Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Lihat Statistik:
MegalomaniacNG  [pengembang] 27 Mei 2022 @ 4:17pm
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Titan Quest - Eternal Embers Update #4 (Publicbeta)
Hello,

We have just put the long awaited next patch for Titan Quest into the publicbeta branch.
Please keep the feedback coming so we can catch issues before the public rollout to everybody of this update.

New Content :
  • New dungeons - To enter them you need to collect 3 unique keys for each dungeon;
  • 2 new item sets that can be obtained when clearing the dungeons;
  • All the dungeons have new (retextured) monsters with boss fights and traps;
  • New Electrum transmuter Shrine.

Other Fixes/Changes :
  • Made Electrum to be given on creature kill per act and per difficulty
  • Made some balancing in electrum economy
  • Fixed Broken Atlantis item set called Priest of Ba’al Hammon
  • Added Energy Cost and Recharge reduction to character window stats.
  • Moved Weapon Base as Elemental and Weapon Damage as Health to 3rd tab.
  • Fixed bug when players could buy grayed out Orbs at Electrum transmuter
  • Fixed Energy and Recharge cost not being capped on the characters' window stats.
  • Fixed Crash when killing enemies in areas without ZoneData setup
  • Upgraded Talos’ 100 Poison & Vitality resistances to proper immunities
  • Ancient of the Soil now summons more centipedes
  • Ancient of the Soil now uses his skills more tactically
  • Centipedes summoned by the Nerthus cult now survive their masters
  • Ancient of the Forest’s bear now survives its master
  • Lord of the Fjord MI & unique equipment chances increased
  • Lord of the Fjord health increased
  • Lord of the Fjord casts Freezing Blast in melee range
  • Tiamat passively deflects some attacks and projectiles
  • Tiamat learned new skills and tactics
  • Changed damage of Tiamat’s bricks from Fire to Physical
  • Changed damage of Atlantis final boss’ geysers from Cold to Fire DoT
  • Ylva is now of “Human” race
  • Increased HP on Loki
  • Increased damage & disruption on Surt’s two-hand slam
  • Lena learned to dodge melee attacks in flight
  • Set unified proc chance of 20% on all Troll Tusks charms
  • Added damage reduction effects to Troll Tusks charms
  • Increased proc chances and slow effects on Fungoid Spores charms
  • Corrected sell value of Rigid Carapace charms
  • Corrected sell value of legendary Demon’s Blood
  • Corrected sell values of epic Hades charms
  • Corrected sell values of all Atlantis & Ragnarök relics
  • Corrected sell values of all Atlantis & Ragnarök charms
  • Corrected Frostburn duration on Hiemal Decapitator to 3s
  • Reduced attack speed on Mjolnir to match the description
  • Reduced total damage buff on Torc of the Ancestors to +10%
  • Reduced base damage on Dagger of Dawn
  • Tartarus Block & Dodge debuff now reduces values by 75 & 40
  • Gave voices to Tartarus merchant NPCs
  • Lowered Ascacophus roar volume
  • Life Drain Wards (from Lost Soul mages) now last longer and survive their creator
  • Life Drain Wards now do notable damage & scale
  • Life Drain Wards now properly heal their allies
  • Crippling wards (from Lost Soul heroe) now properly cast their debuff
  • Crippling wards are now also used by some mages
  • Removed inactive +% bonuses from the “chance of” list on Archimedes’
    Cogwheel and Shard of the Elements
  • Added a chance for +% Elemental Damages to Shard of the Elements
