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Damn Right Bro. The Conqueror's Bracers are possibly the most OP item in the whole game. I use them on every DPS character occasionally.
I'm not a magic guy myself. I haven't figured out the right spell combos yet, but still mainly use chain lightning + lightning bolt and lifesteal/life conversion attack. I have on my magic characters hundreds of deaths. Might between 0-20.
Will experiment with magic more in the future.
1. Frejya's Panoply: Overall a ridicoulus set for any mage, only item I'd replace is the helm and thats simply because of how nuts Crest of Hypnos is. Recharge, elemental damage, DA, resistances +3 to all skills, anything a non-pet mage wants is here. This is by far the most useful set in the game. It's also the most problematic set from a design perspective because its simply the best option for quite a lot of characters.
2. Alexander' s Panoply: Most iteams here are decent even though there are almost always better options. The cuirass is very good though.
3. Tracker's armor: The Hood is amazing, gloves and armor are at least usable, leg guards are trash.
Design-wise Guise of the Horned God and Raiments of Wodan are extremly cool sets, because they function well for very specific characters but only for them. Therefore enabling niche playstyles, which should be the purpose of most sets. Sadly this is somewhat rare in TQ.
Many of the newer sets Ragnarok sets are much better and have appropriate resistances from what I've seen. Atlantis sets seem pretty well optimized from what I've seen online but I don't have many of its sets as I don't run Atlantis much and drop rates seem kind of low.
Basically, what you need for an item is:
- They offer great utility (-recharge in archmage gloves or tracker's hood are staples in many many builds)
- Enough Defensive + Offensive value to earn the spot.
Most of the sets fail miserably in this regard, the ones that really buffs your character in a meaningful way don't cover enough value as a set, so usually, people end up using a single piece or two from the set most of the time. The high demands of higher difficulty and the inflexibility of the sets are usually the reason.
A clear example is Assassin's Cover:
- Great percent bleed and poison, some solid evasion, health, DA, decent attack and movement speed.
- BUT: Barely 200% resistance in 4 pieces for a legendary set. Actually 48% resist per piece.
You need about 120%+ resist per piece to get solid resistances in legendary, so the set as much appealing as may seem is near garbage under legendary settings. You can make it work somehow with OP Ragnarok items to counter the huge weaknesses left on the set, or be prepared to be one-shotted or swapping rings constantly to stay alive.
Or you can just abuse the legendary craftmanship quest save-stating to "fix" these sets a bit.
On the other side, you have Blue Sets and Uniques that drop in normal Ragnarok with 100+ resistances already, and crazy offensive/utility value with high speed, high percent dex/str, total damage, recharge, etc.
Most uniques from the base game are garbage, excluding few select pieces and endgame pieces, IT has better items, still more than half of them are usually a skip. They even buffed some items with AE changes and a few patches later but is not near enough to make these sets a strong option.
At the end we have 80% of the non-DLC uniques and nearly all sets as easily missable, and many goodies from Ragnarok so OP that there's no contest or choice once you get your hands on them, unless you want to make the game hard on purpose.
Atlantis items are wacky and I'm not very familiar with them, at first glance seems they are OP but with weird itemization some of them end up being gartbage.
I think the item imbalance is something desired by developers as to force players to be more diverse and seek better builds, also not giving "the best choice" just like that when it comes to some set or build. They made some OP items, they made some trash items (a lot of them). Most sets lack in elem res, vitality res, defensive ability but I think those gaps are expected by the player to be filled. Hitting that Legendary Crafter for elem res, hp and defensive ability over and over again.
There are some old items with weird properties like this one:
https://tq-db.net/en/equipment/banded-plate-of-verei-te
20.0% Chance of 100% Elemental Resistance. I don't get it why not make permanent 20% elemental resistance. There's a lot of bogus affixes, like "stalwart" which only adds armor, or the slow resistance which only uses up proper property space.
Some of the new sets are left with incomplete pieces or supplementary pieces. The Allfather doesn't have a helm or the Philip set is just too much items.
The Philip set is the only set I've seen with pierce ratio increase, But hunting+defense? Not exactly a winning mix. One uses maces and shields, the other spears and bows. They don't really go along too well. If it were hunting+warfare or defense+warfare it would have been a better match. But there is already Conqueror's Panoply and then again I don't know if I would trade this set for the Tracker's.
