monster Lure. It should land inside the cell. Now move back. Many monsters will cluster around it. Now cast study Prey then Eruption and then pump arrows like mad. Rinse & Repeat. Well! That’s it. It may take some time but Holy Diablo Cow!! It Works!

Note1: I just recommend to wear some”– recharge” and “INT enhancing” gear to speed up the process.

Note 2: “Dave" the Turtle (your first “real” enemy) packs a mean punch. Even with good resists. So cast a Monster Lure, move back to the Steps. Wait for the Monster Lure to take the aggro, then beat him to a pulp. Don’t forget to cast Call of the Hunt first, that one demands it. He should go down easily.

Note 3: I’m quite reckless sometimes and I noticed something about Morgan (the Mini Hydra): as long as Morgan is inside its cell, breath attacks can’t affect you if you are outside. Even if you see some trails coming out of the cell don’t sweat it. They won’t hit you.


Last edited by Swirls; Jul 27, 2017 @ 11:00am
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Date Posted: Sep 23, 2016 @ 11:09am
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