Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Lord Falco Apr 5, 2021 @ 1:35pm
poison gas bomb
Hi everyone, first msot i got all dlc as some infomation.
i created a rogue firs thinking of throw+shield weapon (not throwing knife skill) but at lvl 6 i got poison gas bomb and i like it alot. is poiosn gasbomb useable as main skill evne in leg? if yes what would i need for it? whats a good secodnairy amstery for it? my current plan was trickster calculated strike envenom and poison gasbomb as ranged crowd control (with multi throws u get the aim debuff, slow etc)


but throwing it aroudn is jsut somuch fun i am thinking of wantign that as my main damage skill. i read envenom is still neede dfor the poison buffs and ofc its more crowd control aswell.
hope someone can give me mroe info on this
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Showing 1-15 of 15 comments
ninakoru Apr 5, 2021 @ 2:40pm 
The problem with poison is that the damage against undead and ghosts is greatly reduced, but is viable. In rogue you have the envenom weapon skills (Nighshade, Toxic Distillation), that also affect poison bomb damage. Later you also have Anatomy that further increases bleeding damage (this one is fully nullified against ghosts).

You could pair Rogue with nature if you want to focus on that, due to Nature Plage skill, that also decrease enemies poison res. Another great option is Hunting, because you could boost bleeding and you could use a spear for a secondary source of damage against undead and ghosts you can't skip.

Because if that's your thing, I would skip most undead I find in my journey, unnecessary hassle.

You don't need anything equip-wise. There a few legendaries that boost poison, but you could dedicate your gear effort in defenses (DA, Resists) and dexterity, and you will be fine.
Last edited by ninakoru; Apr 5, 2021 @ 2:41pm
Lord Falco Apr 5, 2021 @ 2:50pm 
Originally posted by ninakoru:
The problem with poison is that the damage against undead and ghosts is greatly reduced, but is viable. In rogue you have the envenom weapon skills (Nighshade, Toxic Distillation), that also affect poison bomb damage. Later you also have Anatomy that further increases bleeding damage (this one is fully nullified against ghosts).

You could pair Rogue with nature if you want to focus on that, due to Nature Plage skill, that also decrease enemies poison res. Another great option is Hunting, because you could boost bleeding and you could use a spear for a secondary source of damage against undead and ghosts you can't skip.

Because if that's your thing, I would skip most undead I find in my journey, unnecessary hassle.

You don't need anything equip-wise. There a few legendaries that boost poison, but you could dedicate your gear effort in defenses (DA, Resists) and dexterity, and you will be fine.
would soemthign as this
https://www.tqcalc.com/TitanCalce491e491e491.html?mastery=Illusionist&master1=4&master2=6&sa=30&m1=40-0-0-12-0-0-8-1-0-8-6-0-1-1-6-0-1-8-1-1-0-12-8-0-0-0-0&m2=40-8-6-12-0-6-8-8-6-0-0-12-1-0-12-8-8-12-8-0-0-0-8-0-0-0-0

work? this way i cna spear or thrown wepaon or evne a sword (all depend sofc on what drops i guess) to boost the bombs and plaque and fight undead when needed.
ninakoru Apr 5, 2021 @ 3:07pm 
Yeah, Envenom Weapon, Lethal Strike, and Mortal Wound would be 1 point and to fill up when nothing better to buff, blade honing is also not very useful early. Flash powder is incredibly useful to avoid being surrounded while you poison them to death. Any pet also last priority if you want to focus on poison bombs.

Seems fine to me, you can respec a bit during the game if you feel like it.
Lord Falco Apr 5, 2021 @ 3:13pm 
yeah it hough the nymph for only her last skill (immobalise) can help and ofc the other nature end skill. long way to go still) but glad to ehar i didnt skip anythign obvius
Lobo de hielo Apr 5, 2021 @ 3:22pm 
Looks okay but for me too many points in "Tranquillity of water","Briar Ward" in Epic with only 1 point will be wiped out in a second or two - wasted points. Blade Honing okay, but going mainly throw weapon or spear as it does not affect throw weapons.
Consider pointing points into "Open Wound" and/or "Lay Traps".

