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It doens't lower resists. Spirit Bane is just another multiplier to whichever damage you do to the target. Apart from the flat damage per second, ofc, that's just done, outside of resistances IIRC (apart from global "damage resistance / absorption").
Some reading re. resistances can be found here[www.kirmiziperfect.com].
Spirit Ward/ Bane gives you flat damage and less damage taken from undead. Undead also absorb 70% poison damage.
They are the most common enemy. You will find a lot of charms/ relics with 50% extra damage to undead or demons. Weapons even staves can come with affixes for flat or %damage to undead.
In a lot of places the undead seem to always come with bats or cerebus, so you can still life leech something while fighting them.
Also consider your second weapon slot and fit a weapon to deal with undead and constructs if your main weapon is not doing enough damage.
After answering question on Spirit Ward and Spirit Bane. I see a little confusion might set in.
As stated above to use Life Drain and synergies (against undead) you need Necrosis and synergies (get them maxed),find other gear etc that reduces resistances. Dreams Tow reduces all resistances by 40% when maxed.
Life Drain is Vitality damage, Life leech is Life leech (undead and ghosts have 1000% resist to it), there are no skills which give life leech, can only find that on gear.
There is a list in this thread of the resistances undead/ ghosts/ bosses have : https://steamcommunity.com/app/475150/discussions/0/1649919326332552926/
Although it might have changed from last year since it states normal skeletons only having 50% vitality resistance.
Spirit Ward and Spirit Bane are extremely useful against undead.
Plus to use Necrosis you have to be quite close.
P.S. Life Drain plus synergies will only deal the vitality damage, you will not get any Attack damage converted to health from them.
This is exactly the information I was looking for! Thank you.
So it looks like the Life/Soul Drain SKILL (which is what I have been asking about this whole time) is not actually useless against undead, it just does about half damage because it is vitality damage. Therefore, Spirit Bane WOULD help to crank up the damage and have it be at least more useful. That is perfect. I just really love Soul Drain but had a hard time justifying it because I thought it would do 0 damage to undead and constructs. It seems it will be useless against traps but is otherwise at least somewhat effective. Great news. Thank you so much.