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The R looks visible enough so you can instantly see it is a Ragnarok item. That's good enough for me.
Since you are busy with level range and alphabetical range, I think you should also add an attribute requirement range where you can select items based on the amount of STR, DEX or INT.
Looks like an unfinished set. Drops only on PrimRose. It's not the first one, Icescale doesn't drop anywhere...
Still, it led me to a bunch of things to make the parser more robust so I'll call it a win!
Congratulations on all these efforts, and update the database
... a decade after the release of TQ !
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At that time, the Fr community had participated in filling out a database by sending out forms because we did not know how to handle all the information. In addition, we wanted to present the bonus lines of objects as they appear in the game (even the SortDBRData utility could not be exact). But the main interest was to describe the low and high forks of bonuses.
Example, if I take the first element of your database:
Armor > Head > Diadem of the Adept
+ 20% elemental damage
In fact, it's from +18 to + 22% because by default the margin is +/- 10%
(10% of 20% = 2% ...)
That's why in our form it was possible to enter 18: 22%
It's not complicated for the unique ...
So, my first request concerns AFFIXES.
Some of them have a greater tolerance of 15 or 20%
Would it be possible to display - when it exists - the value of the line:
lootRandomizerJitter
A concrete example
records \ item \ LootMagicalAffixes \ Prefix \ Default \ Rare_Stately_01.dbr
lootRandomizerJitter 110,000
Playing + 1% strength and dexterity is not the same thing as + 21% ^^
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Another request is surely longer and complex
do you plan to add a tab for Monster Infrequents?
PROPERTIES | LOOT TABLE | AFFIXES
Indeed, even if some loot are tiny, it would be interesting to know which prefixes and suffixes have a non-zero probability for each MI. This would allow to notice some custom quests abuse with for eg the absorption of life on the boots ...
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The last request (pity, Noel is in 11 months ^^)
Do you plan to put filters to be able to search?
Example, if I check attack speed, the first suffix that appears is of Alacrity with + 35% and the first head is Alexander's Plumed Helm
You say you've used Excel files, I guess you can see where I'm going ...
The "best of the best" would be to couple the two possibilities I just mentioned, so that for a targeted bonus, know the unique and MI with affixes suceptibles to give them to me (legit way). But I do not know your degree of involvement in this database, and if the purpose are advisory images or a sophisticated exhaustive tool ...
Awesome suggestions. My answers are "yes" to almost all your questions & suggestions. It would be super useful for me if you took a look at the GitHub issue tracker and added what wasn't on there yet (github.com/fonsleenaars/tqdb/issues).
It's how I keep all the tasks organized and separate, so I don't lose track of them.
I'll be assigning mile stones to open issues soon, so I can start setting up some release dates for new updates as well.
So concrete answers:
Jitter - incoming (see https://github.com/fonsleenaars/tqdb/issues/11)
Sorting of properties - That would be awesome & super useful if you guys have it
Monster Infrequent loot tables have partially been added (just heroes at the moment), full loot tables to follow for them, yes!
Search on properties - Yes, once the data is ready, mainly because I might need to change the data structure to support all the languages TQ offers. After that's done, searching should be a simple & quick addition.
Happy New Year, maybe Christmas/Noel will be early in 2018 ;)
But I can't find a way to filter to show items and equipment by dificulty level? to show only Normal, Epic or Legendary items and equipment.
is there a way to do it. if not, could you add those filters?
Btw, we can't find Epic and Legendary items in Normal dificulty mode, right?
for example according to the tier of a certain trait, like beastcaller > spiritcaller > invoker> ritualist > allfather
and also the parts that it can be applied, like above pet only apply to ring and amulet, pegasus/campaigning on boot, ceremonial on helm etc
it would be better to look for the desired item criteria, thanks.