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(I actually never spend statp points on health, with the rare possible exception of dual-wield glass cannons where I actually consider doing it in the endgame)
I recommend definitely spending a bit on STR - up tp 170-ish, to meet the requirements for the Legendary Stonebinder's Cuffs. You'll also need 475 DEX for that, and I'd advise going a bit beyond that - it's your defensive stat.
Oh, and you don't have to get all that STR points from your picks - gear can help a lot there, and unless you twink yourself those SB Cuffs, you'll only have to get to that 170 STR in Legendary. 128 is enough for the Epic SB Cuffs...
Shields are a different story, though.
so how about intel ???
can I reset attribute points ?
No, attribute points can't be reset unless you use a third party tool.
oh ♥♥♥♥ noooo I must play again ? noooo why????
https://steamcommunity.com/sharedfiles/filedetails/?id=1724382801
Stats
So what should you be dropping your attributes into?
Health: Any spare points after satisfying your int / dex requirements.
Mana: Doesn't require any points.
Strength: Doesn't require any points.
Intellect: Your primary stat. Enough to equip your gear.
Dexterity: Enough to equip you gear. Doesn't require too much unless you want to wear legendary stonebinder's cuffs.
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I got that - intel > Dex 475 > Streng 200 > Heath
Right?
but this build dont up intel - wtf ???
then dex 475 > streng 200 > intel > heath ???
Right ?
If you want to actively do damage with your char - e.g. via Ring of Flame - some more intel boosts your damage.(assuming Summoner meant the class - Nature + Earth... ...if you meant "petmancer" with your "summoner", and actually want to go for Soothsayer, that's fine, too...)
And, while others disagree: I don't think you need Health - you'll get to 6-7k with some gear boosts (often included in the package with better uniques) without spendind a single point. I'm running my Soothsayer without having spent a single point in Health, she's got north of 7k HP, and almost never dies - with ca. 700 DA in legendary. (normally, I'd want 1.5k there... OK, she's running with all skills maxxed... ...+9/10 All skills IIRC)
I'd advise you read Tyr's Nature Guide[www.kirmiziperfect.com] - its nice, concise, and explains all the basics - even though it's ancient and doesn't cover Ragnarök or Atlantis.
I can see the Summoner being a heavy int caster with just enough Dex and Str to equip gear. Some extra points into health get bonus life from Heart of Oak. Sit back and let your pets tank while you throw plague and Earth spells around and use Int to equip caster gear and boost elemental damage. There's also a guide on steam for a Summoner that goes heavy into both health and Str. The general idea was to boost health pool to gigantic levels and use Str to equip tanky gear and shield and many Earth spells have a physical damage component which scale with Str. So it's possible to build the same mastery combo in different ways.
My Soothsayer was a pure-support build which I ran originally to do the low kill achievement and continued no-kill playstyle throughout legendary because I was curious to see if it could be done. Dropped a lot more points into health as pet AI could be unreliable at times and used the big health pool to eat blows if pets didn't hold aggro well.
My Champion and Dreamstealer on the other hand are melee / pet hybrids. Both are fairly heavy Str with mix of Dex and maybe a few extra points into health. As melee builds they want Str to equip the tankiest armour, shields and to boost their physical damage. Champion is more of an offensive melee build, keeping Battle Standard up constantly as you move with CDR + Refresh to turn you and your wolves into killing machines. Dreamstealer doesn't have the same damage output with it's traps but amazing CC.
I rather work it out the other way 'round:
DEX - main defense stat. All you don't need for gear requirement goes there, until you reach 425 (my bad, mistyped / -remembered in my earlier post). Later maybe more, to keep up with higher gear requirements (s.b.) or get your DA up.
STR - only for gear requirements, up to 128 (Epic SB Cuffs[www.tq-db.net]), raise to 170 untli mid-Act 1 in Legendary (you might have some STR boosts from better gear until then), to cross the threshold for Legendary SB cuffs[www.tq-db.net].
So if you go for Soothsayer Ritualist, you don't need to invest until mid-Epic - you'll get that STR from climbing your Dream Mastery ladder [Edit: mixed up Soothsayer and Ritualist] - Soothsayer needs some points in STR, 72 for normal, 128 in late normal to meet the requirements for the soon-to-acquire Epic SB Cuffs.
INT - only what's needed for gear during the earlier game, all the rest after reaching your DEX and wish to do damage yourself.
I'D recommend you keep some 10 picks or so unspent "in the bank" - you might always stumble upon some awesome shiney you just don't meet the requirement threshold for...
Also, that'd be for the "backseat commander" style, and this will carry you to your "I have minions for that"-achievement...
If you want to go and mingle with your pets in the action, I'd consider either investing some into STR, so you can put on heavier armor with good armor rating, or more into DEX, so that your Defensive Ability (=DA) is up to par (ca. 800 at the start of Epic, 1-1.2k at the start of Legendary, 1.4k+ in late Legendary - or both.
For the first playthrough in normal, you don't have to plan all that much, but after that you should decide whether you want to go into STR or not. But you will always need some decent DEX...
In the long run, however:
Point is: INT buffs your Elemental and Vitality spell damage, and your Energy regeneration, neither of which is all that relevant for your pets' performance. For those you'll need the buff jewelry...
DEX boosts defense and allows you to use DEX armor (low STR requirement) and spears with shield. Problem: The better shields need some biggish chunk of STR - e.g. the IMHO best broad spectrum resistance shield, Priam's Gate[www.tq-db.net] needs 440 STR.
Which isn't the worst way to go - my petmancering Soothsayer is running with 450ish STR and 450ish INT - and has 72 points left to spend @Lvl 78 (OK, and some "Reduce Requirements" gear)...
...there are a few awesome, STR-hungry endgame items, that are pretty awesome for petmancering, e.g. the Wild Hunt spear[www.tq-db.net], (STR 202, DEX 487), or the Fervor of Leucetius axe[www.tq-db.net] (STR 455, DEX 170). On the armor side there are e.g. awesome boots: Discs of Mani[www.tq-db.net] (436 STR), and the best broad spectrum resistance chestpiece in the game Mantle of Sa'jun[www.tq-db.net] (STR 473)...
...so, I chose to go for more STR for petmancering - because INT is somewhat optional, and 515, or 450-ish with some ReqReduction, is enough to wield / wear top notch gear.
And as you can see, the Wild Hunt spear is compatible with less STR, too - just, getting your resistance act together in Legendary makes the Priam's Gate shield so desirable. And as you'll probably cast Plague quite often, you'll get quite a bit of aggro, so having some tougher armor doesn't hurt.
Also, getting those weapons mentioned above can be quite tedious, they're pretty rare drops... ...Mantle of Sa'jun and Priam's Gate are rather frequent loot from e.g. Legendary Typhon.
With a damage-focussed caster, however, I'd strive for higher INT values to pump out more ouch, and cut investment into STR at 170.
TL;DR:
There's no char style that has more flexibility in attribute distribution than the petmancer. My game-finished best-geared one does well with a focus on STR - and not a single stat point pick in health :^"
Also, read Tyr's guide for a great introduction to the basics...
[Edit: mixed up Soothsayer and Ritualist in the second "STR -" paragraph , which I corrected up there, s.a.]