Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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MegalomaniacNG  [developer] Dec 15, 2021 @ 12:29pm
2
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Titan Quest - Eternal Embers Update #1
Hello,

Please report bugs here:
https://redmine.thqnordic.com/projects/titan-quest-eternal-embers-community/issues/new

  • Fixed Crash in Coop Lobby when trying to join;
  • Fixed Atlantis Legendary item drop rate;
  • Fixed Eternal Embers Legendary item drop rate;
  • Fixed bug Marksmanship skill doesn't grant projectile speed bonus;
  • Epic login overlay won't appear unless you Launch the game with Epic Crossplay;
  • Fixed issue with Breath Attack skill - cast in opposite direction when moving - controller;
  • The merchants maximum purchasing price has been changed from 750 000 to 350 000 gold;
  • Replaced old starting gear with new ones, unsellable ones (5 new items : Spear,Axe,Bow,Staff,Amulet).These Items now only give minor bonuses relevant to their item type. All resistances are given based on how many set items you have.
  • Changed the starting gold to 3 000 000;
  • Changed the starting Attribute points to 156;
  • Corrected the Northener’s Axe setup - now it properly roll affixes;
  • Updated values of resistance on Dragon King’s Talon;
  • Added blocker door for Suns fight so player can't exit the area when fight is initiated;
  • Balanced stats on several Monsters: Shade and Water elemental, Terracotta general, Monster Hero Wraith, Xennu, Narsas, Nythri ;
  • Added Icon for the debuff Nova in the Suns fight;
  • Updated Mortuary Temple back entrance dungeon, added small secret passage to reach blocked area (provide purpose to this small dungeon now);
  • We have increased the drop chance of unique items from boss loot containers;
  • Added Neidan potions to Shuo in the Ascent. Reduced potion prices;
  • Added {^K} for relics and charms before the description in order to display different color for these sentence;
  • Removed offensive ability from Ahmose's Ceremonial Axe, Entropy, Gan Jiang's Razor, Pharaoh's Legacy and Zhou's Duty;
  • Removed offensive ability from armour pieces Leggings of Swift Justice, Helm of Tenacity, Ao Guang's Fury;
  • Changed elemental damage to 150-200 and reduced attack damage converted to health to 5% for Enthropy Axe;
  • Fixed Sesketesh loot table where he was dropping only legendaries;
  • Fixed Sihai not dropping repeat loot after 3rd fight;
  • Decreased amount of enemies around the Ghost Pirate Captain boss;
  • Updated mesh on armor Anubite Mantle;
  • Added obelisk sound to Akhenaten fight;
  • Created inventory icon for DragonKingAmulet;
  • Added DragonKingStaff and fixed DragonKingSpear positioning;
  • Added Dragon King spear, bow, axe and staff;
  • Removed Dragon King's set items from unique loot tables;
  • Fixed Sihai talk animation ;
  • Increased the primary and the repeat Orbs drop chance on Suns (Final Bossfight);
  • Moved “Assign this skill to your left mouse button” from Breath Attack skill to Huangdi’s Favor;
  • Corrected wrong loot tables that were dropping starting gear legendaries;
  • Fixed Neidan only provided +1 dexterity instead of the +2 dexterity mentioned;
  • Fixed Consequences and Echoes of the Ancestors skills, so they have full level scaling for all stats;
  • Fixed French loca bug with Echoes of Ancestors tooltip where it did not show damage right when level is increased with item equipment;
  • Stop character from rotating towards the enemy if using gamepad;
  • Fixed bug with German and Russian language to show correct format ‘{%+.0f0}% ‘;
  • Small typo fix on German language name changed to “Wasser” instead of “Waser”;
  • Fixed the issue where Spawned monsters can become stuck in place due to chest collision;
  • Fixed the issue where enemy did not increase in quantity when there are more players in COOP;
  • Canopic Jars and Porcelain Pots have reduced drop chances from 2, 4, 6 and 8%, to 1, 2, 3 and 4%;
  • Fixed issue where some Monsters did not have mana so they could not use their abilities;
  • Fixed SFX callbacks, added death body fall sound for Akhenaten;
  • Replaced english SFX with Localized SFX for Akhenaten, Akhenaten Cult Zealot, Huoshen, Mogwai Taskmaster, Pirate Captain, Sanshou, Ten Suns, Terracotta General, Zazamankh;

