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However Warfare's bread and butter is Onslaught which increases your damage and with Ardor it also increases attack speed simultaneously when stacked up. Look into THIS skill branch first, 'cause it isn't worth poking at dual-wield until you've a few points into each of its passives and have access to Ardor under Onslaught.
I'm running around with a dual weilding warrior as well and even though it shows my averege damage is around 250, it's actually closer to 600 in actual combat once the different abilities start to activate.
I have warfare/storm and this guy would do no dmg until I activated maxed out storm damage aura.
Also, I couldn't do Typhoon. A friend gave me full Imperial set with swords and Typhoon dies.
With the recent changes to resistances the only real viable dual wield builds I see happening are ones that are used to gain significant resistances off weapons that feature nice resistance perks while still maintaining respectable DPS. This is something I can see dual wield doing rather well since there are swords with 100% resistance per weapon.
So the displayed DPS is ((DPS weapon 1 + DPS weapon 2)/2)*.9
That is 2 100 DPS weapons will be on the character sheet as 90 DPS. But you have 12% double hit minium this put you DPS at 101. With all skill maxed you minium DPS is 157.5 just from double hit. Havent factored in the bleed +50% damage multi-target extra weapon buffs/debuffs etc. With these factored in you DPS from duel wielding is likely to be 3x that of single.