The Aquanaut is a cool set but I don't have a character for it now. It could only be a Paladin (Defense+Storm). That total -80% to recharge gives you the ability for endless spam of chainlightning/lightning dash.
The Agenor set is cool, very wholesome Runesmith set.
The Shade set is...whatever.
The Donar Set is cool but too short.
What I haven't seen yet is a full pet set. There is the Nemean Lion with bracers with a chunky dmg, the Black Pearl Set and Sucellus set. But they seem kinda lacking.
The core issue with many sets is that they block slots where better gear would help more, without offering adequate compensation. Especially obvious with Stonebinders' and Hallowed greens... Most sets IMHO also suffer from having too low set boni - with a few notable exceptions, that offer some meaningful set buffs or/and perform well in their level range:
- Oracle Set: +6 EnergyRegen with two pieces in the single digit levels, real boost for early casters
- Necromancer's: The robe for its +1 SpiritSkills, the staff for doing Vitality damage. Looks, set boni, and the other items are pretty unimpressive, though.
- Lazarus' Arnor: Absolutely the best lightshow in the game, Lvl 21 until Typhon or Hades. Defense, best on a Thane.
- Jade Emperor (partial or dual ring): Poison galore + EleRes, for Rogue-INT-builds, two rings plus amulet
- Jade Palace (I'd go partial) - Good bow, decent chest and OK boots and boni, for Brigand
- Santa's Garb: The cane has an oooomph base damage for a Lvl 35 item... ...and the boots are nice, both only require Lvl35, no stats. The shield and chest are OK, and the three- / four-piece bonus might make it worthwhile.. Similarly, the Baker Street set.
- Shadow Guard: Nice three-piece with chest, shield, weapon. bunch of Resists, +3SpiritSkills, and VitDmg buff. Spirit + Melee late Normal to mid Epic.
- Memnon's: Good choice for dual wielders from N-Typhon to E-Typhon. Dual-dual is the way to go, 2x sing, 2x sword. +40% AttackSpeed, 300-ish OA makes you crit a lot, and 20%AttackDmg2Health keeps your blood tank well topped. Chest and helmet aren't that bad, but dual-dualling is better...,
- Abyssal: meaningfull boni, acceptable items, enough resist til mid-Epic, for melee types
- Battlemage (mostly partial) - all that DA makes it a real problem solver for INT chars throughout. IMHO chest plus boots are best worn with Hallowed helm and Stonebinders'.
- Thoth's: 2x Ring for +40% INT & Energy, +50 resist vs. Ele, Vit, Bleed. Nice twink to the Lvl 34 caster. The Armor is +2RogueSkills and well worthwhile, but Lvl 46. Though a skill-centered Rogue might like the +Energy, and the set resist buff.
- Hadropelagic: Dream-Nature staffmancer geared, +3 skills in each, +PsiBeam, The staff is weird, being fire based, but the set boni rock: up to +60% PierceRes, +50% AttackSpeed, 10% RedEnemy Health. Lvl 45, so the Epic-magnitude resistances are OK. (can best be farmed from the gambler in Corinth (Normal IIRC, might've been Epic), but bring half a billion or more...)
- Bandit King: +1RogueSkill plus 12% Dodge and Evade chance on _each_ piece, decent Epic-range resists. also DEX armor. Also good as three-piece if you want to wear Stonebinders or another amulet. Atlantis loot, though. Had some drops from gamble bubbles...
- Sun & Moon: only meaningful when used with 2x the same chakram. Why? Dream-Earth doesn't have dual-throw... ...but as usual, you get the set buff that way, too. And the weapons are pretty good, +4Skills in either Dream or Earth is OK, too.
Late / Endgame sets that do / seem to work:
- Poseidon: Good full set boni, no gloves. and the spear does decent enough damage and good debuffs, for spear hunter.
- Donar's (Mjölnir) - the bonus is meh, but the base gear is quite OK, the Wisp a nice aggro distraction, and when you use Dual Mjolnir instead of the wrist, you get the full boost. Just finished Legendary Surtr with my Thunderer and zero deaths while using it.
