Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Nero Sep 5, 2016 @ 12:34am
why is this game so boring?
I don't get why I find it boring but I do. I should like it as its my kinda thing...

I just run around the map killing monsters that are too weak to threaten me and for the ones that do I have 20 health potions...

Does it get better in the later levels?
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Showing 61-75 of 113 comments
Originally posted by Vio:
The funny thing is, on the German forums we have a similar thread made by a a particular individual who is complaining that it is too hard, and that he is about to uninstall it because of that. - About once a month for the last 2 years now. :p
don't tell me it was this guy again? Dude needs to 'git gud!' xD

https://www.youtube.com/watch?v=miOWJ4rKb_g
Last edited by Authentic Mikutard; Sep 5, 2016 @ 3:29pm
Erik Sep 5, 2016 @ 3:41pm 
The first playthrough is boring. In fact, I'd argue it's the slowest starting ARPG in existence. For most builds/skills, putting points exclusively into one or two skills (outside of mastery) maximum when you start ensures efficient leveling. So if you decide to spread them around you end up slowing down combat and having to do things like 9 hit a turtle on the beach, which sucks. It also means that you end up left clicking 90% of the time and/or having 2 skills maximum, which again, kind of sucks for an ARPG.

The second playthrough/difficulty gets much better. There's more bosses, they use more skills, and you have more abilities, not only to use, but that are actually useful instead of slowing down your progress.

I'd also recommend going into game options and putting gamespeed to Very Fast for atleast the first 2/3rds to 3/4ths of the first playthrough. After that, I think Fast would be fine.

I often wonder how this game has recieved such glowing reviews given that most people's attention spans are so short and how slow and tedious this game starts out. I'm guessing it's the game environment, setting, and soundtrack people focus on.

Originally posted by Address Unknown:
Originally posted by Campari:
I own this game for so long i can't even remember....but i never manage to pass lvl 20 or something. Tried again with this enhanced version but after 4-5 hours i find it boring again.
I'm a big fan of arpg, Diablo 2, Torchlight 1, Grim Dawn. Thousand of hours for them all, but i just don't get into Titan quest, i don't know why.
It may be the level design, or the "historical" setting.

Don't make me quote
a e s t h e t i c s
Last edited by The answer is the question; Sep 5, 2016 @ 3:43pm
Deso Sep 5, 2016 @ 3:45pm 
Originally posted by Bloodshot:
The first playthrough is boring. In fact, I'd argue it's the slowest starting ARPG in existence. For most builds/skills, putting points exclusively into one or two skills (outside of mastery) maximum when you start ensures efficient leveling. So if you decide to spread them around you end up slowing down combat and having to do things like 9 hit a turtle on the beach, which sucks. It also means that you end up left clicking 90% of the time and/or having 2 skills maximum, which again, kind of sucks for an ARPG.

The second playthrough/difficulty gets much better. There's more bosses, they use more skills, and you have more abilities, not only to use, but that are actually useful instead of slowing down your progress.

I'd also recommend going into game options and putting gamespeed to Very Fast for atleast the first 2/3rds to 3/4ths of the first playthrough. After that, I think Fast would be fine.

I often wonder how this game has recieved such glowing reviews given that most people's attention spans are so short and how slow and tedious this game starts out. I'm guessing it's the game environment, setting, and soundtrack people focus on.
Hence the two first play are a filler - only the last one should exist, and even that one should be faster.
Last edited by Deso; Sep 5, 2016 @ 3:45pm
If titan quest is boring all arpgs should be lol. Inc baldur's gate , whatssss that says half of steam noobs. "Son, if you were born in the golden age of gaming you'd understand"

There will never be a more interesting and exotic time period arpg except perhaps TQ2
Last edited by The answer is the question; Sep 5, 2016 @ 3:54pm
Ivara Ara Sep 5, 2016 @ 3:49pm 
Originally posted by Deso:
Originally posted by Bloodshot:
The first playthrough is boring. In fact, I'd argue it's the slowest starting ARPG in existence. For most builds/skills, putting points exclusively into one or two skills (outside of mastery) maximum when you start ensures efficient leveling. So if you decide to spread them around you end up slowing down combat and having to do things like 9 hit a turtle on the beach, which sucks. It also means that you end up left clicking 90% of the time and/or having 2 skills maximum, which again, kind of sucks for an ARPG.

The second playthrough/difficulty gets much better. There's more bosses, they use more skills, and you have more abilities, not only to use, but that are actually useful instead of slowing down your progress.

I'd also recommend going into game options and putting gamespeed to Very Fast for atleast the first 2/3rds to 3/4ths of the first playthrough. After that, I think Fast would be fine.

