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edit: and if you havent seen chars that can do comparable dps and have pets which you can boost via bonus to pets while maintaining decent survivability, ya conquerer is easy to build which is why i see it recondmended but other chars have higher potential...
There's also spirit ward in case of fighting undead which makes you extra durable against them while also killing them faster.
Threw Spirit and Defense together one time and it was extremely tanky, put Spirit and Warfare together and it put out pretty high damage, put Rune and Spirit together and its extremely tanky and puts out huge damage.
Basically DeathChill is a gamechanger, you just take in so much less damage and put out so much more due to weaker armor and resists that it doesn't need to have as high DPS or durability numbers to be better though also doesn't have any problem having DPS or durability as high.
nature though plague gives very sim to deathchill reduction in damage and slows them at long range and it spreads...heart of the oak is +90% max hp making any char tankier, and you can throw out brair ward for santuary for damage absorb...then theres regrowth which heals about 3000 hp and can reach .6 sec cooldown with 80% cooldown reduction which isnt even hard to reach with minimal coolodwn and the addon to regrowth...and it gives plenty dps and wolves do pretty solid damage if you do bonus to pets...though it doesnt give as much dps as warfare or hunting so its def there for survivability and petmaster builds...
guardian, soothsayer, ritialist, and champion are among the tankiest things you can see in the game even if you dont go petmaster but as a petmaster with the other class backing it up it can compare to some of the mid-higher tier dps classes in the game prob not as high as dex based builds though...though spirit is the best undead slayer in the game and liche is amazing...