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Now I do not really or like pets, but you will find pets strong and useful Acts 1 and 2 then they start having a little trouble and only really become strong again in the last act and into Epic.
All pets depend on you using slots to boost there damage, wolves are strength and liche is intelligence.
Your pet synergies are whats going to make your pets strong as well, so if you are in normal dumping 16 points straight into the Liche is something I would not advise, but go up the masteries and get yourself some extra health/ energy/ intelligence and start opening up the synergies.
There are good rings/ amulets/ staffs and other equipment which will boost your pets damage/ survivability. Someone will definitely come along and give a much better description and help. A lot of pet lovers here.
So intelligence buff the liche damage?i read the contrary but maybe it was on an old version of the game ^^
I have few masteries for my liche yeah, as this is my first char ever I guess i made some mistake but im having fun :)
I will keep going and see what happend (as you said last act and in Epic should be a renewal :P)
ah ah yeah no prob, thx for your help anyway ! see ya
I didn't abuse pets much but the endgame involves lots of those affixes, allfather's/warlord rings... Anything you can get while getting enough survivability. Pet masters are quite skill hungry, +4 or more +skills is really useful. They scale pretty well as they get buffs in higher difficulties, also you get +100% health in the yeti quest at act 3, until then they're usually quite squishy.
Those can be found in the merchants' shops in the cities, you have to look at the mage vendor. He has a jewelry tab, and the pet-buff-stuff is mixed in between, look out for the "Bonus to all pets" attributes. Finding good ones might take a while, but they're really cheap...
There's several grades or levels for these buffs: Beastcaller's, Spiritcaller's, Summoner's, Invoker's, Ritualist's, Wraithlord's, and Allfather's (weakest to strongest) are the damage-buffing prefixes. The survivability-boosting suffixes are of Servitude, Subfugation, and Enslavement. And then there's Puppetmaster's Amulets (and Staves) that give 200HP & 10% Speed to pets, and Amulets of Convocation, giving 20% AttDmg2Health and 20% total damage to your pets.
Also, they come in three "flavors": Physical, Elemental, and Vitaliy. As you are playing Spirit, I'd recommend going for +Vit preferentially, as the damage then will be increased when the attack target is within your Deathchill Aura, which lowers Vitality resistance.
If and when you rely on your pets as DPS-source, you should wear at least two of those buff things, better more as long as you don't lose out on your defense stats etc.
For your build you want physical pet boosts as these will greatly improve your wolves. You'll end up with 3 and the gear will synergise with their Survival Instinct and Strength of the Pack.
To help your pets out you have several other skills:
- Heart of the Oak - 1 point for 10% speed boost the health doesn't help your pets that much its for you.
- Susceptibility - Max to reduce enemy physical / elemental resistance and thus wolves / (some of) Lich damage.
- Dark Covenant / Unearthly Power - Attack speed and damage for wolves / Lich / Outsider.
- Spirit Ward / Bane - More damage to Undead for wolves / Lich / Outsider.
- Circle of Power - More damage for Lich / Outsider.
When I played Soothsayer I found investing in skills was superior to mastery (usually its the other way around).
1 point Heart of the Oak then max Call of the Wild. 1 point Lich and then max Strength of the Pack (consider 1 pointing Nymph if you intend to use it). Max Lich and now you have a lot of choices. Survival Instinct for more wolf damage or 1 pointing Wraith Shell / Dark Covenent / Unearthly Power as stepping stones to 1 pointing the Outsider aka the boss killer.
Your ultimate aim is to stack enough recharge gear that along with Refresh you can have Dark Covenent and the Outsider up permanently.
Other boost come from playing the game. There is a quest that increases pet health once per difficulty and each difficulty change makes pets stronger.
Two Black Pearl Rings and one Black Pearl Pendant will make your wolves unstoppable. You get the full 3 set bonus by using 2 rings instead of the bracers, and you really want the pendant in particular, but I think they only drop in Legendary, so it'll be a while!
Pets level up when you enter a new difficulty, and they also get more mana. Pets do not go out of mana nearly as often on Epic and Legendary difficulty, they generally get a lot better.
Edit: By the way, once you get items that increase the level of your Nature skills, you get a third wolf! I think it's skill level 17 or 18.
Well, @Nappa talked about very nice ring/amu but yeah need lvl 40+ .... and the items ^^
But wolf/liche build would be so OP with them i guess oh yeahhhh
I may test as @Necanthrope and others of you spoke about: the Dark Covenent :)
but I have not enaugh point to test all of yours tips ofc (I guess everyone is looking for more point every day LOL) and can't make up my mind :D
Currently I have just done Typhon (succeed on first try, just took me like 2-3 min of running in circle and spamming pets hehe :P)
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Then some new questions if some of you skill have time:
How you do guys farm stuff in TQ? The black pearl ring according to TQdatabase is like 0.9% at max loot chance :(
Do you farm boss in loop? hunt for elite ? or just crush thousand of trash for mass random loot? some place are better than others?
