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Titan Quest on the other hand has the more interesting game world imo. Lots of varied areas to explore and lots of mythlogical enemies to fight and heroes to meet. It's more interesting and varied than Grim Dawn's setting.
One big difference people seem to talk about is Grim Dawn does allow you to reset your mastery? where TQ doesn't. That seems to be the one thing that comes up over and over.
Settings are different and frankly I find TQ's mythology setting to be the better of the two.
Ragnarok has a fairly lengthy new act 5, a new mastery (Rune) which is kind of a magic knight type char, throwing weapons which are a ranged weapon with shorter range but faster attack than bows and can be played with a shield or dual wielded (Rune is best for dual wield), the ability to start a character at level 40 act 5 normal and very good new items (some bordering on OP).
Quality is fairly good but not quite consistent. There are a number of enemies which are quite annoying, some levels have annoying overhand on screen that make it hard to see sometimes, last boss is kind of disappointing and there can be random performance issues. Some players don't like having to play through the extra act to get to next difficulty setting. And the new act can be fairly open at points.
Overall Ragnarok is worth getting imo.
The second expansion, Atlantis isn't quite as good. It's kind of an act 4.5 between Act 4 and Act 5. I haven't had time to play through it but I do understand there are major bugs causing issues with item drops. All masteries given 8 extra mastery points (40 instead of 32) and two new lvl 40 skills (there usefulness can vary a lot). Also there is a gambler added and some sort of arena. Not really required, maybe on sale and you like the game a lot.
Immortal Throne expansion is default in the Anniversary Edition so you don't need to worry about that.
Only a few people at Crate worked at Iron Lore on TQ, mainly Arthur Bruno who's the founder of Crate Entertainment and who's baby/vision GD is. GD uses the old TQ game engine, much modified and improved over the years so it has the same dual mastery makes a class combo as TQ.
GD is a more complex game with more ways to build a class, but you cannot change your class. You can remove all the points but one in each mastery - which TQ doesn't allow you to do, only the skill points, not the mastery bars themselves - but changing class is only possible via 3rd party tools.
I plaes TQ for about 1500 hours and GD for many hours.
The setting of GD is a lot related to steampunk..wich I dont really like.
--What hindered me most in GD is the rather stiff gameplay....everything feels just a bit too slow..
--in my opinion the graphics of TQ are much better...the world in TQ is alive (like the woods in Dungeon Siege a long time ago). GS feels a lot more sterile.
--regarding the DLCs of TQ. i like both (Ragnarök and Atlantis) a lot because they add content to the base game and especially Atlantis has very beautiful settings!
From my point of view I recommend TQ first place...
greetings!
Stiff gameplay? You level way faster in GD than you do in TQ.
Well it is an apocalyptic world so not going to be bright and lively.
TQ is simpler with the leveling up, but in higher levels it takes ages to get to the next level. And while I love the new extensions in TQ, they are very unbalanced and contain a few not so cool level design ideas.
TQ unbalanced is because it seems they wanted to make the game a tad harder and threw in some quite difficult battles. Especially when starting out in the normal difficulty level. Til Athens they threw in a few extra bosses, and they sometimes are just way OP, depending on your skills. I found the way they were added frustrating and off putting, as it gives a poor game flow. But since these battles are avoidable I can live with them
In the hardest level then it's almost impossible to get gear that get resistances to a decent level (even while using TQVault ).
The not so cool design ideas are with the use of certain locations. While I played the game long enough, for a new player it can get even more confusing. Sometimes you see some areas with enemies 20-30 levels higher than you, and you have no clue how to get to them. That is because these enemies are part of a later act ( part of Ragnarök ). Performance also suffers sometimes, as it seems the original TQ engine is maxed out.
Related to that, when I bought Atlantis, it took me a while to figure out where I even have to start the quest line. It was not communicated or presented very well.
That said, my ideal game would be to have the TQ world ported into GD and the gameplay adjusted accordingly. Because too many games of this genre get darker and darker, I still play TQ just because of the lighter environment.
Maybe one day someone will. Diablo 2 has been ported.
Folks into fashion might miss the expansion too, as they added some nice looking gear.
With the final updates upcoming there is something in the pipeline that I still look out for. Monster totems, to call in certain bosses. Today we hopefully find out more details if following the dev updates.
Well, we know of two more patches, but whether that's the end is still open.
But yes, development on the game is winding down so there won't be any more expansions for it.