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Just avoid going full dexterity(pierce-bleed-poison) and you will be fine.
One of two problems with dexterity is the lack of dexterity oriented gear which will hinder you how you would/could/should setup your gear how you want it to be.
The other problem is we do not have a percentage increase to dexterity other than green prefix "stately" (which if i am not mistaken goes only for a head armor) and a couple of artifacts here and there compared to having "hale" and "platos" jewelry with higher % numbers.
- Strength boost both physical (all source except Physical Retaliation, and maybe physical reflect dmg, i don't test this yet) and the piercing dmg that converted from weapon pierce ratio.
- There are some unique gears, relic that +%Dex, not just items with "stately" prefix.
+ E.g:
Relic: https://tq-db.net/en/equipment/incarnation-of-sigurd's-courage
Ring: https://tq-db.net/en/equipment/grace-of-the-alfar and https://tq-db.net/en/equipment/adroit-loop
....
hate to disappoint you, but strength really does not effect spell damage sources, it´s just for weapon, i´m pretty certain, that hasn´t changed in AE.
that´s all great we have more %dex items but it still can not compete with the higher numbers of 25% +/- from those green prefixes.
- Check the Anniversary Edition change note before continue: https://titanquestgame.com/pcchangelog/TQ_AnniversaryEdition_FullChangelog.txt
At GAME MECHANIC, 6th and 7th "+":
- You can test it in game to see what is real happen in game.
- If you still think you're not wrong, i will record a vid to show your opinion is not true anymore with TQ-AE.
- There is no need to boost Dex in game, because Dex related to manything and make it so powerful already in game.
+ This is "new" dmg formula of piercing dmg in game since AE version:
pierceDamageEquation,(((pierceDamageDV / ((strengthDV/500)+1)) * ((strengthDV/2000)+1)) * ((dexterityDV/400)+1)) + (dexterityDV*0.03),<= this for pierce dmg converted from weapon pierce ratio.
pierceNonWeaponDamageEquation,pierceDamageDV * ((dexterityDV/1000) +1),
Beside that, Dex boost Poison/Bleeding dmg, OA/DA.
There is no need to add more source that +% Dex in present game.
But pierce ratio converts weapon's base damage to pierce and then pierce damage buffs including pierce formulas start working on the converted now pierce damage. Unless you try to say something else that i missed?
@The Line of Epic Heroes: Can you asking more understandable? English is not my native languages and my English is bad.
That's what exist in game database, pierce dmg equation is for pierce dmg converted from weapon pierce ratio.
Thank you for correcting me, it does work now as they say, i remember that not being true at some point pre-ragnarok about the time where shadowmaw used to have 100% drop rate for demon´s blood. They fixed it along the way without telling.
Rest => Dex. Among other reasons, because it also increases your chance to crit if you have to rely on stabbing, plonking or slicing your opposition...