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It could be worth trying.
You could always copy paste the toons folder to the desktop.
I am not sure people see just how much Vitality damage Spirit does with Life Drain and then add in Circle of Power. Necrosis with its high -% to Vitality Resistance.
Towards the end of normal you might have seen some "dreadful" amulets = 50% vitality damage. Lots of gear to boost the damage.
But I guess if I was mad enough to try, I would have to work out what end gear was needed and try to put as much into health as possible and find as much of Immortality as possible instead of health regen. Life Drain should keep me alive, I never seem to use health pots when playing Spirit build.
I believe Spirit ended up with the 2 best level 40 mastery skills of all.
Personally I think Neidan is an excellent mastery, it can be made to work with any of the others. Downside is, if you want to get the best from it you need to aim towards a very good energy regen and energy pool.
I have played a Neidan to 11th level (Normal), but it requires a LOT of initial work to build it up. I can't say if it is good or bad or if it mixes well with Spirit.
I personally was thinking about adding Dream to my Spirit class, to become a Diviner, once I hit Epic. That's not in stone. I was only thinking about it. 😊
Okay, I'm a noob. What do you mean by paste the toon folder to the desktop?
Yes, the Vitality damage the Theurgist does is crazy! (Please Devs Do NOT Nerf).
lol It finally dawned on me to do Circle of Power first, THEN do (Soul Vortex and Life Drain or Life Drain and Soul Vortex), casting Circle of Power afterward you loose the bonus. lol
Deathchill Aura = slows down the enemies, reduces their overall health a tiny bit, and makes them pause for 1 second.
Ravages of Time = Ruins enemy armor absorption and reduces their damage for 1 second.
Necrosis = Obliterates enemies bleeding, vitality, and leech life resistance.
With sword and shield you are in the fray and within range for Deathchill Aura, Ravages of Time, and Necrosis to take effect. Two to three wacks from my sword and they are out. If it is a group, if you have dedicated building up Life Drain, Cascade, and Soul Drain, you can take out the LIVING group with one blast.
For constructs or terracotta soldiers Ravages of Time is your friend. It makes their armor absorption bad, so you can take them out much faster.
For undead, Spirit Ward and Spirit Bane are your friends. This is also why I added the Prometheus' Flame relic to my weapon. All combined (Normal) ghosts went down in one wack. Skeletons 3 to 4 wacks. Mummies 1 to 4 wacks.
LIVING Heros, Circle of Power, Soul Vortex, Life Drain, 1 to 2 wacks, and they are history.
The same goes for several of the LIVING mini-bosses.
NOTE: This all doesn't happen instantly. It does require the player to know the enemies, find decent gear, and know your own play style. I'm used to kiting monsters, so I'm used to playing low health toons.
Only suggesting this as TQRespec is not working at the moment, as I would suggest if you run a build solo to the end of normal to copy and rename it. You can then try it with different builds as often as you like.
Also consider a thrown weapon in your secondary slot to try out.
Check how much these would help your build and thrown works great with the radius area of Deathchill Aura and Circle of Power.
Epic:
Finger of Charon
Jarnvidja Nails
Legendary:
Jade Shuriken
Moros' Wish
Neith's Will
Makes perfect sense to do that. 😊
Yes, I do have a thrown weapon as my secondary.
Currently it is the 'Blue Dragon Scales'.
I will keep an eye out for the others you have listed.
My Sword and Shield Theurgist (level 39) took out all three sisters in under 30 seconds.
It has never been that quick for me with any character I have created.
Soul Vortex, Outsider, Cyclops, Liche King, Life Drain, and Sword wailing on each one. Switching between them when their red mist appeared.
I have to be very careful though. The regular creatures hit a lot harder now. Having only 1395 HP, one hand is ready with a health potion, the other hand ready with right click Life Drain. 😊
You have me beat by 3 minutes on Typhon, now you just put me to work lol. I'm gonna top you on that one with my StoneSpeaker.
The normal stats you get with a Theurgist (levels 1 through 40) is quite minuscule for str / dex. I'm fighting to grab the bottom rungs of the barrel for any str / dex I can get, so I have avoided anything put into health for this Normal run as a single class. All of my gear has been focused on health regeneration. If it contains a resistance that is a bonus on top of health regeneration that is a bonus. I've been using relics and charms for resistances. ACT's III and up I have had to start luring more and keep ready to pop health potions. It also helps that I'm using reflect items on an amulet and in my shield.