Plenty of good green throw weapons will drop. These below do not include any epics or good shop bought Hades Blades, Hatchets etc.( just spam shop for something good).

i.e in normal (remember these can all be socketed with extra poison or elemental damage)

Dune Raider Knives
26 ~ 29 Damage
30% Pierce Ratio
Speed: Very Fast
15 Poison Damage for 3.0 Seconds
+1 to Flurry of Knives

Jaguar Claws
18 ~ 20 Damage
15% Pierce Ratio
Speed: Fast
33.0% Chance of 20 Bleeding Damage for 3.0 Seconds
+20% Attack Speed
+1 to Open Wound

Mongol Chakrams
36 ~ 40 Damage
10% Pierce Ratio
Speed: Fast
20 Bleeding Damage for 3.0 Seconds
+1 to Calculated Strike

Skeletal Darts
17 ~ 19 Damage
50% Pierce Ratio
Speed: Very Fast
10.0% Chance of 40 % Reduction to Enemy's Health
20.0% Chance of +200% Pierce Damage

I play with throw weapons a lot. I mean a damn lot.
Lord Falco Apr 5, 2021 @ 3:37pm 
Originally posted by slayor3000:
Looks okay but for me too many points in "Tranquillity of water","Briar Ward" in Epic with only 1 point will be wiped out in a second or two - wasted points. Blade Honing okay, but going mainly throw weapon or spear as it does not affect throw weapons.
Consider pointing points into "Open Wound" and/or "Lay Traps".

Plenty of good green throw weapons will drop. These below do not include any epics or good shop bought Hades Blades, Hatchets etc.( just spam shop for something good).

i.e in normal (remember these can all be socketed with extra poison or elemental damage)

Dune Raider Knives
26 ~ 29 Damage
30% Pierce Ratio
Speed: Very Fast
15 Poison Damage for 3.0 Seconds
+1 to Flurry of Knives

Jaguar Claws
18 ~ 20 Damage
15% Pierce Ratio
Speed: Fast
33.0% Chance of 20 Bleeding Damage for 3.0 Seconds
+20% Attack Speed
+1 to Open Wound

Mongol Chakrams
36 ~ 40 Damage
10% Pierce Ratio
Speed: Fast
20 Bleeding Damage for 3.0 Seconds
+1 to Calculated Strike

Skeletal Darts
17 ~ 19 Damage
50% Pierce Ratio
Speed: Very Fast
10.0% Chance of 40 % Reduction to Enemy's Health
20.0% Chance of +200% Pierce Damage

I play with throw weapons a lot. I mean a damn lot.
i woudl thnink tranquility of water cna help alot with the high cost of poison bomb. and it hough sharpen blade worked on thrown weapons that had pierce damage. but am i wrong on that?

i dont like traps henc eno traps and sicne poison bomb will be my main i dont think open wound works on it
Lobo de hielo Apr 5, 2021 @ 4:34pm 
"Blade Honing" tooltip mentions swords and spears, not bows or thrown weapons.

You do end up with over 800 energy and I do not believe any of them skills reserve any energy. So "Tranquillity" maybe worth 1 point as you are sure to end up with +4 skills before legendary as there is a lot of Rogue gear to be had in the game.

I think you are correct over "Open Wound" and it does only improve bleed damage.
I guess if it was me (play with a mouse) I would put some into "Throwing Knife" and "Flurry" and spread the poison from "envenom" around and have it on press of my mouse wheel.
Lord Falco Apr 5, 2021 @ 4:39pm 
envenom is energy reserve, blade honing is (since my main skill is simplepoison bomb and any attakc can use calc, a sword or spear is liekly aswell) and heart of oak is reserve
heart of oak reserves 100, honing 50, envenom 50, with no -energy cost a poisonbomb is 84 energy, (not counting +skills above max which will rise it up even more) while at the same time u got 4 energy epr second cost on envenpom and heart of oak. tranquility soudns esp good for palgue and poison bomb that wya to me to be abvle to spam more.


i though blade honign did work on thrown wepaons but tooltip was otudated. guess im wrong, saves 50 energy reserve i think if i use throwing weapon.
Lobo de hielo Apr 5, 2021 @ 5:00pm 
Originally posted by Lord Falco:
envenom is energy reserve, blade honing is (since my main skill is simplepoison bomb and any attakc can use calc, a sword or spear is liekly aswell) and heart of oak is reserve
heart of oak reserves 100, honing 50, envenom 50, with no -energy cost a poisonbomb is 84 energy, (not counting +skills above max which will rise it up even more) while at the same time u got 4 energy epr second cost on envenpom and heart of oak. tranquility soudns esp good for palgue and poison bomb that wya to me to be abvle to spam more.


i though blade honign did work on thrown wepaons but tooltip was otudated. guess im wrong, saves 50 energy reserve i think if i use throwing weapon.

