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Thing is Hunting is the only mastery which gives you any skills specifically designed for spear users with Take Down and Spear Dance.
There's certainly nothing to stop you making a spear using Templar.
Volley 16% 3x attack (pretty sexy)
Woodlore 222 DA (good in normal I guess?)
24% attack speed (offsets slow spears)
Art of Hunt 75% pierce (very nice)
48% bleed (meh)
30 damage to beastmen/animals (big meh)
25% avoid projectiles (very nice)
18 movement speed (kinda nice)
100% trap reduction (also nice)
and Dream for comparison:
Lucid Dream 28% phys damage
45% vit
45% elec burn
111 DA
111 OA
12% total speed
15% avoid projectiles
28% slow resist
Trance of Conv
15% damage absorb
12 health regen
3 energy regen
Psion Touch
96% total damage
87 vitality damage
150 elec burn damage
30% slow
35% damage to demon
and Rogue:
Blade Honing 56% pierce
15 Pierce Dmg
Calculated Stri
156% damage
103 pierce damage
33% chance 95% pierce
Envenom 393 Poison Damage over 3 seconds
70% Poison Damage
50% Slowed for 5 seconds
+100% Poison Damage with +200% Improved Duration
70% Chance to Fumble Attacks for 3 seconds
28% Chance of 1.8 - 6.5 seconds of Confusion
Looking at it like this: stacking the pierce% with Brigand is pretty insane. I watched Clex's analysis of bow brigand and it really looks fragile, so I imagine the spear brigand is doubly so. But holy crap, that spear damage must be insane. No aoe....
Hunting also has Herbal Remedy for more health regen and poison resistance. You have to recast it periodically, but when maxed it lasts a fair time before you need to.
It gets -nearly- as much pierce% and it has a LMB which offers a hell of a lot more every few hits.
So it has all the nice lazy passive benefits of poisons and shield procs, and batter/shield charge.
So I think a corsair won't be stabbing as rapidly as a warden, but it will occasionally be hitting much harder.
Dream is sorta all over the place with the electrical burn and vit damage. It seems like you can't really commit 100% to making a build around either so they don't synergize super well with any sort of melee. Like if I was making an elec burn melee I would be using rune mastery.
Hunting generally gives too much for a spear, even without study prey.
So you can make haruspex and use ToW instead of SP.
If you want ideal spear build you will need Warden with SP, CotH, Rally and Quick Recovery pressing.
Going on a spear focus without hunting is such a miss I wouldn't event consider discarding it.
My top pick would be Hunting/Dream with Hunting/Defense as a close second. Dream may have a bit of everything, three damage types to work with and all that, but still can provide an attack replacer, solid defenses, stats, damage absorption... you can still focus on phys. + pierce and go big damage with spear.
As with using Defence perfect synergy of attribute points so more dex/ da.
Undead are a real pain, you definitely need to supplement with elemental damage somehow.
Dream has ToW a great debuff and it is up constantly, it affects all resistances.
Lucid Dream and synegies have to take and even the extra movement from Temporal Flux and Trail Blazing can keep you out of harms way quickly.
Distort Reality for mob control.
Defence, well just to many skills between the 2 for making a perfect Spear build.
Write up on this build would be just to long.
Just also remember with Take Down and Shield Charge you have 2 great skills to take care of creatures like annoying Machae Grand Master Archers and Dactyls.
If you want to use Study Prey differently than others may do, then do what I do and gather up a crowd and lay it at my feet. You should have debuffed the whole mob and it does last long enough that way.
My choice would be Warden, but if you do not enjoy having so many active skills to use and it can get a bit button crazy at later levels.
If you are not going to be bothered with bow or throw weapons then you should also consider Warfare/ Slayer.
Remember spears are very slow weapons you really have to use Hunt to make them "worthwhile", you add Warfare they get even faster plus you have Onslaught.
Warden is probably the strongest class on Legendary difficulty, but its imo a bit boring to play until later and takes some time to come into their own.
Haruspex is honestly the most beginner-friendly option. It starts off very strong and stays strong. On Normal, Trance of Wrath basically wins fights for you and afterwards, you can switch to Trance of Convalesce for survivability if you need to. Also with Haruspex you can easily respec to a ranged build if you want. Also, if you don't like Study Prey and Call of the Hunt, Dream will provide active abilities that might be more suitable for you. Honestly, Hunting and Dream synergize extremely well and this combination is IMO the most fun to play.
As for Brigand... well, yeah, they have great DPS. However, they die very quickly and you're gonna hate facing off against undead.
Now slayer is an option I didn't even consider. I guess I wrote warfare off as "the sword support" but as you said onslaught DOES work with a spear and its a hell of a lot better than psionic/calculated.
I know this is exactly what I was trying to avoid (because I like passives) but... I imagine stacking battle standard with study prey and call of the hunt... well that just sounds obscene against a boss. I understand why they call it "slayer" Zero aoe, just single-target pierce murder.
With battle rage/crushing blow + ardor stacking with volley and wood lore, I imagine Slayer is the fastest option for number of spear strikes per second as well as running speed.
I never hear anyone sing the praises of War Wind... is that because of the mana cost?
Ok so let me see if I can sum these up succinctly:
Warden: Tanky late-bloomer with really nice passives
Brigand: Single target pierce/poison specialist with some utility
Slayer: Single target physical speed striker and boss destroyer
Haruspex : All around utility and quality of life. Best AOE potential for spear.
(Note on Dream: I am a little unclear on how "total damage" functions. If this means what I think it does: it takes your pierce damage and multiplies that. If that is the case then Psionic Touch is stronger than I thought.
I suppose all spears DO have that physical component so warfare buffs the hell out of something every weapon is gonna have (unlike say poison which is not a damage type you really want to build an entire class around)
So slayer (the way I am envisioning it) is almost the opposite of warden. Instead of closing the distance fast and battering groups of mobs, you are drawing them to -you- chunking down their health with arrows, then jabbing them to finish them off when they get into your melee.
Ofc you can make bow slayer(onslaught+marksmanship work amazing) and use spear only for bosses, but it seems like you wanted spear build.
Best aoe spear class is warden, batter, shield charge and spear dance with some recharge.
Slayer with warwind and speardance is a little worse.
Haruspex, is not my aoe choise.
If you want something extraordinary, you can consider the option of elemental damage dragon hunter, but again, a bow is much better here.
Ok I think I understand what you mean.
Has anyone tried a 1:1 ratio of evenly raising STR/DEX so you get the benefits of everything slayer has to offer?
I am just thinking since both bow and spear damage is calculated by two stats, then raising both stats makes the weapon better all around. Plus the extra dex means you theoretically more evasive, right?
The alternative to this is just making a pure STR based conqueror who uses a spear and forgetting about the pierce component entirely if it's actually a negligible % of the overall damage you are dealing.
I mean I know that IDEALLY you are just supposed to be using a fast sword with conqueror, but it seems like the pros of warfare tree are still valid for any melee even if you aren't using the optimal weapon.