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I'm using throwing, still debating on dual wield or shield
A great resource for this on Youtube is a channel called "Clex plays". it is by far the most comprehensive analysis of the game I have found. Also, be on the lookout for better weapons. A lot of times a rare item can be better than an Epic item since you can enhance it with a charm or relic! Hope this all helps!
And anytime:)
Throwing weapons do physical / pierce damage by default. Normally that would require a mix of Str / Dex but Rune builds can use Rune Weapon's Transmutation synergy to convert weapon damage to elemental instead so can go Int (too boost elemental damage) and Dex (to equip throwing weapons) instead.
From Rune you'll want Rune weapon for your spammable weapon attack for its buffs, Menhrir Wall for CC, Thunderstrike for shotgun AOE (it's best with dual wielding as you get 10x projectiles but still good for single wield). You can mix in Mines for some more elemental damage sources.
https://youtu.be/PnBo6iRhKW4
Since you are pinched for gear with RNG and time, the best rings you should get are Resistance ones, aka Resistant prefix. People like split resists, meaning one and one element, but unless you specifically need them to round out the last few resists of your build, go with the single resist variant it will make adding up numbers easier for you.
Look for rings with 30% res in Normal, and 60% in Epic. It's fine to take them without suffixes early game, but later on I recommend vendor farming for one's with both affixes. Since throwing weapons don't use OA, the best failsafe suffix would be Defensive Ability, and if you can't get that, Dexterity is a good second choice, since it gives 1:1 DA.
For ring components, Essence of Dinoysus Wineskin is great early, health and physical resist. You can use it late as well. But you might want to swap it for Demon's blood that gives Vitality resist, on both rings if you can't get it anywhere else on your gear.
I can't really give advice for items aside from that, it will be up to RNG. There are monster infrequent armors with base resist/affixes you can farm of course, though I would only really farm them if you care about the base stats since it's a low chance of getting the prefix/suffix you need, even with mods installed.
For runes, either shield or dual wield is fine. I recommend a shield while focusing on the rune weapon skill tree. For normal play, str based build is fine but if you're planning to take it all the way through to legendary then at some point you will need to look into elemental conversion and thus speccing into intelligence instead of strength.
I'm moving along very smoothly still only 2 deaths and half way in act 2. The aoe dps with rune is insane I gotta say. What I'm gonna do now is finish all of normal to get the single mastery achievement. Then I'm gonna make a guardian for a zero death run, I have saved quite a few pieces of gear and relics to get him off to a very nice start and I will continue to save gear. I'm confident I can pull it off with a guardian and I will research each boss and zones to get capped resists on that run.