Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Jack Daniels Oct 21, 2016 @ 12:06am
Am I missing something?
So I have two characters. One is a Haruspex (31), the other is a Conquerer (~20). Both of them suck. The Haruspex slightly sless so than the Conqueror. Like my Haruspex clears out mobs okay. Its survivability is good...

But what the **** is it with mages in this damn game?! Like mages just rape me unless I have elemental resist. Likewise, my friends are both playing mages and it feels like they just DESTROY mobs. Especially the friend that is playing a fire spirit pet spec. He just literally runs around and everything dies. It's just stupid, I'm left following him. The storm friend I can at least help out a bit, but he still kills faster than me. It feels like even if I do hit with all of my % chance casts, I'm doing less damage than both of them.

I'm at least reasonably tanky.. is what I thought but then those draconian wizards just melt me, and I'm getting less tanky by the chapter. They don't need tankiness because they have pets and just rape everything. My Conqueror is even worse. Even though I'm primarily spec'd defense, dies like a ***** to roughly anything, even in all blue/green gear.

I kind of don't want to play a mage. Like I kind of wanted to play a melee class. I could just keep going and stick with it, but it's frustrating to sit there and be useless in any party, even though I enhanced all the gear I could and am using good blues/greens. About to just leave a not recommended because of this balance. =\
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Showing 1-15 of 17 comments
Mo3r Oct 21, 2016 @ 1:54am 
So you played two best classes in the game, sucked with it and now you blame the game? :steamfacepalm:
rakshir Oct 21, 2016 @ 5:13am 
Mages can be very powerful if specced ritght in the beginning of the game. As you play through epic and then legendary, your character may begin to outperform them at some point.
Jack Daniels Oct 21, 2016 @ 5:59pm 
Originally posted by Mo3r:
So you played two best classes in the game, sucked with it and now you blame the game? :steamfacepalm:

I didn't say I "sucked with them". I'm doing okay ish solo on my Haruspex,and a bit less so on my conqueror. This post was about my total lack of contribution compared to mages, which there is nothing that I can literally do about. . Way to just take my post an reinterpret it into whichever form you want, and the turn it into a personal attack in order to cover up this early game balancing issue. It's about the kind of trashy response I expected when looking through the comments. If all you know how to do is fight using ad hominem, why bother responding?

Being a long time Diablo 3 player that has ranked in several leaderboards across various classes, I know damn well that late game and early game in these type of games are two completely different things, but just because something doesn't matter late game doesn't mean it doesn't matter in general. Why don't you go try it, Mr. Pro? Go make a Haruspex or conqueror early game a day then have a friend make a fire mage. No twinking allowed. Just see how effective and relevant you become.



Originally posted by rakshir:
Mages can be very powerful if specced ritght in the beginning of the game. As you play through epic and then legendary, your character may begin to outperform them at some point.

About when should I expect to actually start catching up to them? Only post game difficulties?
Last edited by Jack Daniels; Oct 21, 2016 @ 6:17pm
Mivo Oct 21, 2016 @ 6:15pm 
Originally posted by Jack Daniels:
Like mages just ♥♥♥♥ me unless I have elemental resist. Likewise, my friends are both playing mages and it feels like they just DESTROY mobs.

Resistances are important for most classes/builds. If you get your resists up, you'll barely be scratched by most spells (at least in normal and epic).

As for your friends, casters are often squishy. Normal difficulty, especially before act 4, can give a skewed picture of what the game is like as far as balance goes. Melee builds are generally stronger and more powerful than casters when you get closer to the end game.

Melee character are more gear-dependent, however. That is probably part of the issues you are experiencing. You really need to farm, use relics and charms, perhaps shop the vendors, etc.
Vio Oct 21, 2016 @ 6:38pm 
The reason casters have an easier time becoming powerful early is that they can focus on leveling their damage spells while weapon-users (including staves) are limited to the gear that is currently available.

This has a flip side, of course, in that casters will have a harder time ramping up once those spells are maxed. But not the point.

The simple solution is to also get skills that give you direct damage early on rather than those that give % based on your weapon. Even Warfare has these, e.g. in the Battle Rage tree.
Last edited by Vio; Oct 21, 2016 @ 6:42pm
Val Oct 21, 2016 @ 9:12pm 
In times like these I just sit back and enjoy free exp.

As a caster player I envy my friend who plays conqueror and kills bosses in 5-10 seconds while I spend 30-60 seconds.
Last edited by Val; Oct 21, 2016 @ 9:16pm
Jack Daniels Oct 22, 2016 @ 9:14pm 
Okay well, out of general melee specs is there one that, with the current balance changes in this latest version, does well throughout all difficulties of the game? I just kind of want a smoother ride. I'm following an old Haruspex guide and after reading around on forums, it's quickly become apparent that the reason it's so much harder is because they seem to have nerfed it. I rushed scatter shot and it feels kinda weak...