- Fiery Legion: Good-ish resists, good weapon and shield, nice twinkies for Conqueror from Lvl 51 (i.e. early Epic) until you get into better stuff. Six-piece, though, you'll need +3AllSkills from jewelry and Artifact, but it's got the epic resistances covered.
- Assassin: Nice when you first can wear it, early Epic, best when worn 3-piece partial, because the damage buff is nice. The dodges added with the fourth piece aren't worth the +AllSkills you lose by stripping your Stonebinders'...
- Scylla + Charybdis: If you're dual-wielding Warfare-Dream or -Spirit and need a bit more defense, those are sweet due to their CC effects.
- Brennus: Nice due to the individual items' conferred skills, having more than one gives a meaningful buff as add-on. OK resists for Epic, Lvl 34 gear.
- Cretaceous: Good resists on chest and boots and a +10 HealthRegen two-piece buff make this a nice partial for reflect- or regen-tanking.
- Tartarus: OK resists for the first half of Epic with melee builds, partial buffs are nice enough, too.
- Hephaistos: Offensive three-piece: weapon, shield, ring. Great +Fire/BurnDmg makes it the to-go stuff for the Lvl-50-ish Earth-Melee char. Gear has early Legendary base stats. OK set boni considering the slots: +1Defense, +2Earth skills, tons of hot damage, +20%ShieldBlock with the three piece boost, plus 5% on the 53% shield. And dual-ring capable.
- Freya's: Brings the resistances to Legendary plus at least, +3 AllSkills with both ring and weapon slots open. Should work well enough for INT builds, though I haven't tried it yet. +%XP set bonus makes it tempting, +AttackSpeed, too, so base attackers (Ternion, PsiBeam) should like it. Decent -Recharge on all the individual pieces should delight skill builds. Also 400-ish DA.
- Horned God: Nice enough 4-piece for the Nature petmancer, much more so when Rune is the second Mastery. +5 Rune and +6 Nature skills, OK resistances for the slots it uses. Leave hands and feet slots open, so stacking up the Skills and / or resistas can be easily done, you can even wear pet buff rings with it. Combines nicely with Discs of Mani, too.
- Wodan's (Allfather): Top-notch INT gear, especially if you're Rune-something - +3 AllSkills plus extra +4Rune, No Headpiece, and dual-ring can free e.g. the arm or weapon slot while keeping the bonus up. And, even though +200INT and Armor sounds underwhelming, keep in mind that that affects each armor piece. quite OK for a cloth-build, isn't it? Also good resistances, some DA. And a parrot on your shoulder*, er, raven.
Some sets listed above where I disagree with them being good:
- Alexander: Some useful items esp. the Alexander chest, BUT... ...lacking in all fields: only +2AllSkills, Epic-grade resists, and pretty underwhelming set boni. Also, six-piece with glove and helmet, so you're tied to a +2AllSkill necklace and resistance rings. Patchwork BIS gear is far, far better... ...looks really cool, though.
- Conqueror: Roughly the same reasoning... ...not on par with what could be slotted in those slots.
Atlantis sets that seem to be great, but are a real PITA to complete until there's Atlantis boss-loot...:
- Aquanaut
- Philipp's
- Baal's (though I got some at the gambling vendor)
* Special mention: Bucaneer's for having the coolest parrot on your shoulder. :D
A very in depth analysis. Interesting though that you choose to leave out the Conqueror's even though it deals more physical dmg than the Fiery Legion set. The Alxander's is cool but overhyped due to the +2 to all skills chest piece, otherwise the items are mediocre.
Didn't give too much attention to normal, epic builds. Why? Because I see them as passing stages towards late Epic/Legendary where I fix my permanent build. I put in some hale+everything to boost up strength and try to use legendary items asap. From lvl 31 onwards, Armor of the Tireless Soldier, Horns of Vorenus, Gauntlets of Implacable Will and Dionekes Iron Boots. The bonuses of these items are somewhat similar, and the design also. They could have been a set. At 35 The Warriors Panoply or parts of it. The Turdulic set has some nice dmg bonus. Athena's Battle Graves at lvl 40. And then all the legendary sets.