I heard about a nice item like Archmage's Clasp (-40% recharge to have for example full heal spell), does it still exist on anniversary version? or there is a hard cap for recharge (e.g 100% not possible)?
I read some guide and +skills seems nice to reach 3 wolf, are these items best to focus on pet master with most of dps from them? the max is the best or only reach 3 wolf is enaugh?
What about Relic and artifact for a pet master? any idea or tips ^^?
Int for relic and +skills nature for artifact for example?
Seem long to gather some relics zzZzz
How is the trad on TQ server? should I farm during 3 life and make 3 pacts with devil to gear one character or not? :P
Thanks in advance for your time and your answers (and sorry for newbie question :P)
Focusing on just the pets without that active gameplay loop, it looks something like this:
https://www.tqcalc.com/TitanCalc6eb86eb86eb8.html?mastery=Soothsayer&master1=2&master2=4&sa=30&m1=40-6-0-0-8-0-1-0-0-16-1-0-8-0-12-0-1-1-1-16-0-0-1-0-0&m2=40-0-16-12-0-12-0-0-1-0-1-0-0-16-1-1-1-0-1-0-12-12-8-0-0
Notice all the skills with 1 point in them, it's so that you get the baseline ability buffed by any items that increase your skills. With +4 to all skills, you can grab an ability at level 5 for only 1 point.
You want all your pets at the highest level, your wolves should get to 20/16 even though you get your third wolf at 18/16.
If your Lich starts dying at some point, you can put more points into his Wraith Shell, but usually 1 point will be enough through most of the game.
If you end up with more points than this, I would recommend putting them into Strength of the Pack to buff your wolves.
You can put points into the healing ability Regrowth if you need it, but once you get a necklace like Black Pearl Pendant or one of the green necklaces with the same 20% damage and 20% lifesteal called "of Convocation", then that lifesteal will usually be enough to keep them alive so you don't need Regrowth.
Earthbind is really strong, it works on bosses, your pets shred anything affected by it and it roots them so you can get away. It's a massive nova AoE, you just click it and you're good.
You can use Soul Vortex to benefit from its 100% leech resistance while fighting Typhon to make him considerably easier. It's also a strong ability if you level it fully, if you end up with points to spare.
Depends on what you're trying to farm. For Legendaries in general, I'd suggest farming the 'Big' bosses. End act bosses, bosses that only spawn on higher difficulties, etc. So Telkines, Hydra, Manticore, Dragon Liche, Tpyhon, Hades, and so forth.
I think best bet for Black Pearl Ring is Hydra. Hydra only spawns in Act 1 Legendary, Athenian swamp. Has one of the best drop rates in the game I believe.
For Monster Infrequents, figure on where the mobs that drop the MIs spawn most, then save at a rebirth fountain and farm until you find what you need. Quest / Boss mobs have a higher chance to drop MIs and greens than normal mobs. Same advice applies for charms/relics.
You can also vendor farm if you have the gold for good greens (I find this boring af through) or if you have Atlantis use gold at the gambler (drops loot from Act 1 - 3 I think)
Archmage Claps is a great caster gloves. Tons of CDR and casting speed. No resistances through so you'll need to make up for it else in Legendary. I use it quite often on mage chars in AE.
FYI, cooldown reduction is capped at 80% in AE.
+4 skill over skill cap is max. You definetely want +2 Nature for the extra wolf. It's another body and more DPS. Get +4 to get max stats for your pets. Otherwise, pet damage is boosted primarily by gear that boosts pet damage (2x pet buffing rings is enough DPS to clear Legendary)
Int is used for elemental / vitality damage and equiping caster gear. Not needed for summons otherwise. Might want to use relics/charms to cover resistance holes, Demon's Blood on rings for vitality resistance is a great option. My recommedation for Artifact is Talisman of the Jade Emperor because it's amazing in general with great CDR and elemental resistances. Otherwise there's a few artifacts that give +1 nature I think that can be useful.
The best artifact for you is definitely Apples of Idun (or Talisman of the Jade Emperor for the active playstyle), but you can't get it until Legendary difficulty. Until then, you should just use any artifact you find which has bonuses to skills in Nature or Spirit, or which gives pet bonuses.
Thanks all for your comments, it help me a lot !
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@Nappa, thanks for the link, I will keep it in mind :)
I see you yook the nymph, is she really good? i heard she has low dps compare to wolf/life and don't really worh it hmmm
Why not permanence of Stone lvl max? dont worth to spend point to have max resistance ? stuff is way enaugh to max them all maybe?
outsider have long reload and short duration, it worth with a lot of recharge and Refresh right? I guess I must wait to have a lot of recharge % or it doesnt worth 16 points, maybe 1 with +skills for boss fight or I am totally wrong somewhere? ^^
Good to know that Earthbind works on boss!!!
