Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ragnarok already had some issues, but with Atlantis, they weren't even trying. It's just a quick cash-grab barely worth the price even on sale.
The act is kind of meh overall, quests aren't very interesting. Pretty at times but seems to have worse optimization than some other areas. I've heard their are some fixes for this and loot drops in the act being tested atm. Two new level 40 skills for each mastery, a bit of a mixed bag, some are great overall, some are a bit niche but useful, some are kind of meh.
Eternal Embers adds in the Neidan mastery and new (Legendary only) acts.
Regarding Atlantis act, I do not enjoy playing through it either. It's definitely worth farming for items with the "Of the Tinkerer" suffix though. Possibly one of the best suffixes in the game.
Tinkerer gear is well worth getting if you can find gear which already has an affix or 2.
The "gambling" can be worth it but you need a lot of money. I did a test and bought 10 orbs at a time. Apart from the greens, relics, charms and recipes that drop. Out of 10 orbs the best was 8 legendaries and the worst was 1. Next time I get there (nearly always have between 200 to 250 million) try and gamble to get the other 2 aquanaut items, just to try out a build idea, since I try to use greens mostly it would be a good change.
The top tier skills I have found useful are: Arc Discharge, fully maxed and how fast the Wisp attacks it did some pretty decent damage.
Soul Drain - Went great when I played a Life Leecher and the Energy Drain on it goes great with a Forsaken ring slotted with the right Spectral Charm.
EarthBind - Well pets loved it when I rounded up, plagued mobs and caste Earthbind.
Now Weakest Chakra is a decent debuff for the new Neidan but it does need some -recharge gear to make it useful.
Now with EE I am finding it real fun to jump between DLC's if I get a little bored.
If you play Hunter/Nature. Hunters level 40 add on will buff OA by massive amounts. making your wolves crit often and if you play Spear you also get the bonus.
The plus 40 tier with + skill equipment gets nicely powerful late game.
Defense stationary summons flank is very powerful but short lived. Good emergency skill.
I like loot gambling a ton. Its the best way to balance a new Embers charactor cause you get decent uniques, just enough for Embers cause Embers mobs are rather weak generally.
I like Atlantis more than Embers unless balance for Embers is buffed up. I now play Embers just to relax and listen to the music. Its so easy, that soft jazz would fit the best. Other acts I play for an adrenaline rush. Atlantis is lightning/physical/piercing intensive.
I think Atlantis is worth it. I only lag significantly in it if I play xmax mod. Is that the name of it? But you do what you think is best. No one listens to me.
atlantis level 40 mastery skills are good but more likely they cover up each mastery lacks of as others mentioned spirit was a support mastery now with new life leech skill u can main that, warfare has now longer pets for pet builds or phsical mage build, storm now get great dash skill for melee builds, rogue gets 2 big area spells etc
also i am curious how it works new mastery neidan from embers if u dont have atlantis dlc 32 or 40? :D