  • Tripled “Absorption of Spell Energy” stat on Archimedes’ Cogwheel
  • Fixed attack speed debuff not working on Spear Dance
  • Fixed missing hero properties on Salt Mine quest boss
  • Added short cooldowns to item-triggered projectile skills
  • Fixed Scroll of the Meteor creating no projectile
  • Fixed Scroll of the Meteor damage values & scaling
  • Fixed Scroll of Creeping Death damage values & scaling
  • Added new effects to Creeping Death’s contagious debuff
  • Tweaked Ladon’s poison spit effect and frequency
  • Added item stats to Sword in the Stone
  • Added drop chance for lost Ragnarök parchment
  • Halved conversion chance on Aphrodite’s Favor and doubled duration
  • Reduced %OA reduction but doubled OA bonus on Sargaris Tartarus
  • Changed poison to DoT on Desert Dweller’s Club
  • Tweaked Dvergr death sounds
  • Increased loot amount of Atlantis final boss by ~15%
  • Added a number of new Rings & Amulets to Atlantis area
    (Item skills without detail text trigger on potion / on kill / on kill while afflicted)
  • Removed armor value from Bandit King’s treasure
  • Vince (Secret Passage) aligned with his Chi
  • Fixed multiple pathing issues
  • Thrown weapons now also use prefixes that substitute OA bonuses for Projectile Speed
  • Thrown weapons can now have prefixes that boost Rogue, Hunting or Rune Mastery skills
  • Fixed Alboran Sandals hiding the character’s legs
  • Increased (irrelevant) duration of Battle Standard’s aura to always 99s
  • Renamed Helmet of Valhalla’s item skill
  • Corrected name of Fafnir’s Orb
  • Doubled pet reflection bonus on Shine of Pandia ring
  • Rebalanced Canopic Jar and Porcelain Pot and Sarcophagus drop rates
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Menampilkan 136-150 dari 200 komentar
Ultimatum 14 Jun 2022 @ 1:44pm 
Diposting pertama kali oleh Draiko:
I think the expectation is simple: end-game legendary gear must be decent in any ARPG, we are not farming for no-use high-lvl souvenirs. Noone is asking about god-like power but decently good stats should be in place, I'm keep laughing when getting some EE end-game items dropped (Qilin Favor ring ; Amulet of Maat, Hatshepsut Broach, Chidi Essense etc. from a top of my head, these are even weaker than some epic lvl30-35 gear).
Similar rule should be applicable to Immortal Hero and Chaos Hero sets, right now they are simply not competative, the only good thing it gives - max phys res but all other aspects are pretty poor for 7 slots. Why should I be motivated to farm optional HC dungeons again and again to complete these sets or get some item from it? It must be buffed but drop chances can be significantly reduced (also strange to have it dropped at normal diff, chances there should be nearly~0). The same can be applied to some underpowered EE items as well.
Very well written, your comment deserves to be pinned. As far as those sets go , that i spent so much time on farming just to be completely disappointed in thr end, my hand was forced , and im not ashamed to say it, to use the newest TQVault feature in order to , lets say, bring them to their respectable place. It is unfortunate but when the developers are not very experienced in terms of balancing you just have to take matters into your own hands.....
treborx555 15 Jun 2022 @ 2:34am 
I mean wouldn't an OP endgame armor set that can be used by any character just completely ruin any build diversity at endgame and make all other items meaningless?

