Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Gnep Feb 23, 2020 @ 10:52am
Bow damage - strenght or dexterity?
Does strength or dexterity make a bow damage more powerful?
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Showing 1-14 of 14 comments
Both increase dmg of bow, it depends on the skills you want to use and the bow itself. For example if you want to play with pierce damage bow mostly, then you should spend dex:strength 2:1 points, if you don't care about pierce then go with 1:1 and depending on what other items and which skills you play with you may need to change the ratio.
A mix of strength and dexterity should generally outperform going pure strength or pure dexterity. Strength increases physical damage from bow, dexterity increases pierce and bleeding damage from your skills. ~1:1 ratio is fine generally.
Last edited by chris.ferrantegerard; Feb 23, 2020 @ 1:16pm
Drathon'Tal Feb 23, 2020 @ 7:44pm 
from what Ive seen one should add stat points each level alternating two dex, and then either dex + str. or add health if you are getting killed on a frequent basis. that way you build your stats somewhat levelly. keep in mind that mastery levels will also add stats.
Last edited by Drathon'Tal; Feb 23, 2020 @ 7:45pm
rulikstanislav Feb 24, 2020 @ 2:41pm 
Strength attribute increases physical dmg type for your weapon attacks only, while the other two are global modifiers.

Just avoid going full dexterity(pierce-bleed-poison) and you will be fine.

One of two problems with dexterity is the lack of dexterity oriented gear which will hinder you how you would/could/should setup your gear how you want it to be.
The other problem is we do not have a percentage increase to dexterity other than green prefix "stately" (which if i am not mistaken goes only for a head armor) and a couple of artifacts here and there compared to having "hale" and "platos" jewelry with higher % numbers.
JewelryStar Feb 24, 2020 @ 9:58pm 
/txhuy88

Originally posted by rulikstanislav:
Strength attribute increases physical dmg type for your weapon attacks only, while the other two are global modifiers.

Just avoid going full dexterity(pierce-bleed-poison) and you will be fine.

One of two problems with dexterity is the lack of dexterity oriented gear which will hinder you how you would/could/should setup your gear how you want it to be.
The other problem is we do not have a percentage increase to dexterity other than green prefix "stately" (which if i am not mistaken goes only for a head armor) and a couple of artifacts here and there compared to having "hale" and "platos" jewelry with higher % numbers.
- Strength boost both physical (all source except Physical Retaliation, and maybe physical reflect dmg, i don't test this yet) and the piercing dmg that converted from weapon pierce ratio.
- There are some unique gears, relic that +%Dex, not just items with "stately" prefix.
+ E.g:
Relic: https://tq-db.net/en/equipment/incarnation-of-sigurd's-courage
Ring: https://tq-db.net/en/equipment/grace-of-the-alfar and https://tq-db.net/en/equipment/adroit-loop
....
rulikstanislav Feb 25, 2020 @ 12:57am 
@jewelrystar

hate to disappoint you, but strength really does not effect spell damage sources, it´s just for weapon, i´m pretty certain, that hasn´t changed in AE.

that´s all great we have more %dex items but it still can not compete with the higher numbers of 25% +/- from those green prefixes.
JewelryStar Feb 25, 2020 @ 1:46am 
/txhuy88

Originally posted by rulikstanislav:
@jewelrystar

hate to disappoint you, but strength really does not effect spell damage sources, it´s just for weapon, i´m pretty certain, that hasn´t changed in AE.

that´s all great we have more %dex items but it still can not compete with the higher numbers of 25% +/- from those green prefixes.

- Check the Anniversary Edition change note before continue: https://titanquestgame.com/pcchangelog/TQ_AnniversaryEdition_FullChangelog.txt
At GAME MECHANIC, 6th and 7th "+":
+ Pirecing damage now depends less heavily on Strength and more on Dexterity
+ Physical damage from abilities and item bonuses now scales with Strength (10% per 65)
- You can test it in game to see what is real happen in game.
- If you still think you're not wrong, i will record a vid to show your opinion is not true anymore with TQ-AE.
- There is no need to boost Dex in game, because Dex related to manything and make it so powerful already in game.
+ This is "new" dmg formula of piercing dmg in game since AE version:
pierceDamageEquation,(((pierceDamageDV / ((strengthDV/500)+1)) * ((strengthDV/2000)+1)) * ((dexterityDV/400)+1)) + (dexterityDV*0.03),<= this for pierce dmg converted from weapon pierce ratio.
pierceNonWeaponDamageEquation,pierceDamageDV * ((dexterityDV/1000) +1),
Beside that, Dex boost Poison/Bleeding dmg, OA/DA.
There is no need to add more source that +% Dex in present game.
Originally posted by JewelryStar:
/txhuy88

