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I didn't say I "sucked with them". I'm doing okay ish solo on my Haruspex,and a bit less so on my conqueror. This post was about my total lack of contribution compared to mages, which there is nothing that I can literally do about. . Way to just take my post an reinterpret it into whichever form you want, and the turn it into a personal attack in order to cover up this early game balancing issue. It's about the kind of trashy response I expected when looking through the comments. If all you know how to do is fight using ad hominem, why bother responding?
Being a long time Diablo 3 player that has ranked in several leaderboards across various classes, I know damn well that late game and early game in these type of games are two completely different things, but just because something doesn't matter late game doesn't mean it doesn't matter in general. Why don't you go try it, Mr. Pro? Go make a Haruspex or conqueror early game a day then have a friend make a fire mage. No twinking allowed. Just see how effective and relevant you become.
About when should I expect to actually start catching up to them? Only post game difficulties?
Resistances are important for most classes/builds. If you get your resists up, you'll barely be scratched by most spells (at least in normal and epic).
As for your friends, casters are often squishy. Normal difficulty, especially before act 4, can give a skewed picture of what the game is like as far as balance goes. Melee builds are generally stronger and more powerful than casters when you get closer to the end game.
Melee character are more gear-dependent, however. That is probably part of the issues you are experiencing. You really need to farm, use relics and charms, perhaps shop the vendors, etc.
This has a flip side, of course, in that casters will have a harder time ramping up once those spells are maxed. But not the point.
The simple solution is to also get skills that give you direct damage early on rather than those that give % based on your weapon. Even Warfare has these, e.g. in the Battle Rage tree.
As a caster player I envy my friend who plays conqueror and kills bosses in 5-10 seconds while I spend 30-60 seconds.
Is Conqueror still okay? When does it actually ramp up? It seems to be pretty weak at the moment (no AOE is especially painful), and it gets killed easier than I'd like.
Conqueror is arguably the most powerful and most straight-forward approach. It ramps up when you get good gear for it, like all melees (also when you have maxed the masteries and focus on the skills). It' especially benefits from +skill gear. Skills cap at +4, so if you have +6 skills on your gear, you can remove two points from maxed out skills. This way you can cap more skills than you'd otherwise be able to.
For normal, I certainly find my Templar (Dream/Defense) faster and easier than anything else. But that's normal, and Dream is so overpowered early on. I'll see how he turns out. It's not a top melee class. You already have the two that are the top choices, plus the Harbinger. :) Haruspex really isn't weak. My girlfriend plays one and she rips everything apart in late epic act4. This couple (her Haruspex and my Guardian) is about to enter legendary, so unsure yet how well it'll go there.
Are you playing xmax? Because unless you are expecting mutliplied masses to explode like they used to (Scatters did more damage the more enemies there were) or fighting Undead the bleeding should kill things rather quickly if you rushed it. Spread it around for better effect.
Otherwise the early go-to skill for a Dream char, even a fighter (especially a fighter now that Strength buffs it) would be Distortion wave.
And for Warfare, as said, consider Battle Rage.
Look at this guy and how he sends stuff flying once it triggers.
It ramps up when you get all your passives and AOE (Shield Charge, Pulverize) abilities (lvl 19-23). After that just get cool sword and relevant gear and you're done. On my conq I was 1-2 shotting everything late Act 2 Normal, 3-4 shotting everything Act 3 Normal. You've got tons of HP, Battle Standard and Colossus Form, how you are getting killed easier? You're unstopable killing machine from that point.
Yes and no. It depends on the gear you've got available and how you build them. Probably on what someone's expectations are, too.
Anything with dream, you plop a point in Distortion Wave (and a couple in Psionic Immolation) and you sail right into act 4. By then, you have both masteries maxed out, a point in most of the passives, and can just up the skills. Defense by itself is also rather powerful - just rush to max out the mastery (get a point in Batter and synergy for LMB and Shield Charge for RMB), get the top skills, and then flesh out the build (you'll want a good shield).
Using relics and charms can help a lot. I think where melee characters can be more tedious early on is with resists. It pays off to be mindful of those. With casters and ranged, you can more easily ignore them.
It's late epic and legendary where I think melee characters hit the gear wall full on.