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looks like it is one of your first toons... here some advices
when you level up use 2 of your skills points to "feed" your mastery tree, the reamaninig one goes into skills: attributes and health have higher returns in the first part of the game. higher attributes will also help to meet gear requirements
every build has its own attribute stats distribution. for bow hunter and related it is 1:1 strength to dex ratio. It's true that you want to focus on dex, but str is important for armor and also for raw damage itself, so never underestimate str importance
Green items is the same as yellow gear apart from it got a rare affix on it.
Theres low strength high dex gear for hunters see the Tracker's set (that a real set) requires 159 STR 394 DEX. 1Not far from the 145 STR some bows need.
In any case STR increases peircing damage as well as normal physical damage.
1) requires strength
2) requires int, some dex.
Some weapons fall outside, for example:
3) spears, high dex
4) bows, high dex
5) (staffs are high int, swords are mixed str/dex, maces and axes are high str.)
There are some very niche items throughout the game with either no requirements or only high dex (as Kotli said), but you will find very few of them. They are not practical unless you are "twinking" with gear from a past character.
With how scattershot works in Anniversary edition (AE) and how bleed was changed to scale with dex I think you want to favor dex in stats... but since you need to fall into category (1) where most of the good hunter items are, you need "enough strength for items". Which can be from:
1) Base Mastery 2) Stat allocation 3) strength- Items 4) -requirement reduction items
So besides what was already suggested, if you want to wear that e.g. Jade Breastplate faster (I'm guessing), then you can visit the magic shop for rings/amulets of strength :)
I hate how this change doesn't tell exact numbers.
No all. Those who are relying on common types of weapons with physical damage (spears, bows, swords, axes, maces). Stuffs have elemental damage (fire, cold, lightning) so casters don't need STR.
But STR increases physical damage not only from weapons, but also from spells. So if you're using such type of spells that deal physical damage, STR is also important.
Not strength, it depends:
Physical Damage from weapons increases by 100% per 500 Str.
Pierce Damage from weapons increases by 100% per 2000 Str and 100% per 400 Dex.
Physical Damage from spells/items increases by 100% per 650 Str.
Pierce Damage from spells/items increases by 100% per 1000 Dex.
Fire/Cold/Lightning Damage increases by 100% per 650 Int.
Elemental Damage increases by 100% per 650 Int.
Vitality Damage increases by 100% per 650 Int.
Burn/Frostburn/Electrical Burn Damage increases by 100% per 500 Int.
Poison Damage increases by 100% per 500 Dex.
Bleeding Damage increases by 100% per 500 Dex.
Life & Mana Leech increase by (CharacterLevel * 2,5) %
Retaliation Damages increase by (CharacterLevel^2 / 12.5) %
It does not scale in breakpoints.