I often wonder how this game has recieved such glowing reviews given that most people's attention spans are so short and how slow and tedious this game starts out. I'm guessing it's the game environment, setting, and soundtrack people focus on.
Hence the two first play are a filler - only the last one should exist, and even that one should be faster.
*Sigh* 90% of games in this genre have difficulties that work the same, they are more or less fillers all of them. What fun would it be if you worked up towards nothing, a new difficulty adds something. Let's just demand to have the best gear and unlock the last difficulty while we're at it then. Because games like this lack 1 thing, replayability in terms of new things going for them. So the easiest and honestly not that bad option is new difficulties. Plenty of people do not mind them, at least according to how popular these games end up being.
Deso Sep 5, 2016 @ 4:04pm 
Originally posted by Ruben T:
*Sigh* 90% of games in this genre have difficulties that work the same, they are more or less fillers all of them. What fun would it be if you worked up towards nothing, a new difficulty adds something. Let's just demand to have the best gear and unlock the last difficulty while we're at it then. Because games like this lack 1 thing, replayability in terms of new things going for them. So the easiest and honestly not that bad option is new difficulties. Plenty of people do not mind them, at least according to how popular these games end up being.
Yes, 90% of those games have a lazy design, based on pointless grind instead of challenging gameplay. Like difficultity without challange.
We have useless grind for gear to be replaced soon (non max level gear).

The technical term is fake longevity - incidently TQ has a cool longentivity feature in it's dual mastery sysem. You can make cool different characters that play out differently (althogh the skill point system doesn't work so well and conflicts with that).
Ivara Ara Sep 5, 2016 @ 4:10pm 
Originally posted by Deso:
Originally posted by Ruben T:
*Sigh* 90% of games in this genre have difficulties that work the same, they are more or less fillers all of them. What fun would it be if you worked up towards nothing, a new difficulty adds something. Let's just demand to have the best gear and unlock the last difficulty while we're at it then. Because games like this lack 1 thing, replayability in terms of new things going for them. So the easiest and honestly not that bad option is new difficulties. Plenty of people do not mind them, at least according to how popular these games end up being.
Yes, 90% of those games have a lazy design, based on pointless grind instead of challenging gameplay. Like difficultity without challange.
We have useless grind for gear to be replaced soon (non max level gear).

The technical term is fake longevity - incidently TQ has a cool longentivity feature in it's dual mastery sysem. You can make cool different characters that play out differently (althogh the skill point system doesn't work so well and conflicts with that).
And yet games with this ''lazy'' design and ''pointless'' grind still sell like ice cream on a scorching hot day.
bun Sep 5, 2016 @ 4:10pm 
Casual players play just to complete and get the best gear, but games from the golden age were not created for them.

Last edited by bun; Sep 5, 2016 @ 4:19pm
Deso Sep 5, 2016 @ 4:16pm 
I quote http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeLongevity

"The common thread in most of these is repetition; the player is given the same challenge or experience several times"

Let's say we kill like 150 enemies from each type on each map/area.
Isn't 1/10th of those enough to estabilish that you can kill those and hey no longer pose a significant threat?
Is it really better to have foes dropping with a single hit? Instead of more mini-bosses that require decisions and strategies to beat.
Last edited by Deso; Sep 5, 2016 @ 4:17pm
Ivara Ara Sep 5, 2016 @ 4:26pm 
Originally posted by Deso:
I quote http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeLongevity

"The common thread in most of these is repetition; the player is given the same challenge or experience several times"

Let's say we kill like 150 enemies from each type on each map/area.
Isn't 1/10th of those enough to estabilish that you can kill those and hey no longer pose a significant threat?
Is it really better to have foes dropping with a single hit? Instead of more mini-bosses that require decisions and strategies to beat.
Ask that to the people still playing D3 non stop today all the way since release, doing the same thing over and over.
I say let the draconian mages sort them out... maybe then they will "reflect" on their way of thinking.... heein? heeein ;D?
Stranger Sep 5, 2016 @ 4:50pm 
Dude thats pretty much every fantasy RPG ever. Its called grinding. Same deal applies in Skyrim,WoW, and Diablo. Graphics and camera view may be different but its still the same gameplay system.
Last edited by Stranger; Sep 5, 2016 @ 4:53pm
Soulkey Sep 5, 2016 @ 4:57pm 
Biggest drawback of this game that weird design choices severely limit certain playstyle.
EG: monsters killed by AoE poison gives no exp, except for the one you hit first. Archer level up must be "fun" at high levels...

- Enemy variety and placement is just dull. (Played till Athens, not sure if it's worth playing further.)
- The world map consists of areas that look very much alike.
- Dungeon layouts are rather simplistic, lacking any puzzles or intersections to create a challenging environment.
- Co-op bugged out one of my characters resulting in deletion, because couldn't progress in story.
Last edited by Soulkey; Sep 5, 2016 @ 4:58pm
maxhamee Sep 5, 2016 @ 5:11pm 
Originally posted by Winijaw82:
The first act on normal is very slow at first. The first half always is for me. Once you start getting better gear in the later acts, and get your character to higher levels. That's when it starts to pick up. Especially when you have enough skill points to respect and play around with. Wait till you see the act 3 boss. :D

So far thats been the case for me. It's starting to pick up as I suspected though; it was going good until the game auto turned off outside athens before I got the portal :X. Would be neat to try this out with someone! That being said, I was a bit more patient then most given my experience in this genre, so expected it to be slow going.
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Date Posted: Sep 5, 2016 @ 12:34am
Posts: 113