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Afterwards, the diversity of decor is good, the music is good.
For playability, it depends on your character and your way of playing, after that, there is something to do with the different combinations and etc. although obviously, some are more optimal than others.
And you shouldn't hate that Greek mythology is mistreated, here I'm talking about a certain god although overall the gods are badly treated in the base game (I don't know about the new expansions), but it's a classic in some modern work dealing with Greek mythology, finally in the game, it is also the case for Egyptian mythology, even if in this case, the god in question is more ambivalent and corresponds more to his late version, even for Chinese mythology concerning a certain god too.
If you like to collect unique objects, you will be served.
After all, for the price, it's worth it.
That said it's a fun atmospheric game with Greek, Egyptian and Oriental myths flavoring it.
Similar Action RPG's: Grim Dawn, Wolcen, Diablo I & II, and so on etc....
If you don't like those types of games, then no, you would not like TQ. 😊
In the fickle world of computer gaming, that makes Titan Quest a classic. Have some fun!
Having character characteristics and a few predefined quests with no choices does not make this game an RPG.
In an RPG, you are supposed to be able to impact at least minimally the universe in which your character evolves through his choices and his actions.
It's just a Hack 'n' Slash with a bit of history.
I am old enough to have played dice-tossing, paper & pencil RPG's like D&D and Traveler, before there were computer RPG's of any kind.
To me, an RPG is a game requiring that its players make a character that has ability statistics, hit points, uses items, and goes up levels. Perhaps my pre-computer RPG definition is as antique as me?!
"Hack 'n' Slash with a bit of history", will do just fine! :)
Action RPG Definition 02 [tvtropes.org]
Action RPG Definition 03 [www.mobygames.com] ctrl+F Action RPG
and so on etc....
See this anytime you do a Titan Quest search.
How do you define an ARPG?
Here is a definition of RPG for you -"role-playing video game, electronic game genre in which players advance through a story quest, and often many side quests, for which their character or party of characters gain experience that improves various attributes and abilities."
Titan Quest has 66 separate builds, which can all be built in a variety of ways.
A plethora of stats and resistances and a fair amount of quests and side quests.
Titan Quest is a action role playing hack and slash video game.
The best that has ever been made.
Except that your short definition forgets a crucial element, in an RPG, we incarnate a character.
At TQ, we play a character, we don't incarnate a character.
Also, it requires being able to interact with the history of the universe. However, at TQ, we undergo the story, we don't write the story with the strings that the game gives, we have only one completely predefined string and 100% identical for all the game regardless of the character that you play.
Yes, there are several character classes, but they are all empty shells and without any soul.
The NPCs will interact in the same way, the quests will be identical, the story will be identical, also note that at TQ the character has no story and will not forge any story, since all the characters will undergo the same story.
There is a main quest that requires you to follow a long corridor. Some side quests that will simply ask to explore some small annexes of this corridor.
For example, if it would really be an RPG, we could for example prevent the destruction of the artifact of Crete. By charging, the Telkine may have arrived behind the shield before it appears, but the Telkine is invulnerable, with certain spells, you can even heal the artifact... XD
Depending on whether the artifact is destroyed or not, one might get a different bonus for completing the quest.
This could also impact Immothep's dialogues and he could instead send us directly on a Telkine hunt instead of proceed to the summoning ceremony, even if in the end it would still be necessary to assemble the scepter to go to Babylon.
A simple example would be being able to keep Chiron bow instead of giving it to receive a green or unique bow. This is a way of giving a personality to your character and precisely incarnate a character.
In an RPG, depending on your choices, you live different stories, even if the general story can remain the same in broad outline. This is even part of the reasons for the replayability of RPGs to explore the different branchs of history and the consequences of one's choices.
At TQ, we are condemned to always relive the same story.
From the Elder Scrolls franchise to Titan Quest, players in computerized RPG's do not have the capacity to change the game's world nearly as much as in analog gaming, because the players have no live interaction with the computer RPG game's creators. Computer programs are not spontaneous, because they have been programmed beforehand.
That said, how we categorize our games matters little next to having some fun! :)
In "computer game" RPGs, of course you are limited by the choices offered by the game, but you have choices and sometimes very many which seriously impact the story and the relationship your character has with the game universe. .
The endings can be different by your past choices and not just by choosing a color at the end, hi Masse effect 3 ;), but troll aside, for example, despite its many flaws, you can influence the history of Mass Effect, companions will die or survive, alliances will be forged or broken, peoples will be exterminated or not and etc.
You clearly can't put TQ as an RPG next to Mass Effect, Kingdom Come: Deliverance, Dragon Age, Skyrim... Even some Age of Empire 2 campaigns are more RPG than TQ, for example, in the first mission with El Cid, you can participate in the tournament or not, leave after the first fight, take the horse or not, it will have consequences on the mission, even if the end remains the same.
If you want another RPG released the same year as TQ, there is for example Dark Messiah of Might & Magic, even if it is not the most advanced RPG, but it is still better than Skyrim for its combat mechanics, the kick, the ultimate weapon, no need to scream! ;)
Afterwards, there are plenty of others, including older ones.
And no, the Diablos are not RPGs, not even the 3, even if it comes close and they might have been if they had kept certain starting ideas, but that's another story.
RPG is the base genre and what you are talking about are RPGs which have elements of choices which affect the world they are in.
You mentioned Dark Messiah of Might & Magic, that is an ARPG, you also have SRPG's, TRPG's etc etc.