Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Good Pairing for Rune?
I am thinking either Storm (to synergize with the general elemental Bonuses of Rune) or Defense (to just tank everything and be a walking fortress).

Any thoughts?
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16-30 / 67 のコメントを表示
Yes there's a passive in the Rune mastery that gives the ability to dual wield.
Nick 2017年11月19日 6時41分 
You guys need to stop misleading people into not taking the dual wield passive in Runes, because it definitely let's you dual wield weapons. I dual wield axes on my Stonespeaker (Runes+Earth).

If anybody needs an idea on how to build a battlemage using Runes, here's my build for my character:

-Stats-
Enough STR to hold gear, everything else in INT.

-Gear-
Caster gear with lots of Health, OA and DA, and +Fire damage. Don't use Pierce weapons.

-Rune-
Rune Weapon > Magical Charge > Energy Drain > Transmutation
Sacred Rage > Frightening Power
Reckess Offense
Energy Armor
Runeword: Explode > Runeword: Burn
Seal of Fate (1 point) > Aftershock (max)

-Earth-
Earth Enchant (max) and Brimstone (max)
Heat Shield (1 point)
Ring of Fire (1 point) and Soften Metal (max)
Stone Form (max) > Molten Rock (1 point)
Eruption (max if you take it)
Volativity (max)

Rune Weapon builds up frightening amounts of Elemental damagebonus for your Earth Enchant / Volativity Runeword: Explode and Burn. You can either take Seal Fate > Aftershock OR Eruption in Earth. Seal Fate debuffs enemies considerably, Euription does A LOT of damage. If you can stomach it, max out Sacred Rage and stay below 40% HP in every fight, because it makes you very tanky and let's you spam Eruption / Seal Fate.

It might be overkill for some but being a melee mage you need all the defense you can get: Frightening Power and Soften Metal lower enemy damage. Energy Armor and Heat Shield are buffs you need to turn back on when they fall off, and substantially increase your effective health. Stone Form is your emergency button; it makes you invulnerable and gives you HP regen.


-Bonus tip for new players-

When you level up, always do 2 mastery + 1 skill. Skill scaling isn't very impressive, and the stats are worth way more early on.
最近の変更はNickが行いました; 2017年11月19日 6時47分
its sad runemaster didint bring nothing special in table,so not worth to use.
最近の変更はShifthappensが行いました; 2017年11月19日 6時50分
Nick 2017年11月19日 6時49分 
There are other ways to build a battlemage, you could for example use Rune Weapon, get it to max stacks, and then use Seal Fate / Brimstone / Flamesurge / Eruption one after the other while weaving Rune Weapon attacks to keep charges at max.

Sh1tHapens の投稿を引用:
warfare+nature is OP Pet mastery build.
its sad runemaster didint bring nothing special in table,so not worth to use.

You brought nothing to the discussion. I give you negative points.
最近の変更はNickが行いました; 2017年11月19日 6時50分
Onikuma の投稿を引用:
When you level up, always do 2 mastery + 1 skill. Skill scaling isn't very impressive, and the stats are worth way more early on.

warfare+nature pet mastery build, and then u need to raise Wolfs early on to get two of them.
so raising mastery is worthless..


最近の変更はShifthappensが行いました; 2017年11月19日 6時51分
I am also searching for a good combo to pair rune with. I want to use it in my playtrough just to test the new stuff :)

After reading this Thread Iam also a little interested in the often suggested Rune+Earth/Storm combo. This would be a raw Int class then? Just some points in Str. and with the passive of rune wearing some Str. Weapons?

I really liked dream in my old playtroughs. What do you guys think about the Dream/Rune combo? I think it would the same int confused class then the combo with Earth/Storm?

At first glance, there might be some synergy between rune and defense.

Rogue and Rune seem a poor fit, bleeding and poison aren't elemental damages right.

I started a hunting /rune char just because the exploding weapon works with Bows and adds some aoe to marksmanship. But not much else seems to match except for Energy Armor you can use that and keep yourself with a shield that will take a couple of hits.

And yes, the Rune passive allows dual wield without Warfare at 20 percent max ranks or more with skill boosting gear.
Cora 2017年11月19日 8時31分 
The elemental bonus would boost Electrical attacks in Dream, right? So maybe Rune's stuff + Trance of Wrath + Lucid Dream line, Distortion Field and Distortion Wave/Immolation?
Honestly, I really don't see any mastery that doesn't go along runes.

I went defense myself. Caster with a shield early on (up to lvl 50 I think), then switching to physical melee weapon attack with shields (basicly, once I can get very resilient with shield and at low life).
Current stat investment is 1/1/1 health / Str / Dex

edit: I may go melee elemental if it appears melee elmental converted damage can crit. Until then... why bother going melee elemental ?
最近の変更はFirebead Elvenhairが行いました; 2017年11月19日 8時45分
Running one with storm atm. No idea what kind of new gear has been added to the game tbh so i dont know how it will work out in late game. But worried about the squishyness, but using shield makes up some.
Onikuma の投稿を引用:
You guys need to stop misleading people into not taking the dual wield passive in Runes, because it definitely let's you dual wield weapons. I dual wield axes on my Stonespeaker (Runes+Earth).

If anybody needs an idea on how to build a battlemage using Runes, here's my build for my character:

-Bonus tip for new players-

When you level up, always do 2 mastery + 1 skill. Skill scaling isn't very impressive, and the stats are worth way more early on.

Thanks for this! I have been trying out how to build a Rune character and how to invest attribute points and this is exactly what I was looking for. I even wanted to pair with Earth.
最近の変更はSothpawが行いました; 2017年11月19日 9時10分
Nick 2017年11月19日 9時17分 
I'm kinda curious to know if the Runeword: Burn even works. It says it launches 4-5 fragments but it's either not showing and is working, or just doesn't work at all.
Kotli 2017年11月19日 10時46分 
Onikuma の投稿を引用:
I'm kinda curious to know if the Runeword: Burn even works. It says it launches 4-5 fragments but it's either not showing and is working, or just doesn't work at all.

Fragments are staff/bow only based on tooltip (says projectiles break into fragments).

As for what mastery to pair with it up to you really, though Earth and Storm both looks to be good choices (elemental damage buffs).
最近の変更はKotliが行いました; 2017年11月19日 11時10分
Akelasan 2017年11月19日 11時22分 
... lots of cc [also aoe] looks good for ranged classes ...
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投稿日: 2017年11月19日 4時37分
投稿数: 67