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You could pair Rogue with nature if you want to focus on that, due to Nature Plage skill, that also decrease enemies poison res. Another great option is Hunting, because you could boost bleeding and you could use a spear for a secondary source of damage against undead and ghosts you can't skip.
Because if that's your thing, I would skip most undead I find in my journey, unnecessary hassle.
You don't need anything equip-wise. There a few legendaries that boost poison, but you could dedicate your gear effort in defenses (DA, Resists) and dexterity, and you will be fine.
https://www.tqcalc.com/TitanCalce491e491e491.html?mastery=Illusionist&master1=4&master2=6&sa=30&m1=40-0-0-12-0-0-8-1-0-8-6-0-1-1-6-0-1-8-1-1-0-12-8-0-0-0-0&m2=40-8-6-12-0-6-8-8-6-0-0-12-1-0-12-8-8-12-8-0-0-0-8-0-0-0-0
work? this way i cna spear or thrown wepaon or evne a sword (all depend sofc on what drops i guess) to boost the bombs and plaque and fight undead when needed.
Seems fine to me, you can respec a bit during the game if you feel like it.
Consider pointing points into "Open Wound" and/or "Lay Traps".
Plenty of good green throw weapons will drop. These below do not include any epics or good shop bought Hades Blades, Hatchets etc.( just spam shop for something good).
i.e in normal (remember these can all be socketed with extra poison or elemental damage)
Dune Raider Knives
26 ~ 29 Damage
30% Pierce Ratio
Speed: Very Fast
15 Poison Damage for 3.0 Seconds
+1 to Flurry of Knives
Jaguar Claws
18 ~ 20 Damage
15% Pierce Ratio
Speed: Fast
33.0% Chance of 20 Bleeding Damage for 3.0 Seconds
+20% Attack Speed
+1 to Open Wound
Mongol Chakrams
36 ~ 40 Damage
10% Pierce Ratio
Speed: Fast
20 Bleeding Damage for 3.0 Seconds
+1 to Calculated Strike
Skeletal Darts
17 ~ 19 Damage
50% Pierce Ratio
Speed: Very Fast
10.0% Chance of 40 % Reduction to Enemy's Health
20.0% Chance of +200% Pierce Damage
I play with throw weapons a lot. I mean a damn lot.
i dont like traps henc eno traps and sicne poison bomb will be my main i dont think open wound works on it
You do end up with over 800 energy and I do not believe any of them skills reserve any energy. So "Tranquillity" maybe worth 1 point as you are sure to end up with +4 skills before legendary as there is a lot of Rogue gear to be had in the game.
I think you are correct over "Open Wound" and it does only improve bleed damage.
I guess if it was me (play with a mouse) I would put some into "Throwing Knife" and "Flurry" and spread the poison from "envenom" around and have it on press of my mouse wheel.
heart of oak reserves 100, honing 50, envenom 50, with no -energy cost a poisonbomb is 84 energy, (not counting +skills above max which will rise it up even more) while at the same time u got 4 energy epr second cost on envenpom and heart of oak. tranquility soudns esp good for palgue and poison bomb that wya to me to be abvle to spam more.
i though blade honign did work on thrown wepaons but tooltip was otudated. guess im wrong, saves 50 energy reserve i think if i use throwing weapon.
Sorry about that, my internet connection is slow as hell at the moment and TQ Calc was not updated all the way.
So at the top level you have 813 energy - 200 reserved, leaving 613 (without any extra from gear). I have a feeling you will end up with more than enough energy depending on "energy regen", but that is a good thing about the game is being able to respec skills as you go along if needed.
Maybe someone can confirm about the tool tip as I do not play Rogue very often.
I don't have Ragnarok yet, but it doesn't seem like it'd be that hard to test anyway - take a Rogue character and attack training dummies with and without Blade Honing active. The more +%pierce damage you have, the easier it should be to see the difference.
