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Personally I use Adrenaline more for the buff from the final synergy, Defensive Reaction than the health regen from base skill. Gulp down pots for health and stack up defensive stats to avoid spike damage.
The DPS calculator isn't really a realiable source. As for DOTs, only the highest DOT (of the same damage type) is applied. What do you mean by 'equipping multiple sources of DOT'; do you mean gear? If you have a weapon that applies X DOT and, let's say, a ring, that is adding +DOT of that type, that damage should be added onto the DOT applied from your weapon attack. What won't stack is damage from two different sources (weapon attack or skill)
BUT, only if you have enough skill points to use, (depending on how you have built your toon) it is not worth putting a lot of points into it until you have Rally + synergies, Battle Standard + synergies and Quick Recovery to a nice level.
DPS counter (even after all these hours) I rarely check, much prefer to see what damage I am really doing by having the filter for damage on or using a CE when testing.
Now confused though. As you make it sound as if you are not putting points into the skills that make a melee/tank a true tank (need to include armour handling of course).
But Adrenaline until I get towards the end of epic and hopefully have +2 or +3 skills, I would have only 1 pointed each. I then decide which skills need points the most. Defensive Reaction is the synergy I would first look at maxing. Then balance Adrenaline and Resilience until I see it proc a lot, because by then I might have some extra cdr from gear.
I have never seen the health regen of Adrenaline as a must have for a tank build, when you can at some point hit Rally almost constantly and recoup the majority of your health.
I actually have Battle Awareness almost nearly maxed (I prioritized Storm for a while to get the utility going, and I've just switched back to Defense. I haven't taken enough damage yet to justify increasing it beyond 10). I also have Armor Handling maxed, I have Rally upgraded enough to heal my entire health pool (will keep upgrading as I get more health), 1 point in Quick Recovery, and 1 point in Focus.
So you're saying max defensive reaction and THEN put equal points into Adrenaline and Resilience?
Also remember with that amount of cdr you can have Rally up most of the time and the Defiance synergy gives 65% elemental resistances and Iron Will covers nearly all secondary resistances. You only need concentrate on a few resistances.
You seem to have everything covered for a top build.
So order or leveling would be Quick Recovery > Focus > Defensive Reaction > Adrenaline/ Resilience?
I should also mention I have 1 point in Iron Will. How many points do I want to put into that to reach the 80% threshold? I don't know what late game armor resistances look like so is this another 1 point and done?
p.s You do have a point or so in the "God Killer", Colossus Form? Very useful against Typhon.
That damn spider is the bane of my life. I always kill it, but it gets me running around so often, its not funny.
That web decreases your defence ability 33% and it deals a lot of physical and vitality as well. I usually use a scroll of crushing vortex just to deal with the pesky minions.
Is Colossus a good scroll to use there if I am clearing out the spiders with Lightning Bolts? That's what I've used on some of the stone carrier when melee gets shredded by some of them
That spider (for me) is one of the toughest bosses in the game, especially if you do not know how hard it hits, since it looks like nothing.
You do know they have Lightning/ poison and pierce resistances?
I don't know how many cyclops scrolls there are, I just assumed there was an upgraded one of each for each new difficulty, not including DLC scrolls lol