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TQ-AE is fun and variegated as a standalone, too, and if you're new, and a bit unsure, you can try the base game and buy the DLC later - they can even be completed after being bypassed during your way into the next difficulty.
What you'll miss out on: A new Mastery (Rune), a new weapon class (thrown) come with Ragnarok, and Atlantis brings the Mastery Rank 40 with some nice skills and a bunc of extra stat points. Also, the maxLvl is higher with the DLC. And both ofc have quite a bunch of new loot, and fun extra content.
So my advice: Buy the base game, try it out, and keep an eye on the DLCs in sales. But, again, they're well worth their full price.
Atlantis adds a small optional act (kind of act 4.5, small, boring quests), an arena type dungeon (I've never done it through, return isn't good enough for time investment from the sounds of it), a gambler (acts as a gold sink, can be a good way to get extra early Act legendaries, doesn't drop higher act legendaries through I think) and increases mastery levels from 32 to 40 and adds two new skills for each mastery at lvl 40 (by far the best my favourite part of Atlantis, extra mastery levels help pad out your build with some more stats and health, nice for hybrids; the new skills range are a mixed bag, some are new skills that provide some extra utility, etc. or others synergy that help improve other skills - not game breaking if you don't have them but nice to have access to them)
The base AE game is very good too so it's not like you will suffer if you don't have the xpac. Ragnarok is a good pickup imo. Atlantis isn't as good but if you can find them on sale (game goes on sale semi-regularly) you might want to pick it up then.
Thank you for the answers guy, I appreciate your help.
Plus side: You don't need to be all _that_ strict in focusing on one damage type, and your gear has a longer useful life later on. Lends a bit more bandwidth to builds and what is possible and viable. Also, the number of mobs you pull when you trigger the first is quite a bit lower - but not necessary less dangerous. TQ is a bit more down-to-earth...
Still the GD basics apply: A solid defense (resistances!) wins the game, Stack +YoFavDmgType, debuff agains that, and, most importantly, when in combat - keep moving!
HTH + HF!