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Think about it this way: Hunting does not really need aditional damage, or attack buffs, as you already have Marksmanship + the best debuff in the game, Study Prey. Sure Rogue, can get you to even crazier damage spikes, but thats not really all that helpful all the time (Not saying Brigand is bad though). What you need is survivability and more Energy Regen and here Dream helps with Trance of Covalescene and Lucid Dream (+Distortion Field is a nice bonus). Also the synergy between Find Cover and Temporal Flux is really great vs. other archers and those tend to be the games most dangerous enemys.
Something else to keep in mind is that when going archer you already want a lot of stuff form the Hunting tree, leaving you with less points for your 2nd mastery. Dream does not have a lot of great stuff but the stuff it does have is exactly what you want.
Also if you are reading older guides, there used to be an old haruspex build which was super OP, that is however patched out by now.
How old are the guides / posts? Pre AE? I didn't play classic version but I understand Haruspex could potentially get like something like ~99% avoidance while putting up big numbers with Markmanship with Scatter Shot, Dream was supposed to be really OP when first released. AE version capped avoidance at 80% (among other things) and nerfed Scatter Shot damage.
Dream itself is a really good all-round mastery. Good mix of passives, actives, CC, etc and can be used in melee, caster, ranged, etc. builds. It can be fit combined with other masteries easily and can be built in many ways.
For a ranged (bow or throwing) Haruspex, Hunting provides all the DPS you really need. Markmanship is obvious LMB and you have Study Prey for debuff. Also you can get bonus DA and projectile avoidance. Dream gives you a passive that does the same, the Trance of your choice, extra CC.
I am still with hunting only but I will seriously consider Haruspex over Brigand.
Btw guessing mastery choice can not be reverted?
https://steamcommunity.com/sharedfiles/filedetails/?id=1834606305
Yeah, once you select a mastery you cannot undo it in the vanilla game. Only respect points spent on skills. Third party tool may be able to help change mastery through.
Haruspex has better passives than Brigand which I think is supposed to be more of a 'glass cannon' type build. Somebody else suggested Ranger which is another option if you like pets. Any of them are equally viable.
But sure I guess Dream or Nature isn't bad either. Any build should be viable depending what you really want.
I dont like the hybrid class and that pets need many points to survive and be useful - and it is difficult to make it right for hard/boss fights (hello Typhon:p
I usually build my chars around "glass cannon" too, but so far I lack experience in TQ for Epic and above. I have good experience with Grim dawn that do lot of things similar though and I am well aware that on hardest difficulty some focus on survivability is needed as being one shoted on every step is not big fun - though GD has many ways how mitigate character with signs, alignments and so on while TQ is limited in those...
So far I am progressing normal with few characters that keep progress to same stage together so still time to decide right now i am somewhere middle between Haruspex vs brigand decision (though i have Brigand for my spear melee one so not sure if I will make 2nd one for marksmanship)
btw throwing knives are interesting too, its good it has shield.;. I dont like it for look and theme but gqameplay is interesting choice:)
Yep :) Throwing Knife is lazy gameplay. Basically only need to hold RMB and throw lots of knives. I personally thought the Telkine before Typhoon was more difficult ;)
I am slowly progressing through normal with my chars and postponing decision by maxing hunting skills I want:p
I am still more toward my original Brigand Idea but it stays open. Maybe I will tkae my chars to Epic first to see what can be best to get.... will let you know;)
I'm not an expert, but i would 100% sure go for brigand if i would like to play as an archer, considering a lot of guides on the internet. Avoid marksmanship skill tree though, calculated strike is better. More so, being a brigand allows you to use a spear without sacrificing too much (only 6 points into blade honing), which adds some insane versatility. Use a bow when it's easy to use a bow, use a spear when it's easy to use a spear, without any sacrifices.
It goes well with other pierce+bleed bonuses and debuffs Hunting has.
Beside I have already spear character brigand focusing on poison instead bleed so I want experience and have both styles in the roster;)