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Besides it's called BLADE honing. ;)
Lol, I understand that :), but would be nice if it was different and gave an aura to increase pierce damage for all weapon types that use pierce.
Its not like the buff is THAT strong, but its still nice.
Could have been called "Weapon Honing" if changed.
Have'nt played this game in a long time and thought of going Hunter/Rogue since I've never tried that combo before, but that Blade Honing kinda putting me off.
Couldn't be happier for the remake and free copy towards those who own the game.
I know what I will be playing this weekend with the wife :P.
Been too long since I properly played through this game.
bows have the most piercing ratio of all weapons. this suggests that their arrows are meant to pierce armor.
these arrowheads are NOT the bladed kind. broadheads are relatively expensive and meant for unarmored kills. the arrowheads with better penetration are bodkin points, they are basically just fancy metal spikes, not bladed.
Yet the skill we're talking about increases piercing damage.
Blades are for slicing. So the skill should be renamed. And then once it no longer has "blade" in its name, it can apply to bows! Problem solved.
Axes don't pierce in this game, and of course everything that's pointy is good at stabbing things. I honestly don't even know what you're trying to argue anymore.
OT: a skill that buffs all piercing weapons might make sense, but bows already have the highest piercing %, so I don't know if it really needs it. I feel like bows lack in aoe the most, not single target damage, anyway.
yeah, so?
no need to change blade honing.
unless they are the strict puncture bolts only associated with armor piercing.
Spears have a comparative pierce% to Bows and a much higher base damage range. They have the same base attack speed range usually, slow/very slow.
Breakdown of Spear Vs Bow:
Spear - Highend spears can have one of the highest base damage ranges in the game for a 1-hander, only thing that beats it are maces. They have high base pierce % that maces don't have. They can be used with a shield. Overall they're probably the strongest one-hand weapon in the game.
Bow - Highend bows have the weakest base damage of any weapon, comparable to swords, but with slow/very slow speed and better pierce %. All you gain is some range which is usually closed quickly by melee monsters in higher difficulty. The biggest problem however is the loss of a shield/secondary weapon...thats a huge loss in stats. Overall the weakest weapon in the entire game.
Conclusion: Bows need help, and probably need to be added to the skill as well. Rename the skill to something like Penetration and change the description to match.