Sorry about that, my internet connection is slow as hell at the moment and TQ Calc was not updated all the way.
So at the top level you have 813 energy - 200 reserved, leaving 613 (without any extra from gear). I have a feeling you will end up with more than enough energy depending on "energy regen", but that is a good thing about the game is being able to respec skills as you go along if needed.

Maybe someone can confirm about the tool tip as I do not play Rogue very often.

darth.crevette Apr 5, 2021 @ 11:14pm 
For what it's worth, every source I can find mentions Blade Honing working on thrown weapons.

I don't have Ragnarok yet, but it doesn't seem like it'd be that hard to test anyway - take a Rogue character and attack training dummies with and without Blade Honing active. The more +%pierce damage you have, the easier it should be to see the difference.
Lobo de hielo Apr 5, 2021 @ 11:31pm 
I found this from a few years back, so someone tested it. They say it works.

JewelryStar [has Titan Quest Anniversary Edition] 21 Jan, 2019 @ 10:47am
Yes, it works. At Blade Honing max lvl +4, it will add 31 flat piercing dmg/projectile for Throwing knife( TK max lvl+4 have 81 Flat Piercing dmg/projectile); and this flat Piercing dmg can scale with Dexterity, +%piercing dmg like Piercing dmg from TK.

I already played Brigand Caster + Trapper character :D
You must equip Swords, spears, axes or any throwing weapon to using Blade Honing.

