Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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MegalomaniacNG  [ontwikkelaar] 21 aug 2022 om 7:24
Titan Quest - Eternal Embers Update #6 (Publicbeta)
Hello,

We have just put the long awaited next patch for Titan Quest into the publicbeta branch. To op into the publicbeta branch right click on Titan Quest Anniversary Edition in your Steam library, select properties, under properties select betas, and in the "Select the beta you would like to opt into" select publicbeta.

Please keep the feedback coming so we can catch issues before the public rollout to everybody of this update.
Please report bugs here noting that its the publicbeta branch:
https://redmine.thqnordic.com/projects/titan-quest-eternal-embers-community/issues/new

New Content:

Repick Stat Points Potions:
  • 5 new potions that allow players to repick their stats individually.
  • 1 potion that resets all 5 stats all together.
  • Potions can be obtained only in the new Dungeons or in Electrum Orbs.

Added 2 new hero monsters into EE Egypt areas (Great Osiris Temple & Burial Vaults)


New Items:

These items can only be obtained from the HC dungeons (monsters/loot orb drops)
  • Ares' Weakness - Legendary Shield
    New item as voted on by the community. Original item concept by The Line of Epic Heroes.

  • Bow of Upis - Legendary Bow
    New item as voted on by the community. Original item concept by nargil66.

  • Medusa's Anguish - Legendary Staff
    New item as voted on by the community. Original item concept by TheFrostLich.


New Rare Monster Spawn: Golden Scarab

Recent rumors among those who have returned from braving the vast deserts of Egypt report seeing a fabled creature known as the Golden Scarab.
  • This is a randomly spawning encounter found only throughout the exterior environments of Act 2 and EE Egypt.
  • For each game session a single golden scarab can be found in Act 2 and in EE Egypt respectively.
  • Once killed it can drop its own rare valuable monster charm, made up of 5 pieces. As with other charms this also has a Normal/Epic/Legendary version.
  • Additionally the golden scarab drops a significant amount of gold and hero tier experience


Updated EE Divine Artifacts:

Discipline of Kunlun
  • Added new proc skill "Way of the Monk" (Aura)

Orb of Sihai Longwang
  • Added new proc skill “Sihai’s Vortex” (AoE)

Essence of Anubis' Haste
  • Renamed to Anubis’ Judgement
  • Added new active skill “Funerary Rites” (Summon)

Strength of Pangu
  • Added new proc skill “Cosmic Strike” (AoE)

Peach of Immortality
  • Added new proc skill “Ascension” (Aura)



HC Dungeon Changes/Fixes:
  • Added Traps to the Hades HC Dungeon
  • Added permanent buff rewards which the player receives once each HC dungeon boss is killed for the first time
  • Finished redesign/rebalance of Hardcore Dungeon reward sets
  • Added proper stats to their epic versions
  • Removed random levers in Dungeons, each door now has one lever at a specific location
  • Fixed issue where player could get a key of chaos from the minor boss in Heavenly Place area
  • Lowered the drop rate of the new potions in Dungeons
  • The Manticore boss joins the party and will now also drop keys for the HC dungeons


Hades HC Dungeon Boss:
  • Added 'Crystalfire’ skill which activates the 'Poison Flames’ via markers within the boss chamber (designed as crystalline lines placed strategically on the floor)
  • Replaced 'Bonecage’ projectile vfx with more readable purple vfx and impact (Needed to be clearly telegraphed since this skill locks the player for a duration in a bone cage)
  • Reduced 'Bonecage’ fragment shards upon impact from 12 to 6
  • Reduced 'Profane Bolts’ fragment shards upon impact from 12 to 6
  • Reduced 'Profane Bolts’ Cold DoT and removed Vitality damage


Hades HC Dungeon:
  • Improved boss chamber layout including initial area where the player teleports in, now the boss is no longer instantly pulled into combat
  • Added crystalline lines as visual indicators for where the Crystalfire flames appear


Egypt HC Dungeon:
  • Added extra collision boxes under walkways where players have reported falling through
    Egypt HC boss; due to an exploit all are now hidden until the player enters arena
  • Removed 'CastShadows’ from door archways to avoid shadow conflicts with player light source
  • Skeleton Assassin (Chaos Monster) created a more refined 'Bone Shard’ projectile attack, similar to Throwing Knives from Stealth Mastery.
  • Reduced amount of shards thrown and changed range indicator from 'Any Range’ to 'Medium Range’ due to some players reporting being one shot by this skill
  • Fixed excessive physical resistances for Chaos monster aura in Egypt HC dungeon.


