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Like many games, the % sometimes sounds small but you'll see it proc a fair amount, especially as you level/add points to it.
Whether dual-wielding is worth it overall - up to the individual. I tended to prefer shields if melee, in this game, but that's just me.
Where does it say you have a 50/50 chance? It just says it gives a flat % to add 10 damage (whether you are level 10 or level 50), increasing the % with more points in the skill. Also, why the discrepancy between the patch notes and the in game description? I understand there are more passives linked to it which add other things, but the initial DW skill, as descibed in the tool tip, seems pretty weak on its own.
Also, nobody forces you to max the basic skill.
Sure that Dex and Int gives more damage but for that tiny flat base, 200% more over 20 flat stuff, =C
So it's easy to know what skill is good, if it gives/reduces %, Speed, Time because those scale with level.
Without the Dual Wield skill, you will NEVER hit with both weapons at the same time. That's what the skill does.
First max _ out the onslaught and then at about L11 you can start adding some points to that tree.
Also for this case DPS is not calculated correcly so you might see some drop in the damage which is not correct as at max skill, 1 in 4 times, you will hit with boht weapons doing increced damage.
It would be equivalent to 1 item with 25‰ chance of double damage right?
Anyone can math this out?
Also consider that weapon speed is averaged between two weapons and it works best with fast weapons with +attack speed bonus.
The skill is very similar to Defense's shield attacks. However, you give up all your block chance, for more offensive bonuses.
For best results i would pair it with dream or maybe spirit, rogue, or hunting.
The following is ignoring the bonus damage from Hew Cross Cut and Tumult and assuming you fighting a single target to make it simple.
With all skills at max of 6 you get 37% increased DPS.
With all skills at the ultimate level of 10 its ~58% bonus damage.
The nice this this is true no matter if you got 0% or 10000% IAS and damage.
The best skill for a DPS increase versus a single target is volley that one skill gives a 40% DPS increase at ultimate rank. 20% chance of triple attack. One of the reasons hunting +X is normally part of the maxium damage combo the other is the study prey debuff.
Note I am assuming all attack animation cycles are take the same ammount of time.
Onslaught passive has attack speed%
passive skill gives attack speed%
that 25% Dual Wield proc will occur a lot that way
invest enough points in health to survive
get enough strength to wear best armor
put rest in dexterity to increase Offensive Ability for high crit numbers
Combine it with Nature's Heart of Oak for extra health% bonus and survivability
you'll be golden and can put the rest of the skill points in a lot of utlity and "oh-♥♥♥♥" stuff.