I always have Deathchill Aura, Spirit Ward, and Liche King up.
I almost have the whole Deathchill Aura tree complete.
Spirit Ward I have 4 points and 2 points in Spirit Bane.
Liche King I have 4 points and 1 point in each of the others in that tree.
White named monsters straight sword and shield.
Yellow named monsters sword and shield and Life Drain.
Heroes sword and shield, Soul Vortex, Life Drain.
Bosses I'm more careful, Circle of Power, Soul Vortex, a couple of taps with sword and shield, Life Drain, (Use Summon Scroll and cast Summon Outsider). Rinse and repeat {minus Soul Vortex, Summon Scroll, and Outsider due to recharge time} until boss is bye-bye. 😊
I'm pretty sure I can complete Normal with only the 1,395 HP that I have.
I can get more HP when I finally decide on my second class after Normal.
😊 I know for a fact that you'll do it for sure. 😊
After reading this thread I started playing Theurgist and am up to level 17, just arrived in knossis, and I have to say I havent this much fun face-rolling 99% of everything in a while. There was 1 or 2 bosses that need a bit of kiting letting LK work.
Cant wait to see what its like after act2.
Words just can't describe it, so far.
u need invest many dexterity points if u go dream (nice snergy i admit it)
but i prefer warfare for secondary mastery / or simply using thrown weapons as slayor3000 said (range weapons never miss u dont need offansive ability)
The biggest things to focus on at first are:
01) Getting to level 40 ASAP, but not at the cost of grabbing certain skills.
02) Avoid undead until you have at least 2 points in Spirit Ward then you can face them and get 1 point in Spirit Bane when you can. This will hold you until ACT IV. You'll need to invest more before you reach that ACT.
03) Life Drain, Cascade, and Soul Drain are one of your most powerful weapons against the living. You want to invest a point into these at every level. NOTE: Useless against Undead. It starts to really shine once you are able to put points into Cascade and Soul Drain.
04) Deathchill Aura, Ravages of Time, and Necrosis are what helps you stand toe-to-toe with white, yellow, and some hero monsters. Put points into this anytime you can. But remember reaching level 40 ASAP is a must. Ravages of Time is the BIG armor stripper. Necrosis lowers enemies resistances to your damage types. If you experiment by casting Life Drain at a distance and then try casting Life Drain when you are close within the Aura radius, you'll notice you do more damage. It is because your Aura has lowered the monsters resistance then when you use Life Drain it really damages the monsters. That is unless you have run into a monster that is immune. But in Normal, I have not seen that yet.
05) Your Liche King is your main helper. 3 to 4 points into Summon Liche King, and 1 point in each of the other skills as you open them up. That is all you'll need for Normal. NOTE: The Liche Kings skills do not regain health from undead.
06) Put 6 points into Outsider. That is all you'll need for Normal.
07) Put 1 point into Death Ward.
08) Circle of Power put 3 points.
09) Soul Vortex put 3 points.
10) Mastery Shrines are a big factor. If you find one and you have not done it yet. Click the Mastery Shrine re-summon your Liche King, shut off and turn back on Deathchill Aura and Spirit Ward. Of couse do it when it is safe to do so.
11) Scrolls are VERY important. Storm Witches, Cyclops, and Sky Rage. Pop them when you need to. Don't be shy in using them.
Gear is a big factor. Grab gear that works for you. I am constantly looking for better gear and buying it when I find it. Or equipping it from a monster drop. I am constantly removing and replacing Relics/Charms because of this as well.
Oh, I wholly agree with all of this.
The single class Theurgist build is for Normal only.
Epic and especially Legendary are a whole different game.
I was thinking about Dream, War, or Defense as the second mastery after Normal. 😊
The only problem I have with Ranged weapons is elevation issues. In the first released Box game of TQ and IT. I don't remember ever having elevation issues with ranged weapons. Now in TQAE every elevation is a major headache in using ranged weapons. Either hitting the elevation or flying over the monster. I don't mean line of sight blocking. I mean clear line of sight blocking or missing due to elevation.
https://youtu.be/IGl9GL29FIs