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rogue blade honing works on spears and it has a lot of other general abilities that should work well.
same for huntings wood lore. it also works well with bows, which will be a great secondary weapon considering that it needs similar stat ratios.
defense has a lot of shield skills, which you will of course be using and adds overall survivability. you do miss out on concussive blow though, which is a shame.
warfare is good if you want more offense, although you wont be able to use any of the dual wield tree.
dream and nature are good secondary masteries as well, for more offense and defense respectively.
personally, I would select hunting and one of the other masteries I mentioned.
Warden (defense and hunting) is very effective as a spear class. It is however the defensive focus of spear. It boasts very high hp regen with posion resistance, as the result of herbal remedy on top of the defensive healing skills. The arrow avoidance addition from the hunter side upgrade to art of hunt (I may be naming wrong one, it may be call), pairs wonderfully with the shield skills making you largely untouchable by physical attacks. The combination of shield attack skills (to lower defense with right upgrades) combines well with the lowering of max hp and bleed from the hunter spear skills. Your even a semi decent healer to parties, with herbal remedy regeneration and rally. It is easily one of the tankiest classes in long run, with guardians (nature and defense) being one of the clearest competitors.
The cons to warden would be, slow starting and grindy, and heavy hitting magic. The only real magic defense a warden has is the upgrade to rally, and that is limited timeframe. As a result, you may be thankful everytime a nature teamate is around with heart of oak upgraded for magic resist. You may also want to focus 1st on your spear skills and hunting, to help with the earlier grind.
I seem to remember either swapping out its sheild, or it not having one, if anyone can let me know for sure. My warden is my 1st rebuild of characters if I get back in to TQ now that theres the AE.
Warden looks good to me on the paper, but I haven't played one. One downside I see is that it doesn't have a good LMB attack. There's Batter, but it seems to be a bit bugged when used as a LMB skill (after it triggered, attack speed seems reduced). With a Dream combo, there's Psionic Touch that works as a LMB attack with just about every weapon type.
That is another note to make. While defense is all about shield use mostly, it by no means is required. There are a lot of character classes, that still benefit from shield, simply due to not benefitting from dual wield as much.
EDIT: I suppose if you were a dual wielding Slayer there's no need for a spear.
You can't lower bosses resist to % HP damage anymore. Bone Charmer is still OKish. But it used to be nick named B(own) Charmer. It's definitely not that anymore.
Defense is most survivable, Dream is, probably, easiest, and Warfare is if you'd rather be high damage than high defense. Dream's downside is you're going to wind up with more INT than you need, and less of the melee stats and health you'd get from Defense or Warfare. But Dream is such a great second mastery that it still is probably the easiest of them to play.
I'll admit, I've never played a Templar (Defense/Dream), so Mivo may have a point.