Is Conqueror still okay? When does it actually ramp up? It seems to be pretty weak at the moment (no AOE is especially painful), and it gets killed easier than I'd like.
Mivo Oct 22, 2016 @ 9:22pm 
Originally posted by Jack Daniels:
Is Conqueror still okay? When does it actually ramp up? It seems to be pretty weak at the moment (no AOE is especially painful), and it gets killed easier than I'd like.

Conqueror is arguably the most powerful and most straight-forward approach. It ramps up when you get good gear for it, like all melees (also when you have maxed the masteries and focus on the skills). It' especially benefits from +skill gear. Skills cap at +4, so if you have +6 skills on your gear, you can remove two points from maxed out skills. This way you can cap more skills than you'd otherwise be able to.

For normal, I certainly find my Templar (Dream/Defense) faster and easier than anything else. But that's normal, and Dream is so overpowered early on. I'll see how he turns out. It's not a top melee class. You already have the two that are the top choices, plus the Harbinger. :) Haruspex really isn't weak. My girlfriend plays one and she rips everything apart in late epic act4. This couple (her Haruspex and my Guardian) is about to enter legendary, so unsure yet how well it'll go there.
Vio Oct 23, 2016 @ 8:29am 
Originally posted by Jack Daniels:
I just kind of want a smoother ride. I'm following an old Haruspex guide and after reading around on forums, it's quickly become apparent that the reason it's so much harder is because they seem to have nerfed it.

Are you playing xmax? Because unless you are expecting mutliplied masses to explode like they used to (Scatters did more damage the more enemies there were) or fighting Undead the bleeding should kill things rather quickly if you rushed it. Spread it around for better effect.

Otherwise the early go-to skill for a Dream char, even a fighter (especially a fighter now that Strength buffs it) would be Distortion wave.

And for Warfare, as said, consider Battle Rage.
Look at this guy and how he sends stuff flying once it triggers.
Sebastian Oct 23, 2016 @ 9:19am 
from what I have heard so far, most melee builds are late bloomers. but to make sure you didnt build your characters badly, why not leave their titancalc specs?
AH-1 Cobra Oct 23, 2016 @ 9:57am 
Warfare has battle standard. You max that out ASAP if you want an OP skill early on to abuse for melee. That and battle rage as well. Those skills give flat damage bonuses.
Last edited by AH-1 Cobra; Oct 23, 2016 @ 9:57am
Mo3r Oct 23, 2016 @ 10:12am 
Originally posted by Jack Daniels:
Way to just take my post an reinterpret it into whichever form you want, and the turn it into a personal attack in order to cover up this early game balancing issue.
You didn't provide your characters' build nor gear, so what answer did you want to see in such whiny topic? You're talking about "early game", however I'd call "early" Act 1-4 Normal. You said your levels are 31 and ~20, I'd call it "very early". Maybe in very early game Act 1-2 Normal your mage friends will be better than you, because they will get spells from the beginning whilst you will get passives :steambored:.

Originally posted by Jack Daniels:

Is Conqueror still okay? When does it actually ramp up? It seems to be pretty weak at the moment (no AOE is especially painful), and it gets killed easier than I'd like.
It ramps up when you get all your passives and AOE (Shield Charge, Pulverize) abilities (lvl 19-23). After that just get cool sword and relevant gear and you're done. On my conq I was 1-2 shotting everything late Act 2 Normal, 3-4 shotting everything Act 3 Normal. You've got tons of HP, Battle Standard and Colossus Form, how you are getting killed easier? You're unstopable killing machine from that point.
Last edited by Mo3r; Oct 23, 2016 @ 10:16am
Vio Oct 23, 2016 @ 10:35am 
You can also use Batter and War Wind as active AoE.
Mivo Oct 23, 2016 @ 11:49am 
Originally posted by Sebastian:
from what I have heard so far, most melee builds are late bloomers.

Yes and no. It depends on the gear you've got available and how you build them. Probably on what someone's expectations are, too.

Anything with dream, you plop a point in Distortion Wave (and a couple in Psionic Immolation) and you sail right into act 4. By then, you have both masteries maxed out, a point in most of the passives, and can just up the skills. Defense by itself is also rather powerful - just rush to max out the mastery (get a point in Batter and synergy for LMB and Shield Charge for RMB), get the top skills, and then flesh out the build (you'll want a good shield).

Using relics and charms can help a lot. I think where melee characters can be more tedious early on is with resists. It pays off to be mindful of those. With casters and ranged, you can more easily ignore them.

It's late epic and legendary where I think melee characters hit the gear wall full on.
Archo Oct 23, 2016 @ 12:50pm 
melee guys heavily depends on gear, while mages can run in white till act 3-4 - cause all they need is skills, and even perform better - cause they have aoe ability sooner and in multiplayer melee guys suffer from targets limit, but i think that your skill tree is not effiecent as it could be + i have doubts about your gear... i remember that after 1 act melee should be almost on pair with mages(not considering problems with movement and gear differences) feel free to pm me
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Date Posted: Oct 21, 2016 @ 12:06am
Posts: 17