Bosses - Zazamankh
  • Reduced summon skill chance in order to balance out use of his other skills while also keeping his summons up for longer before being re-cast

Akhenaten
  • Fixed missing links for his ranged default attack skill and summon skeleton skill.
  • Increased Sandwave chance to be cast
  • Increased health pool, added Physical and Fire resistance.
  • Slightly increased his attack speed and cast speed and gave him added Defensive Ability.
  • Improved his skills, added x3 projectiles and impact fx to his default attack, added triggered duration passive (vitality retaliation).
  • Buffed his pet summons from 1 summon to 3 with max of 9 and gave them an aura buff.
  • Slightly increased boss scale.



Other Fixes/Changes:
  • Added new monster equation formula for better CO-OP performance
  • Changed racial profile of all Potamoi from “Demon” to “Magical”
  • Added Act 4 and Act 5 Random Encounters Scenery
  • Added DoT component to Manticore’s Lightning Breath
  • Increased Burn Damage on Conflagration, especially beyond maximum level
  • Removed Energy Reserved from Sandwing heroes’ Disease Aura
  • Limited Liche King’s skill Soul Blight to 16 levels (actual maximum)
  • Charon’s second form now has proper Undead type resistances
  • Sinmara now summons her adds more reliably
  • Reduced XP gained from killing little Sprigglings
  • Adjusted size and fixed projectile range on Fjord Ichthian staff
  • Improved sound and effects on “Health refill” item skill
  • Clasp of Mothers; Increased its trigger chance from 10% to 25%
  • Apples of Idun; Increased its trigger chance from 25% to 33%
  • Increased drop chance of Hesperide MI staves
  • Added some Life Leech to Locus of Crantor
  • Fixed visual artifacts on Unyielding Phalanx attacks
  • Disconnected Transmutation from Rune Weapon (independent skill)
  • Disconnected Inner Equilibrium from Potent Elixir (independent skill)
  • Increased chance of Atlantis jewellery dropping from Tiamat orbs
  • Unique Atlantis armor pieces no longer display forge affixes
  • Adjusted defensive protection of Ragnarök helms to match that of other armor pieces
  • Fixed music duplication in some areas
  • Fixed regular scarab proxy spawns throughout EE Egypt which were not linked to any existing pools and therefore didn’t spawn
  • Updated opening sound and vfx for breakable urns/pots
  • Mummy - High Priest (of Ra); updated aura vfx
  • Summoner’s Trinket (amulet); updated skeleton summons with armor and sword, replaced Envenom Weapon with Spiritblade buff. Also fixed skill icon UI issues.
  • Added loot to trapped chests of EE to accommodate the risk vs reward
  • Sobek Guard (melee); Re-assigned shield buff ability in order for them to have it active before players engage them
  • Hero Bandit Loot Leader (Funerary Ruins); Updated missing skills, added Ensnare + Modifier and Rally Buff
  • Fixed pathing issues in certain Ragnarok cave
  • Fixed issue where players who did not have specific DLCs could still see dropped Epics/Legendaries
  • Localization fixes/corrections
  • Added majestic chest reward in the secret crypt (Burial Vaults)
  • Replaced spiders with scorpions in some dungeon sections of EE Egypt
  • Minor map improvements to EE
  • Minor map improvements to HC dungeon entrance areas
  • Adjusted name layers around Atlas Highlands beach area
  • Fixed the exposed mechanism of dungeon wall traps
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31-45 van 119 reacties weergegeven
/trxhu /icefrzzy:
Origineel geplaatst door SilentMeteor:
...
Random choose 1 in a list of 4 for each difficulty. So Hades HCDungeon only has 1 set of 4, Egypt HCDungeon has 2 set of 4 (Epic and Legendary), and Greece HCDungeon has 3 set of 4 (Normal, Epic and Legendary).
Details is.. i keep it for my video content :D
Well, I'm not interested in details. The difference is already huge consider you have 3 dungeons. 5% total speed or 10% DA *3, that's 15% total speed or 30% DA. That's far more larger than 5% different elemental resistance previously.
So devs never learned from the problem in Ragnarok gear upgrade chest, and even made it worse. Fact is, players always wanted best of the best result, such one-time random reward is outdated game design from 10 years ago and already abandoned by new games. I can't imagine it happens yet AGAIN. Such shame. [/quote]
No, you can't get the same passive in three dungeon or difficulty. Each dungeon at specific difficulty has different set of 4 passive that you can get. Hades = 1 set of 4 at Legendary, Egypt = 2 set of 4 at Epic and Legendary, Greece = 3 set of 4 for every difficulty.

