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Attribute points: Take a look at TQ-DB[www.tq-db.net] to find out what stst demands your choice endgame gear has and plan accordingly. Also, once you got the stats to get into your midgame gear, keep some ten stat points unspent, as a reserve to get the stats to put on some new shiny thing you might want to wear. Lastly, I never spend points on HP - many of the hard-hitting attacks have a ReduceEnemyHealth component, against which a high HP pool doesn't help at all.
STR + DEX is reasonable. Many guides recommend splitting 2STR-1DEX, but I don't really like that. High DEX is IMHO more relevant - DEX gives you extra OA and DA, and buffs pierce damage, so especially with your Harbinger, that helps quite a bit.
Save points, only use enough for gear to begin with.
If planing to go epic/ legendary there are quest through the game which give a little extra.
I believe by Legendary an extra 48 strength you should have gained.
For both of those builds I would go for more DEX than STR ( I like to play a bit tankier than most ). You do not really see any diminishing returns on DEX unless in Legendary and well over 1500+ DA
The Harbinger will be a little harder to do that for because Dream gives no STR, but it does have "Premonition" which is nice.
~ 2 Str : 1 Dex is a fairly common approach to melee builds through you could probably tweak it a bit to be a bit more Dex oriented if you want, it won't make a huge deal overall. FYI, Str = more physical damage, Dex = more pierce, bleeding, poison damage and Offensive and Defensive Ability.
By end game you'll need ~650 Str to equip the highest Str gear available. More Str also gives you more physical damage which should be a sizable amount of both Conqueror and Harbinger builds. For Dex I'd recommend at least enough to equip Legendary Stonebinder's Cuffs as those are solid for pretty much every build, they require 435 Dex if I'm recalling correctly. Strength is easier to boost from items as you get items with the 'Hale' fix to boost Str and Health a lot while no similar easy Dex fix available.
Harbinger will probably want to go swords for their very fast speed as I expect you'd dual wield with it and more speed = more dual wield procs. Swords have a pierce ratio so will do pierce damage by converting from physical and therefore benefit from Dex but sword pierce ratio tends to be lower than spears in general I think. I think physical damage bonus from Str is more important. For Conqueror you may go swords as well for very fast speed to trigger more shield procs or
As for OA/DA from Dex, 1 Dex = 1 OA/DA. Generally more efficient to get OA/DA from items if possible than straight up Dex imo. If you have enough Dex to equip Stonebinder's you should be fine. Warfare chars also have Weapon Training and Battle Rage for OA and both Defence and Dream have skills to boost DA (Dodge Attacks from Warfare also helps against melee). Projectiles and other attacks not affected by DA are usually a bigger worry than melee enemies from my experience.