Changes to new Mastery:
  • Consequences apply with all attacks;
  • Potent elixir - now gives poison, life leech and bleeding resistance along with HP/Energy regen when you drink a potion;
  • Essence of Jade - gives movespeed, attack speed and casting speed while not drinking a potion;
  • Added green pfx to the Essence of Jade so there's a visible difference when specced into it;
  • Convergence moved to be untethered between Shen Pao and Echoes of the Ancestors in the UI;
  • Blessing of Jin Chan moved to the far right, when loot does spawn, it’s always gold and maybe a regen potion - chances low, VFX are chinese cash coins flying all over next to the slain enemy that triggered the passive;
  • Terracotta Servant - Can have two at higher levels, no longer hurts itself with the flame aura (makes the soldier more brittle though), aura activates only when in combat, they now have a melee skill they can use, shatter does piercing/bleed damage and reduces enemy HP;
  • Breath attack renamed to “Dragon’s Flame”;
  • Description for mastery skill Shen Pao has been changed;
  • Description of mastery skills: Essence of Jade and Voice of Ancestors has been changed;

  • Changed the modifiers for the Target Level Equation in the Unique items loot tables from base game values ,more inline with Atlantis values. This tilts the drop rate curve more towards higher level items making late game unique items (EE, Ragnarok, Atlantis) drop more than early game unique items;
  • Fixed bug with: Aura of Tranquility reflecting damage is killing the player;
  • Fixed Force Move
  • Fixed XPack4 content not being visible to Editor and Viewer
  • Fixed coop bug with Terracotta Servant ability where the spawned soldiers were not attacking;
  • Fixed bug with a door at the beginning of Great Osiris Temple that closes when someone walks through it and it could not be opened;
  • Removed spellcaster items from Daiyu merchant;
  • Fixed Pathing issue in Elemental Cave Earth;
  • Fixed Pathing issue on destroyed bridge in Rice Fields;
  • Updated mastery skills descriptions for better understanding (this needs localisation still so it will be only on English for now);
  • Fixed issue when Bao Vendor was not spawning if player restarts the game for the 3rd time;
  • Fixed issue with the bandit spawning with a bow in his right hand trying to punch the player with it;
  • Fixed issue with Zazamankh repeats his initial dialogue line upon clicking on him again second time;
  • Made Zazamankh initiation dialog a bit more robust;
  • Changed music with Zazamankh bossfight;
  • Added SFX for Exhumed Medjai Twister Skill;
  • Made the Suns arena door close when players clicked on shire , preventing players from leaving the arena once the fight started;
  • Fixed interactive waterfall decoration in Thebes City, replaced with non-interactive version;
  • Fixed floating sarcophagus and stone slabs in Solar Temple of Ra near Imhotep;
  • Fixed Floating stone blocks in Abydos Necropolis;
  • Fixed Floating pillar in Asyut Encampment;
  • Refined secret chamber in Abydos Crypts level 1. Changed tileset to better fit the aesthetic of the dungeon, added further polish and relinked entry;
  • Altered Yu's Sacrifice - boosted dmg and removed stun chance;
  • Fixed issue with The message “Leave the mausoleum” is not updated in the quest window;
  • Added more death animations for bandits and monks;
  • Updated monster stats: Fixed monster classification, fixed missed gold chance, fixed missed distress call groups;
  • Added additional music to Scorched Ridge, Ascent, Yaoguai encampment/Marshlands, Egypt miniboss fight;
  • Added reward to Jun Flavor NPC in PingYang;
  • Replaced Akhenaten Sand spell with more appropriate SFX;
  • Fixed minor text bugs in Russian,German,Italian,Polish and Spanish languages;
  • Fixed some overlapping text issues with Chinese language;
  • Fixed some overlapping text issues on Japanese language;
Last edited by MegalomaniacNG; Jan 15, 2022 @ 12:42pm
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Showing 76-90 of 143 comments
WIKI Dec 26, 2021 @ 8:40pm 
Originally posted by Cyberspace Surfer #9029501247666:
No need for new difficuly, but increasing the lvl cap and reworking the items so they would actually fit these high levels would certainly do wonders. Because when I only started playing EE i wondered why was this DLC posed as a Legendary Only if it doesn't raise the lvl cap.