/txhuy88
JewelryStar Apr 5, 2021 @ 11:32pm 
/trxhuy
- The strongest point of PGB is actually its 2 synergy.
+ With first one- Shrapnel, make your PGB explode to multiple small bombs which dealing pierce dmg and bleeding dmg, Bleeding (as Poison) can't stacked from the same sources but the piercing dmg is direct dmg so they can stacked on the same target that taken multiple hits.
+ 2nd synergy - Poison Mayhem - Atlantis lvl40 tier skill, help you increase of PGb throw out per cast, which is very good combo with Shrapnel, throw it on the ground at close range will make a nuke to any enemies near by. If your character focus on Dexterity, one PGB with maximum Shrapnel and Poison Mayhem can send almost group of enemies to hell at close range.
- If you want to play relying on Poison dmg as Illusionist, you should have plan B to works well vs Undead/Ghost enemies which have great defense vs Poison/Pierce/Bleeding dmg, using pet is a good solution, you can using gears that give flat elemental dmg for them (because it's better against those enemies type than physical or vitality dmg from bonus to pet gears) to kill those mobs fast. Lay Trap can attacks multiple enemies from afar, but Wolf can provoke enemeis better, and they have boost for your physical dmg and total speed which is useful too.
- If your character don't have good throw weapon or spear/sword with high pierce ratio, don't using Blade Honing, the dmg you get more from pierce ratio of Blade Honing is not that good and you will be reserved 50 energy (not a problem at late game with Illusionist but it's can be a problem in early game), and because the only reduced resistance that Illusionist have is Plague tree (Susceptibility) that reduced Physical/Elemental and Poison dmg, not piercing dmg that you get more from Blade Honing (which reduced your weapon physical dmg).
- I almost don't put any point to Mandrake or it's just 1 point wonder becasue i can using PGB for range enemies and with close range enemies, PGB + Flash Powder is good enough, more Mandrake is not really give advantage, except when your character have problem at dealing dmg that make each fight take longer.
- Blade Barrier can works as "trap" on the ground that can procs effect from non-weapon sources like Poison dmg, slow, confusion, Fumble from Envenom Weapon skill tree, or Life Leech/ Energy leech, bonus dmg types,... from gears (ofcourse non-weapon gears). Using it to both dealing dmg and life leech is a good offense/defensive method.
- Sanctuary's dmg absorption and energy cost reduced effect work in duration and area as its listed and still works there even when Briar Ward be destroyed before Sanctuary's effectrun out of time.
- That's Sylvan Protection skill of Syvan Nymph is not that great to invest maximum while she only usilng it when she at quite close to enemies, and you can easily noticed that her A.I is quite bad, she "like" to running around than stay at place that you want. Invest to Wolves is better in my opinion.
Lord Falco Apr 5, 2021 @ 11:56pm 
Originally posted by JewelryStar:
/trxhuy
- The strongest point of PGB is actually its 2 synergy.
+ With first one- Shrapnel, make your PGB explode to multiple small bombs which dealing pierce dmg and bleeding dmg, Bleeding (as Poison) can't stacked from the same sources but the piercing dmg is direct dmg so they can stacked on the same target that taken multiple hits.
+ 2nd synergy - Poison Mayhem - Atlantis lvl40 tier skill, help you increase of PGb throw out per cast, which is very good combo with Shrapnel, throw it on the ground at close range will make a nuke to any enemies near by. If your character focus on Dexterity, one PGB with maximum Shrapnel and Poison Mayhem can send almost group of enemies to hell at close range.
- If you want to play relying on Poison dmg as Illusionist, you should have plan B to works well vs Undead/Ghost enemies which have great defense vs Poison/Pierce/Bleeding dmg, using pet is a good solution, you can using gears that give flat elemental dmg for them (because it's better against those enemies type than physical or vitality dmg from bonus to pet gears) to kill those mobs fast. Lay Trap can attacks multiple enemies from afar, but Wolf can provoke enemeis better, and they have boost for your physical dmg and total speed which is useful too.
- If your character don't have good throw weapon or spear/sword with high pierce ratio, don't using Blade Honing, the dmg you get more from pierce ratio of Blade Honing is not that good and you will be reserved 50 energy (not a problem at late game with Illusionist but it's can be a problem in early game), and because the only reduced resistance that Illusionist have is Plague tree (Susceptibility) that reduced Physical/Elemental and Poison dmg, not piercing dmg that you get more from Blade Honing (which reduced your weapon physical dmg).
- I almost don't put any point to Mandrake or it's just 1 point wonder becasue i can using PGB for range enemies and with close range enemies, PGB + Flash Powder is good enough, more Mandrake is not really give advantage, except when your character have problem at dealing dmg that make each fight take longer.
- Blade Barrier can works as "trap" on the ground that can procs effect from non-weapon sources like Poison dmg, slow, confusion, Fumble from Envenom Weapon skill tree, or Life Leech/ Energy leech, bonus dmg types,... from gears (ofcourse non-weapon gears). Using it to both dealing dmg and life leech is a good offense/defensive method.
- Sanctuary's dmg absorption and energy cost reduced effect work in duration and area as its listed and still works there even when Briar Ward be destroyed before Sanctuary's effectrun out of time.
- That's Sylvan Protection skill of Syvan Nymph is not that great to invest maximum while she only usilng it when she at quite close to enemies, and you can easily noticed that her A.I is quite bad, she "like" to running around than stay at place that you want. Invest to Wolves is better in my opinion.
looking at your advice i could mcoe stuff around indeed mandrake is maybe pointless to have sicne pgb doenst benefit from it (same for envenom i think but thats needed for 1 point)
my main plan vs ghsot udnead etc was calcualted strike and lucky hit,max lethal wepaon and 1 point in his addon for stun. sicne envenom(just 1 point) is not needed the poison damage from mrotla wound is kidna pointless.

wolves are such a big point sink i didnt have the poitns for them, so went traps (but i still am not a fna of them but guess for uindead and cosntructs etc they can help), took out the nymp, i forgot to max sanctuary in the calc so thank you for pointing that out)


the build now
https://www.tqcalc.com/TitanCalce491e491e491.html?mastery=Illusionist&master1=4&master2=6&sa=30&m1=40-0-0-12-0-0-8-1-0-8-6-0-1-0-6-0-0-8-1-8-0-12-0-0-0-0-0-0&m2=40-8-0-1-0-1-8-8-6-0-16-12-12-8-12-8-0-12-1-0-8-0-8-0-0-0-0-0

ninakoru Apr 6, 2021 @ 1:29am 
I would leave mandrake as a one-point, if you happen to finish off some enemies with your weapon, and bosses. Open wound again, very low value as is comes off a weapon, one-point. Great choice to go also with traps, but mind is either full investment or don't bother. Between traps and flash powder, if you get some casting speed from somewhere, would be great.
Lord Falco Apr 6, 2021 @ 1:55am 
i got the full traps with no poitns to the nymph and lowering envenom tiself sicne tht doenst boost pbg.
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Date Posted: Apr 5, 2021 @ 1:35pm
Posts: 15