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Some extra:
Don't worry about resistances until Act 2, there mostly Fire & Poison, Act 3 is Cold at the beginning, later Fire. Add Lightning + Vitality for Typhon. Act 4 is Cold, Vitality, Pierce.
Physical resistance is incredibly useful but rare. Even a 6% physical resist makes a difference.
If you have a hard time at any point 90% is low resistances. In normal you don't need to cap them but is really helpful to prevent high damage.
Always spend some points in dexterity from time to time no matter your build. Getting crit is the fastest way to be dead. Non-melee should look for some Defensive Ability in items past Act 2. Melee should invest more in dexterity.
Your main scaler for a dude swinging a weapon is attack speed, for casters is +Skills, later Int + recharge. +Skills is quite useful for everyone though.
Always check out for weapons with higher base damage as you progress, is more important than you could think, due to monsters' armor. Also, the values on armor, especially the chest. Is important to keep values more or less up to date.