Ah ah yeah I saw Typhon leeched a lot, nice tips for the resistance to farm him :D
Allright +4skills worth it :)
Apples of Idun seems nice but I don't have Ragnarok currently :)
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@Chris, got it, Hydra A1 in legendary... lets wait 20h of playtime and to be lvl 50 I guess to start looting very nice items :(
Got it, 80% cap recharge! with the gloves seems easy to reach :)
Even if stuff give +6 all skills the max is +4 ? good to know
allright for Demon's Blood vit/res, I need to max my res or I will be crush easily in next difficulty ^^ I am close to +0 all from stuff currently LOL ^^
I could craft a +1 nature artifact yes (found the "scroll recipe"), would be could for starting but need other artifact in the recipe on something hard to find I guess, will takes time to have it :)
hmm you said "Int is used for elemental / vitality damage and equiping caster gear. Not needed for summons otherwise"
@Slayor above said "All pets depend on you using slots to boost there damage, wolves are strength and liche is intelligence."
And I read that summon are not affected by stats so I guess you are right, could you confirm it again?
=> Boosting stats (dext/str/int) don't boost the pets damage at all?
Thanks again everyone :)
Best place for Vitality resistance is a Hallowed Helm, I always shop for one just before taking on Typhon, the +1 skills it also gives is just a nice boost.
Crystal of Erebus can also come with +1 skills and is for head only, so you could socket a Hallowed Helm in Epic or just before.
As I said I am not a pet player but hope you have great fun.
Personally I'm not a huge fan of nymph but she has her uses. I'd drop a point into her and use a bunch of +skill to bulk her up and use points elsewhere. Strength of the Pack is pretty good for wolves, I'd probably want to max that out. Plague has some great synergy skills, you only need one point in the base skill as you're really only using it for the debuffs the synergy add. Dark Convenant can provide a nice buff. Briar Ward can provide extra survivability (Earthbind is great and much shorter cooldown but only provides immobilization and Ward can protect you but does need some investement). If you want to use a stave you can pick up Ternion for an attack.
+4 over regular max is the cap for a skill. Just to clarify, this does NOT mean that more than +4 is a waste. In fact, depending on the build it can be quite a benefit. Take +5 skill, this means you can reach max (+4 over regular max) without needing to max the skill. Ie: if skill regular cap is 12/12, with +5 skill you'd only need 11/12 skill to get cap 16/12. This basically 'frees up' a point. Because you need one fewer point to cap the skill you now have a point to spend somewhere else. And a point spent in an unlearned skill = 1 + 5 = 6 points giving you great return on investment.
Another excellent (probably superior for the build) glove alternative is Stonebinder's Cuffs. It's Dex based Monster Infrequent, can be farmed from Gorgon Queens bosses or the elite Gorgon Profaners / Defilers in the cave or Minoan Labyrith. I gives +1 / + 2 / + 3 to skill (depending on difficulty). The +3 skill from the legendary version frees you up from needing it on other slots and +skill should be great for the build.
You're going to need to get some resist pronto for newer difficulty. Epic will give you a -40 penalty, legendary will give a further -60 for total -100 penalty. Low resistances hurts a lot in higher difficulties as well, you will really need to shooting for 40-50% in general at least in most stats (bleeding is pretty niche through and you can get past the bulk of content without it). However, as a summoner you should able to get away with terrible resists better than other builds assuming you can avoid taking damage.
Crafting artifacts can indeed be a big pain. Late formulas require previous mid-level artifacts to craft and these previous artifacts require earlier artifacts to craft. Pain to constantly hunt down forumulas and materials to craft new ones.
Yes, your stats only affect yourself. Pets are not affected by your stats at all. The only thing that affects pets are gear that list that they affect the pets and skills (ie: auras) that apply to the group as a whole.
The new ability for the Nymph is very good, it's an improved version of Earthbind, possibly the best pet ability in the game. When she casts it, you can follow up with your own Earthbind to get that DA reduction on the target for a very long time, then cast Refresh and do it again. She also does decent damage, not as much as your wolves because with 3 wolves you get 3x as many hits that apply all your flat damage bonuses, but she does ranged damage which means you can kite while she shoots. She's a good addition.
Permanence of Stone is alright, but with +4 to all skills you get 15% elemental resistance from putting 1 point in it, and from there on you only get +3% extra per point. It's just not much, and Black Pearl Pendant and Black Pearl Ring all have elemental resistance. So it's not too important for endgame builds, and you aren't penalized as hard on resistances until endgame. The build I linked is something to start out with, not an endgame build. A real endgame build might have +6 or +7 to all skills, which means you can take points out of a lot of skills since you can't go higher than +4 over maximum. Then you can invest all those extra points in Permanence of Stone and other things, but that's super late-game. But if you find yourself low on elemental resistance, you can put more points into it.
Outsider is weak with 1 point in it on Normal difficulty since he's level 1, but on Epic he gets like +30 levels, and I think it's +50 levels on Legendary. At that point, he's good with 1 point and absolutely monstrous with 20/16 points. You can build around recharge if you want to get full uptime, it's very cool but most of your gear will center around just getting all that recharge, and you don't need the Outsider for anything but bosses anyway. So it's up to you, but you can consider getting more rounded gear and just using him for bosses since it's overkill on mobs.