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Another 1 is the black Giant 'thingy' that often appears just before Hades. (looks sort of like a knight) If I have all elemental resists maxed he can still 1 hit for at least 7,000 HP if he uses his non fire wave. It looks like lightning, But I have had my lightning resist and cold resist maxed and still whamo.
I think that is lame. If you have 80 resist in the attack type and 7,000 life, it should take at least 2 hits to kill you off. I mean what else can you do? 7,000 life is a lot in this game. Imagine if I only had 12 resist, it would probably 1 hit for 25,000.
Oh well, damage absorption helps also, but you can't get everything on your equip.
You speak of Dactyls, and their spells, even though they deal Lightning damage, mostly consists of Physical Damage.
Ok, well that explains that one. Thanks for that. My mages rarely have any physical resists.
I've done that with a level 60 something throwing knives rogue. It was mostly the bleeding damage reflected back that killed me. I was doing tons of that but had maybe -14 bleed resist. The orange globe on the blue Dragons lasts only a certain time, but it will recast it again. So I learned to wait till it comes off. The 'golden boar' in Act 5 does the same thing. Certain caves in act 5 are full of creatures that reflect and they have no aura. There reflect isn't that high so it is survivable, though I generally just run past that area cause its not good for leveling anyway.
The Dactyls don't reflect. I get killed running away without attacking at times if I can't outrun its lightning wave. The ones that cast fire are no problem, the ones that cast lightning are deadly. Thought it was from lightning but as W.N.G. pointed out, the lightning is combined with physical. I sometimes reload the game until I get a different seed that has Fire Dactyls instead of lightning. They can be petrified though by distort reality, but running up to them with a mage build is risky. Especially since sometimes I get lag or rubber banding just at the worst time with them.
One of Hades vitality attacks is deadly the few times I got the full effect. I generally play at fast speed and since reset to normal for Hades to dodge his attacks. Once he goes into ghost form, he is easy again as long as I do some elemental damage.
I think what disappoints me the most in this game is how often any excitement about a legendary drop is quickly squashed by the fact its not as good as the green item you got in regular difficulty. I just got 2 legendary rings in one majestic chest and both, while made for my class, failed to offer any improvement over my existing green rings (enchanted of course).
Apparently, at some point in the past, vitality and bleed was not penalized @ epic and legendary levels. I'm struggling hard keeping both those up. If I come to realize the only way to get my character up to the task in legendary is to be swapping gear I'll quickly lose interest and find something else.
I agree about the items and Legendary not cutting it at times. One thing about Diablo is if you played long enough you could get a sweet setup that would roll things over. I am approaching 900 hours with this game and still have to swap equip here and there. So many level 45 -50 legendary drops are basically variants of the same thing. Lacking this or that.
The one life saver is I now have about 5-6 divine artifacts. That is an easy quick swap that solves a lot of things. One has 100% vitality resist. Another has 50% elemental resist. Sort of a pain to assemble those. I had to build about 6 lesser/greater artifacts to get 1 of my divines.
Those rings sound nice but too bad at least 1 doesn't have vitality resist. Physical resist is hard to get in this game. I have a build now where all resists except bleed/physical are at 60 or better. The thing is, there are bosses.....where 65 cold resist is not enough, so have to swap to get 80 then. Does get tiresome.
I think my best item is a mage helm that has about 112 vitality resist, 45 or so elemental resist, and 40 poison resist. IIRC it has one other resistance and then about 6-8 other attributes. The draw back is it requires around 450 INT to equip. Not meant for melee.
I find it harder to equip melee toons for resistance. Especially vitality/elemental. They tend to get more options for physical/bleeding/pierce.
Equipment resistance shortage is why I don't feel like starting in on Grim. It looks to be the same way and has even more damage types. I don't want to start all over and be poor as dirt again. At least in TQ I am middle class now. ;)
If you can get all the ingredients, make up the artifact 'Crosier of Osiris' It gives 100% vitality bonus. Good for Typhon/Hades. Everything else on it doesn't help melee though. Its worth it just for resist. Mine ended up with the '50% slower attack for 3 seconds' bonus, which would help melee.
Oh and my 1st melee toon, dream/spirit died 60+ times before finished legendary. He was my 1st toon in Leg and had to go self found and then died farming to get stuff for later builds. I use him now just to do act 5 boss runs, so I don't lose his portal.