My idea is game dev should change from get only passive for each dungeon 1 time after killed bossed of that dungeon 1st time to reset the passive they get from killed dungeon boss anytime. Passive effect active is still only 1 for each dungeon, but can reset so people can using the passive that useful for enemies they farming or facing in challenge.
I have crashes every 5-10 minutes after new update ;/
Thank you for this update !

Origineel geplaatst door Serious_Samus:
Since the update, i cannot enter in HC dungeon anymore, it's locked.. The second portal stay in the ground with the red "locked".

I have the same issue, I cannot enter a dungeon if I have already unlocked it. Yet I can unlock new dungeons (with the same character).
Origineel geplaatst door Jullo:
Thank you for this update !

Origineel geplaatst door Serious_Samus:
Since the update, i cannot enter in HC dungeon anymore, it's locked.. The second portal stay in the ground with the red "locked".

I have the same issue, I cannot enter a dungeon if I have already unlocked it. Yet I can unlock new dungeons (with the same character).
Please report the issue here: https://redmine.thqnordic.com/projects/titan-quest-eternal-embers-community/issues/new
Origineel geplaatst door Insane:
I have crashes every 5-10 minutes after new update ;/
Verified the game's files with Steam yet?
Origineel geplaatst door JewelryStar:
/trxhuy /icefrzzy:
Origineel geplaatst door SilentMeteor:
,,,
WTF random permanent reward? Are devs out of their mind?
Random choose 1 in a list of 4 for each difficulty. So Hades HCDungeon only has 1 set of 4, Egypt HCDungeon has 2 set of 4 (Epic and Legendary), and Greece HCDungeon has 3 set of 4 (Normal, Epic and Legendary).
Details is.. i keep it for my video content :D
share your video link here pls if not forbidden etc :) thanks for infos
Origineel geplaatst door Serious_Samus:
Since the update, i cannot enter in HC dungeon anymore, it's locked.. The second portal stay in the ground with the red "locked".
it also happened to me about hades dungeon then i start go back greek dungeon first egypt second and then hades opened for me again after these 2 dungeons clear
Origineel geplaatst door Пробудитель:
Whats up with all these people demanding more inventory space??? Bots or Nuts?
Sock puppets. Last thread also had like 6 of them spam it within a few minutes.
....nice new potions ...
"Disconnected Transmutation from Rune Weapon (independent skill)
Disconnected Inner Equilibrium from Potent Elixir (independent skill)"
"Added loot to trapped chests of EE to accommodate the risk vs reward"
...these are my favorite, thanks for that and other great changes !...
.... btw i support the most needed request for more inventory and much more storage!..
Origineel geplaatst door Пробудитель:
Whats up with all these people demanding more inventory space??? Bots or Nuts?
Maybe everyone just wnats more space in game ♥♥♥♥♥♥
Origineel geplaatst door Alex:
Origineel geplaatst door Пробудитель:
Whats up with all these people demanding more inventory space??? Bots or Nuts?
Maybe everyone just wnats more space in game ♥♥♥♥♥♥
hahahahahah. I guess its NUTS then.
Origineel geplaatst door Пробудитель:
Origineel geplaatst door Alex:
Maybe everyone just wnats more space in game ♥♥♥♥♥♥
hahahahahah. I guess its NUTS then.

I think they're just too lazy to manage their inventories, so they moan to the devs for more space. create a dump character for more space or throw crap away - simple.
Laatst bewerkt door BlackShade; 23 aug 2022 om 5:01
Origineel geplaatst door BlackShade:
Origineel geplaatst door Пробудитель:
hahahahahah. I guess its NUTS then.

I think they're just too lazy to manage their inventories, so they moan to the devs for more space. create a dump character for more space or throw crap away - simple.
Yea its very simple agree, but what can you do about these kids, the commercialized garbage games spoiled them....
A sixth row would be nice, that would give you much more possibilities of placing items.

And we've had the three bags ever since the original TQ, and we have got four expansions since then (IT, Rag, Atl, EE).
Origineel geplaatst door t.voecking:
A sixth row would be nice, that would give you much more possibilities of placing items.

And we've had the three bags ever since the original TQ, and we have got four expansions since then (IT, Rag, Atl, EE).
So what, I havent heard about item drop rate increasing. All of you bots who want inventory space have either bad inventory management or are playing too much of the commercialized ♥♥♥♥ RPGS and it should stay that way if you do. When will you stop plaguing the TQ community
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