These new items' balancing looks shameful & unfitting for such a high level relic - a legendary Amulet of Maat. Just look at this :
  • 40% Life Leech Resistance
  • 40% Energy Leech Resistance
  • 350 Health
  • 350 Energy
  • +15% Health Regeneration
  • +15% Energy Regeneration
  • +2 to Life Drain
AND THIS IS A LEVEL 62 CHARM.
THESE STATS ARE COMPLETE NOTHING.
I'D RATHER WEAR THE UNFINISHED KALLISTEI THAT GIVES NO STATS AT ALL.
AT LEAST IT DOESN'T LIE TO ITS WEARER BY HAVING THE FAKE STATS.

I get the ♥♥♥♥♥♥♥ idea, she is the goddess of balance, hence energy and health are matching each other. But she is not the goddess of sẖitty gamebalance. Beware. You just disrespected the goddess of Truth. So don't expect too much on going to the Afterlife after that.
totally agreed buff some 60+ lvl eternal embers items or just lower their lvl requriments
new sets are also bad for 62-65 lvl, most 45 lvl sets from original game more useful
also noticed serkeths venom bow says: very low speed and only has +%15-20 atack speed but it is even faster than fast speed swords :D must be fixed
Last edited by WIKI; Dec 26, 2021 @ 8:44pm
Akelasan Dec 27, 2021 @ 12:00am 
...so wth is these staves in EE not have energy regen? Why frst few traders have no armor for mages [except body]? is this intended or oversight? Are mages not discriminated enough in this game?
....Why there are no thrown weapons, when they are integral part of the game now and many builds rely on them?
there are many thrown weapon, in fact they are too many, since a dev oversight put the drop rate too high
Lobo de hielo Dec 31, 2021 @ 4:24am 
Originally posted by Zerr der Härte 🌟:
there are many thrown weapon, in fact they are too many, since a dev oversight put the drop rate too high
I think what @Akelasan means is what I also noticed, not a single throw weapon dropped in EE.
What if I had wanted to play a Dual throw knife build (a favourite of mine) and had wanted to play self found? Where is a throw knife or any throwing weapon China is famous for "include Darts, Knives, Axes, Stars, Thorns, Needles, Throwing Clubs/Sticks, Javelins, Spears, Hand Arrows, and Flying Forks.".
The drops because of Ragnarok may sometimes be a little high but the variety of thrown weapons is 50% less than any other type.
Last edited by Lobo de hielo; Dec 31, 2021 @ 4:25am
Lobo de hielo Dec 31, 2021 @ 4:57am 
Since I have never put forward a suggestion has someone got the link?

Because people complain a lot about the drops of thrown weapon, China appears to have none and the variety of thrown weapons is small.
A solution that also would benefit a lot of builds.
Reduce the drop rates slightly for Ragnarok thrown weapons, include thrown weapons for China.
China is famous (say Shuriken I think of China)for throw weapons also for using highly toxic poisons on the smaller weapons like darts to make them lethal.

