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For Slayer I would use a throw weapon in my offhand.
What I actually came back to say was, why bow and not throw weapon?
Throw weapons can use Onslaught, they are faster than bows, you can get pure physical throw weapons or ones with some great pierce damage. Once into Ragnarok or start of Epic a lot of the Epic and Legendaries that drop carry some really nice affixes including 15% CDR.
As example:
6*4>3*2+3*2 even 6*3>3*2+3*2
I don't see warfare as dw throwing mastery at all. Throw + shield looks much better here.
Secondly a Slayer with a Bow would never get close to the speed a thrown weapon can do even though it is capped.
Thirdly: https://gameplay.tips/guides/9698-titan-quest-anniversary-edition.html
https://steamcommunity.com/sharedfiles/filedetails/?id=148217054
The second one is older but does have a nice touch to it which is "Actually, there is a point, at which one point of str gives more pierce damage than one point of dex.".
I don't understand your Firstly and Thirdly.
Actauly ther is a point, at that moment when dex is 1600 more than strength. Good luck collecting these numbers.
I love that the game has so many options that you can theory craft to this level with builds, and I havn't even GOTTEN to optimizing gear which seems to be where people really go nuts with fun build ideas.
Those are game mechanics showing calculations etc for str/ dex etc.
Optimising gear depends on which build you choose.I would say for something like slayer you need to aim at 600+ in strength for legendary, throw the rest towards dex and hold on to some att points. If starting to be critted too often then more dex is needed.
The only decent build to Dual Wield throw weapons is Rune and them builds are great fun.
Yeah, in fact is the common way to go with spears.
The thing is that spears have a big physical damage (as slow weapon have a big weapon base damage) component, and a big pierce damage (25% base).
You want to rise both, phys wants nice scaling because of armor, all damage that goes past enemy armor, and very lightly mitigated due to rare phys resistances, you want pierce scaling because as how pierce ratio works, phys damage is calculated first then goes all the pierce damage scaling.
Raising both will still rise the pierce ratio formula of dex/str (at a lower rate compared to dex focus, but still...).
I'm pretty sure that an axe/mace is better for Conqueror than a sword.
Is it? I read that the stun factor is a pretty small % is less useful than faster weapon speed.
But I am sure axes and maces are still better than spears for Conq :p
I would say for normal a fast sword for Conqueror (not my type of build, but...), when you get into Epic/ Legendary you would look for Green Mi's (Greens can be shop bought) that have Veterans and Reckless power affixes, that actually gives an extra 22% speed and there is a relic that can come with an affix of 35% attack speed.
With a little extra work/ luck you can get close to capping the speed on axes/ maces/ spears and with the amount of base physical damage these weapons do they beat swords for damage output for a strength build.
Point for Warfare (Onslaught...), Dream (Premonition) and - not yet mentioned - Earth (Flame surge halves enemy DA, which does the trick nicely, too).
You can get quite some OA from gear, ofc, and there are several spears with +OA. But relying on that while keeping your resistances in the green etc. can become somewhat tricky...