With that in mind, i'm perfectly fine with the set being underpowered. More ceremonial than useful.

To clarify, i didn't play the beta so I might be wrong in my assumption that the immortal hero set is supposed to be an all rounder set for any class. If that's wrong just ignore my comment.
Terakhir diedit oleh treborx555; 15 Jun 2022 @ 2:40am
WIKI 15 Jun 2022 @ 4:29am 
Diposting pertama kali oleh Draiko:
I think the expectation is simple: end-game legendary gear must be decent in any ARPG, we are not farming for no-use high-lvl souvenirs. Noone is asking about god-like power but decently good stats should be in place, I'm keep laughing when getting some EE end-game items dropped (Qilin Favor ring ; Amulet of Maat, Hatshepsut Broach, Chidi Essense etc. from a top of my head, these are even weaker than some epic lvl30-35 gear).
Similar rule should be applicable to Immortal Hero and Chaos Hero sets, right now they are simply not competative, the only good thing it gives - max phys res but all other aspects are pretty poor for 7 slots. Why should I be motivated to farm optional HC dungeons again and again to complete these sets or get some item from it? It must be buffed but drop chances can be significantly reduced (also strange to have it dropped at normal diff, chances there should be nearly~0). The same can be applied to some underpowered EE items as well.
agreed, devs can simply make those new 2 sets as 4 pieces like most sets, remove rings/ amulet and give us space for some resistances/damages at least?
some EE end game gears are well balanced right now with last beta, but half of them still too weak
Draiko 15 Jun 2022 @ 1:12pm 
Diposting pertama kali oleh WIKI:
agreed, devs can simply make those new 2 sets as 4 pieces like most sets, remove rings/ amulet and give us space for some resistances/damages at least?
some EE end game gears are well balanced right now with last beta, but half of them still too weak
No, why should they remove some set items and waste effort of the artists/modellers? Items are already in a game (btw design also looks cool) as HC dungeons unique prize and it will be better to make it actual in a sense that sets are only obtainable after many hours of optional farm (Chaos keys farm then HC dangeons runs). Moreover, how would it help to new sets if current stats will stay? - every item is weak by itself as well as controversial set bonuses. So, these items still be not more than souvenirs. I do not get why any player should waste a lot of time to get it, there is no motivation at all in this case.
I would propose to buff set items and bonuses (again, noone is talking about god-like stats) but make it very rare to drop: no chance (or almost no) in Normal Chaos dungeon, very little chance in Epic Chaos dungeon, and some chance in Legendary Chaos dungeon.
Terakhir diedit oleh Draiko; 15 Jun 2022 @ 1:19pm
slayor3000 15 Jun 2022 @ 1:19pm 
@Draiko
I agree. I have also always seen a lot of these sets as just being for collectors or players who want there "toons" to look pretty. I have deleted most of what I have collected if they are under a certain level.

I have not been able to find any info on these 2 sets people keep saying are way too weak. Exactly what resistances and extra damage/ buffs do they give?

I rarely wear any sets apart from Ronzers gift, Gladiators Creed or Sucellus Clasp.
I do not farm for sets but I am now really curious (p.s I actually do not see EE as end game and still consider Ragnarok to be end game, due to monster levels and a/r ratings).

Where are they farmed? as I may use one of my Legendary Hardcores as a farmer to get a set and see if any builds suit them.

Maybe it is me but I see a lot of green, green M.i's and relics/ charms/ jewelery to be extremely good in EE.
Gadse 15 Jun 2022 @ 1:37pm 
Diposting pertama kali oleh slayor3000:
@Draiko
I agree. I have also always seen a lot of these sets as just being for collectors or players who want there "toons" to look pretty. I have deleted most of what I have collected if they are under a certain level.

I have not been able to find any info on these 2 sets people keep saying are way too weak. Exactly what resistances and extra damage/ buffs do they give?

I rarely wear any sets apart from Ronzers gift, Gladiators Creed or Sucellus Clasp.
I do not farm for sets but I am now really curious (p.s I actually do not see EE as end game and still consider Ragnarok to be end game, due to monster levels and a/r ratings).

Where are they farmed? as I may use one of my Legendary Hardcores as a farmer to get a set and see if any builds suit them.

Maybe it is me but I see a lot of green, green M.i's and relics/ charms/ jewelery to be extremely good in EE.

You can farm the 2 new sets in the new dungeon located right after you kill charon.
Insane 15 Jun 2022 @ 4:43pm 
I have a bug. Sciron quest act 5 doesnt trigger anymore, tried on multiple chars. Any suggestions?
Terakhir diedit oleh Insane; 15 Jun 2022 @ 4:44pm
WIKI 15 Jun 2022 @ 7:27pm 
Diposting pertama kali oleh Draiko:
Diposting pertama kali oleh WIKI:
agreed, devs can simply make those new 2 sets as 4 pieces like most sets, remove rings/ amulet and give us space for some resistances/damages at least?
some EE end game gears are well balanced right now with last beta, but half of them still too weak
No, why should they remove some set items and waste effort of the artists/modellers? Items are already in a game (btw design also looks cool) as HC dungeons unique prize and it will be better to make it actual in a sense that sets are only obtainable after many hours of optional farm (Chaos keys farm then HC dangeons runs). Moreover, how would it help to new sets if current stats will stay? - every item is weak by itself as well as controversial set bonuses. So, these items still be not more than souvenirs. I do not get why any player should waste a lot of time to get it, there is no motivation at all in this case.
I would propose to buff set items and bonuses (again, noone is talking about god-like stats) but make it very rare to drop: no chance (or almost no) in Normal Chaos dungeon, very little chance in Epic Chaos dungeon, and some chance in Legendary Chaos dungeon.

