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Don't add energy but some health is good. By around level 16 some bosses can do about 1500 damage, so it helps to have about 1800 life by then. You can get it with 'heart of oaks' though.
You get bonus stats for each point you put to level mastery, up to level 32. Each mastery has different emphasis on what points you get.
If your going to add a second mastery, you would then have to decide if that other mastery is for casting or just what. Casters benefit from INT. DEX helps with defense and STR with offense for melee types. Nature is not melee unless you add a 2nd mastery that is.
Not sure yet...Going wolves, so hunter seems like a natural choice. Ive played GD so i have an idea of how I think the leveling will play out.
I like my ranger. Wolves tear through most everything, but you're still powerful enough to take on bosses if they get wiped out, though you're at the mercy of the quality of the bow you can find. If you want bows, you'll need to balance enough STR for armor with enough DEX to use bows. That'll probably be 1:1 until at least a few hunderd points in DEX.
For something like that you don't really need stats except for equipment and I took more health because I wanted the hardcore normal achievment.
nature/hunter would be good combo. You can get by with wolves until you find a nice bow.