JewelryStar [has Titan Quest Anniversary Edition] 21 Jan, 2019 @ 10:47am
Yes, it works. At Blade Honing max lvl +4, it will add 31 flat piercing dmg/projectile for Throwing knife( TK max lvl+4 have 81 Flat Piercing dmg/projectile); and this flat Piercing dmg can scale with Dexterity, +%piercing dmg like Piercing dmg from TK.
I already played Brigand Caster + Trapper character :D
You must equip Swords, spears, axes or any throwing weapon to using Blade Honing.
/txhuy88
- The strongest point of PGB is actually its 2 synergy.
+ With first one- Shrapnel, make your PGB explode to multiple small bombs which dealing pierce dmg and bleeding dmg, Bleeding (as Poison) can't stacked from the same sources but the piercing dmg is direct dmg so they can stacked on the same target that taken multiple hits.
+ 2nd synergy - Poison Mayhem - Atlantis lvl40 tier skill, help you increase of PGb throw out per cast, which is very good combo with Shrapnel, throw it on the ground at close range will make a nuke to any enemies near by. If your character focus on Dexterity, one PGB with maximum Shrapnel and Poison Mayhem can send almost group of enemies to hell at close range.
- If you want to play relying on Poison dmg as Illusionist, you should have plan B to works well vs Undead/Ghost enemies which have great defense vs Poison/Pierce/Bleeding dmg, using pet is a good solution, you can using gears that give flat elemental dmg for them (because it's better against those enemies type than physical or vitality dmg from bonus to pet gears) to kill those mobs fast. Lay Trap can attacks multiple enemies from afar, but Wolf can provoke enemeis better, and they have boost for your physical dmg and total speed which is useful too.
- If your character don't have good throw weapon or spear/sword with high pierce ratio, don't using Blade Honing, the dmg you get more from pierce ratio of Blade Honing is not that good and you will be reserved 50 energy (not a problem at late game with Illusionist but it's can be a problem in early game), and because the only reduced resistance that Illusionist have is Plague tree (Susceptibility) that reduced Physical/Elemental and Poison dmg, not piercing dmg that you get more from Blade Honing (which reduced your weapon physical dmg).
- I almost don't put any point to Mandrake or it's just 1 point wonder becasue i can using PGB for range enemies and with close range enemies, PGB + Flash Powder is good enough, more Mandrake is not really give advantage, except when your character have problem at dealing dmg that make each fight take longer.
- Blade Barrier can works as "trap" on the ground that can procs effect from non-weapon sources like Poison dmg, slow, confusion, Fumble from Envenom Weapon skill tree, or Life Leech/ Energy leech, bonus dmg types,... from gears (ofcourse non-weapon gears). Using it to both dealing dmg and life leech is a good offense/defensive method.
- Sanctuary's dmg absorption and energy cost reduced effect work in duration and area as its listed and still works there even when Briar Ward be destroyed before Sanctuary's effectrun out of time.
- That's Sylvan Protection skill of Syvan Nymph is not that great to invest maximum while she only usilng it when she at quite close to enemies, and you can easily noticed that her A.I is quite bad, she "like" to running around than stay at place that you want. Invest to Wolves is better in my opinion.
my main plan vs ghsot udnead etc was calcualted strike and lucky hit,max lethal wepaon and 1 point in his addon for stun. sicne envenom(just 1 point) is not needed the poison damage from mrotla wound is kidna pointless.
wolves are such a big point sink i didnt have the poitns for them, so went traps (but i still am not a fna of them but guess for uindead and cosntructs etc they can help), took out the nymp, i forgot to max sanctuary in the calc so thank you for pointing that out)
the build now
https://www.tqcalc.com/TitanCalce491e491e491.html?mastery=Illusionist&master1=4&master2=6&sa=30&m1=40-0-0-12-0-0-8-1-0-8-6-0-1-0-6-0-0-8-1-8-0-12-0-0-0-0-0-0&m2=40-8-0-1-0-1-8-8-6-0-16-12-12-8-12-8-0-12-1-0-8-0-8-0-0-0-0-0