Originally posted by rulikstanislav:
@jewelrystar

hate to disappoint you, but strength really does not effect spell damage sources, it´s just for weapon, i´m pretty certain, that hasn´t changed in AE.

that´s all great we have more %dex items but it still can not compete with the higher numbers of 25% +/- from those green prefixes.

- Check the Anniversary Edition change note before continue: https://titanquestgame.com/pcchangelog/TQ_AnniversaryEdition_FullChangelog.txt
At GAME MECHANIC, 6th and 7th "+":
+ Pirecing damage now depends less heavily on Strength and more on Dexterity
+ Physical damage from abilities and item bonuses now scales with Strength (10% per 65)
- You can test it in game to see what is real happen in game.
- If you still think you're not wrong, i will record a vid to show your opinion is not true anymore with TQ-AE.
- There is no need to boost Dex in game, because Dex related to manything and make it so powerful already in game.
+ This is "new" dmg formula of piercing dmg in game since AE version:
pierceDamageEquation,(((pierceDamageDV / ((strengthDV/500)+1)) * ((strengthDV/2000)+1)) * ((dexterityDV/400)+1)) + (dexterityDV*0.03),<= this for pierce dmg converted from weapon pierce ratio.
pierceNonWeaponDamageEquation,pierceDamageDV * ((dexterityDV/1000) +1),
Beside that, Dex boost Poison/Bleeding dmg, OA/DA.
There is no need to add more source that +% Dex in present game.

But pierce ratio converts weapon's base damage to pierce and then pierce damage buffs including pierce formulas start working on the converted now pierce damage. Unless you try to say something else that i missed?
JewelryStar Feb 25, 2020 @ 4:53am 
/txhuy88

@The Line of Epic Heroes: Can you asking more understandable? English is not my native languages and my English is bad.
Originally posted by JewelryStar:
/txhuy88

@The Line of Epic Heroes: Can you asking more understandable? English is not my native languages and my English is bad.
Ok, i said that the formula you typed above does not work with pierce conversion from physical on weapons.
JewelryStar Feb 25, 2020 @ 7:49am 
/txhuy88:

Originally posted by The Line Of Epic Heroes:
Originally posted by JewelryStar:
/txhuy88

@The Line of Epic Heroes: Can you asking more understandable? English is not my native languages and my English is bad.
Ok, i said that the formula you typed above does not work with pierce conversion from physical on weapons.
That's what exist in game database, pierce dmg equation is for pierce dmg converted from weapon pierce ratio.
rulikstanislav Feb 26, 2020 @ 12:43am 
@jewelrystar

Thank you for correcting me, it does work now as they say, i remember that not being true at some point pre-ragnarok about the time where shadowmaw used to have 100% drop rate for demon´s blood. They fixed it along the way without telling.
Originally posted by JewelryStar:
/txhuy88:

Originally posted by The Line Of Epic Heroes:
Ok, i said that the formula you typed above does not work with pierce conversion from physical on weapons.
That's what exist in game database, pierce dmg equation is for pierce dmg converted from weapon pierce ratio.
Yes, the pierce dmg equation works for the pierce damage after the conversion has happened, i think we say the same thing with different order actually.
sarcastic_godot Feb 26, 2020 @ 12:58pm 
I typically aim to achieve STR 584-ish, so I can put on almost all the top notch armor. Beware, there's some stuff that requires 600+(or the Poseidon's Cuirass[www.tq-db.net] with 597STR requirement, and +1 Hunting skill), so the reaching 584 should leave a slot for another +25% STR item. Or keep a few points in reserve... ...or a +STR Relic or Charm (can be the completion bonus)

Rest => Dex. Among other reasons, because it also increases your chance to crit if you have to rely on stabbing, plonking or slicing your opposition...
Last edited by sarcastic_godot; Feb 26, 2020 @ 12:59pm
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Date Posted: Feb 23, 2020 @ 10:52am
Posts: 14