Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For my first go I am going to dual wield as a Berserker (Warfare/Rune). With only the banner, Dual Weild & Weapon Training lines from Warfare. Maybe a couple in the horns for utility/survivability. And Rune Weapons, Sacred Rage, Thunder Strike, Rune of Life and Reckless Offense from Rune.
As it is my first time with the class I am sure I will play with the other skills but the above seems the most synergistic for the playstyle I want this time around.
Overall liking it greatly.
Seriously though, i just play the game to have fun, i choose my path and make the most of it. Even if it happens to be considered lame by one person, another my master it with different strats. I am not belittling or badgering, just thinking you guys are trying to over think a process which is more simplistic than complicated!!!! >>>Just my 2 coppers worth!<<<
Edit: crap rune weapon doesn't work with staff :(
Important to know: Runemaster do not give flat energy bonus with Mastery Points, therefore high energy regen is more than required for Pure Caster, but with it, it's a blast!
Do i go caster with another mastery or melee with Thunder Strike, do i take inteligence or strength, the passive -str% requirment on weapons is pretty strong, some tips guys please :p
As somebody said there is no energy per skill point passively, so i'm thinking of a melee fighter with more passive abilities because i wanna dive into this new tree fully.
As claudius mentioned, pairing this with defense is even better. The Armor Handling skill when maxed gives you -20% to requirements for amror/shields. That with all the shield passives and a good shield would be pretty impressive and you could still pump most (maybe all) of your points into Int and what you need in Dex for your OA/DA.
STR increases weapon damage -> weapon damage is turned in to elemental -> elemental damage is boosted by passives? So I *should* use Transmutation?
I really like Runemastery so far, but most of this stuff is really not very clear.
Yea probably gonna go Runes + Defense but max str anyway for damage and go with a fast melee weapon cause the left click ability turns the dmg into elemental anyway, or mix it with dexterity
This is one of the things I find fascinating about the class... Being able to use both strength AND intelligence for your weapon attacks is possibly quite a powerful deal.
Your strength increases the physical damage you do -> a large chunk of that then gets converted into elemental damage, which is further increased by your intelligence.
Give it a go!
I am giving it a go, but there's just no way to tell if it's a waste of skillpoints or not. *shrug*