Here is an old link to a Martial Arts School teaching Chinese (In Denver of all places) thrown weapons and the names they were given.
https://imperialcombatarts.com/throwing-weapons.html
Ryksa Dec 31, 2021 @ 5:48am 
Nope, level 85 is more than enough, do not want 100ish retarded levels like in MMOs. Such a poor choice. Rebalancing the item requirement are a must though.
Last edited by Ryksa; Dec 31, 2021 @ 5:49am
Akelasan Dec 31, 2021 @ 7:01am 
..yea i was talking about EE, why it has no thrown weapons when they are a part of many playstyles and builds. Not having Ragnarok is also poor argument because Atlantis [released
AFTER Ragnarok] has plenty of thrown items. Too high drop rate [at least in early acts] is compleatly diferent topic, i believe partialy adressed with the pach or at leaset shoud be
Akelasan Dec 31, 2021 @ 7:10am 
...another thing: has anyone tryed new class Esoterist [Rune+Neidan]. I have issues that it crashes the game as soon or minutes after entering commbat. I can walk around, talk to npcs etc but when start engaging enemies game frezes and shuts down to Desctop. Multiple characters created befor or after this work just fine. No mods or modified items used. Switching off an on the Beta does not solwe the problem. Wonder if its only me or have other ppl experienced similar issues?... [have not played other chars with Runes sinse]
Lobo de hielo Dec 31, 2021 @ 7:33am 
Originally posted by Akelasan:
...another thing: has anyone tryed new class Esoterist [Rune+Neidan]. I have issues that it crashes the game as soon or minutes after entering commbat. I can walk around, talk to npcs etc but when start engaging enemies game frezes and shuts down to Desctop. Multiple characters created befor or after this work just fine. No mods or modified items used. Switching off an on the Beta does not solwe the problem. Wonder if its only me or have other ppl experienced similar issues?... [have not played other chars with Runes sinse]
Had no problems with that build so far. Upto 3rd village.
shane Dec 31, 2021 @ 2:49pm 
Originally posted by SilentNoob_:
Pretty nice patch , the marksmanship fixes is so close to me as Ranger base player Thanks guys! :steamthumbsup:

I want to play a ranger, but still waiting for puncture shot to be fixed.
Originally posted by Cyberspace Surfer #9029501247666:
Originally posted by Ryksa:
Nope, level 85 is more than enough, do not want 100ish retarded levels like in MMOs. Such a poor choice. Rebalancing the item requirement are a must though.
Your life is a poor choice.
lvl 100 is just an expeceted lvl cap raise.

It tends to be more than that though. Would probably need a new tier of gear since what we have now wouldn't be good enough to cope with monsters at that level or higher. Which means a whole lot of extra work for the devs.
Lobo de hielo Jan 1, 2022 @ 5:56am 
What do you need level 100 for? Just because it is "expected"?
I never get anywhere near level 85 let alone 100.
This game takes long enough as it is.

If people want level 100, leave it till TQ2, then import saves into it.
Or why not have a little devaluation and all our build levels get cut in half, so the highest level I ever had so far is 76, so it actually becomes a level 38. Then we could have another 6 or 7 DLCs and play 200 hours just to get through Normal.
Gadse Jan 1, 2022 @ 6:35am 
Originally posted by slayor3000:
What do you need level 100 for? Just because it is "expected"?
I never get anywhere near level 85 let alone 100.
This game takes long enough as it is.

If people want level 100, leave it till TQ2, then import saves into it.
Or why not have a little devaluation and all our build levels get cut in half, so the highest level I ever had so far is 76, so it actually becomes a level 38. Then we could have another 6 or 7 DLCs and play 200 hours just to get through Normal.

Pretty sure that anyone who suggests a higher levelcap hasnt been even close to lvl 85. It really takes a long time...I wouldnt have a problem is the cap would be increased to lvl 100 but other than stats points, there really isnt anything interesting about it.
Last edited by Gadse; Jan 1, 2022 @ 6:36am
Fox Jan 1, 2022 @ 7:30am 
Originally posted by shane:
Originally posted by SilentNoob_:
Pretty nice patch , the marksmanship fixes is so close to me as Ranger base player Thanks guys! :steamthumbsup:

I want to play a ranger, but still waiting for puncture shot to be fixed.
@shane puncture shot has been fixed. Multiple people have done some extensive testing on the Discord and now your arrows do puncture through ennemies.
shane Jan 1, 2022 @ 9:42am 
Originally posted by Fox:
Originally posted by shane:

I want to play a ranger, but still waiting for puncture shot to be fixed.
@shane puncture shot has been fixed. Multiple people have done some extensive testing on the Discord and now your arrows do puncture through ennemies.

Thanks. I'll give it a shot then. I still want to do my melee characters with keyboard, but I wanted to test out the controller with ranged.
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Date Posted: Dec 15, 2021 @ 12:29pm
Posts: 143