i mean rings and amulet not seen in game only for inventory agreed with new sets looks cool. my point was when a set become 7 pieces hard to balance and fit it for all masteries if u ask me. also agreed they can get some buff but i prefer 4 pieces for flexibility
WIKI 15 Jun 2022 @ 7:31pm 
Diposting pertama kali oleh Insane:
I have a bug. Sciron quest act 5 doesnt trigger anymore, tried on multiple chars. Any suggestions?
same, i guess if somebody join your multiplayer game who already did that quest or he hosted and u jonied, then that can be happened. i had that problem on 3-4 chars all of them played multiplayer. probably for full singleplayers no bug
treborx555 15 Jun 2022 @ 10:22pm 
Diposting pertama kali oleh Draiko:
Diposting pertama kali oleh WIKI:
agreed, devs can simply make those new 2 sets as 4 pieces like most sets, remove rings/ amulet and give us space for some resistances/damages at least?
some EE end game gears are well balanced right now with last beta, but half of them still too weak
No, why should they remove some set items and waste effort of the artists/modellers? Items are already in a game (btw design also looks cool) as HC dungeons unique prize and it will be better to make it actual in a sense that sets are only obtainable after many hours of optional farm (Chaos keys farm then HC dangeons runs). Moreover, how would it help to new sets if current stats will stay? - every item is weak by itself as well as controversial set bonuses. So, these items still be not more than souvenirs. I do not get why any player should waste a lot of time to get it, there is no motivation at all in this case.
I would propose to buff set items and bonuses (again, noone is talking about god-like stats) but make it very rare to drop: no chance (or almost no) in Normal Chaos dungeon, very little chance in Epic Chaos dungeon, and some chance in Legendary Chaos dungeon.

The set items could all exist and just means there are more set items to choose for which 4 pieces you want to wear.
White Death 16 Jun 2022 @ 6:33am 
15 years supports game.Great job !
P.S. when will DLC coming out with russian mythology?Need more expansions)))
Ultimatum 16 Jun 2022 @ 7:45am 
Diposting pertama kali oleh Hardcore Undying:
15 years supports game.Great job !
P.S. when will DLC coming out with russian mythology?Need more expansions)))
Most likely no, Russia is not very popular in the west anymore. Maybe next summer if they survive this winter kek.
Diposting pertama kali oleh Hardcore Undying:
15 years supports game.Great job !
P.S. when will DLC coming out with russian mythology?Need more expansions)))
As much as I like Russian mythology... there wasn't much of it yet in the era the game takes place lol
Insane 16 Jun 2022 @ 8:36am 
Diposting pertama kali oleh WIKI:
Diposting pertama kali oleh Insane:
I have a bug. Sciron quest act 5 doesnt trigger anymore, tried on multiple chars. Any suggestions?
same, i guess if somebody join your multiplayer game who already did that quest or he hosted and u jonied, then that can be happened. i had that problem on 3-4 chars all of them played multiplayer. probably for full singleplayers no bug
Not really my friend, i dont play multiplayer, and thats the problem xD
slayor3000 16 Jun 2022 @ 9:01am 
Diposting pertama kali oleh Insane:
Diposting pertama kali oleh WIKI:
same, i guess if somebody join your multiplayer game who already did that quest or he hosted and u jonied, then that can be happened. i had that problem on 3-4 chars all of them played multiplayer. probably for full singleplayers no bug
Not really my friend, i dont play multiplayer, and thats the problem xD
Have you been using this mod? Infinite usage of Legendary Craftsmanship item upgrade
If so remove it, as it stops you talking to Democrites.
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Tanggal Diposting: 27 Mei 2022 @ 4:17pm
Postingan: 200