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Storm's best skill for this build is Squall, which you can cast on top of yourself to deal constant damage to enemies that melee you while also reducing their damage and hit rate. When paired with Battle Standard this will give you excellent survivability in melee combat. Storm Surge is also a useful skill (though probably only 1 point in it) to punish those who attack you, and Spell Breaker trivializes some enemy types. You'll also want Storm's buff, and Freezing Blast might be useful as a panic button. Most other points will probably go towards Warfare abilities, you'll want pretty much all of them.
The one downside to this build that I see is that you don't have an easy way of closing in on annoying enemies. If you can find it, it might be worth having your alternate weapon set equip Herod's Reach, which allows you to use Take Down (just swap to the weapon, use the skill, then instantly swap back). Alternatively, you could invest in Lightning Bolt and use it to stun annoying enemies from a distance so you can run up and stab them.
For stats, mostly Str and Dex. You probably don't need any Int beyond what Storm Mastery will give you. Possibly some health depending on how much you get from gear.
Thank you!
Good tip, I'll keep that in mind.
That's what I though too. Thanks again!
Ah, that's really useful. Okay, from now I have more confidence in my build. Thank you!
Here is a screenshot: https://i.imgur.com/9ttkbrK.jpg
Anyway, my question is what do I do with my Att points? Do I keep dumping in Str? How much Str do I need?
My tactics most of the time, especially with the little mobs, is to run in, stun with War/Doom Horn (1 pt each) then start swinging.
I'm investing points in Storm Nimbus, Heart of Frost and Static Charge, plus Batlle Rage, Onslaught, Ardor, etc, so I do a fair bit of damage and I want to build up the Wisp and Eye of the Storm too. I have Thunderball/Concussive Blast to help with stuns, and Lightning Bolt/ Chain Lightning for those big bastards, plus the Battle Standard.
By Lvl 80 I want my character to look like this, more or less. https://imgur.com/2h84day
Do you think this build will survive? Or is too much of a glass cannon?
As always, any and all feedback gratefully accepted.
Hi! Thank you for the tips. Where do you suggest I use the points then? I haven't really used Squall yet - you want me to put 1 point in that for ranged attacks, right? And then DW - is that the DW tree? Is that where you want me to put the points? I see where putting points in Cross Cut and Tumult makes sense, as it increases damage and channce to be used, but Hew only increases the chance to be used while the damge stays the same.
That's why I though those points in Doom Horn and War Horn made sense, because it increases the stun period as well as the amount by which enemy armour and health is reduced. But you don't recommend that?
I appreciate the feedback!
While War Horn is a good skill, you won't be needing more than one (or couple) of points in it. I mean, you also have Storm surge, Lightning bolt and Thunderball for stuns. Doom Horn is okay I guess, but I think you get the most use of it as Spellbreaker - who reduces Vit res greatly and hence the damage dealt by this ability. The armor reduction should be of no great concern as well for Thane, since half of your damage would be lightning/cold.
I really appreciate the advice - it helps to bounce ideas of people who've been playing the game longer.
Warfare has some means of damage mitigation, which is Ignore Pain and most importantly - th Battle Standard, so don't forget to use that often. In Storm you have an Energy Shield (or whatever it's called) which will cover lack of light and cold res. Though usually it's not the case since most "storm-oriented" items have tons of above mentioned resists, so you'll probably end up with -100% fire res but +300% cold res. But that's another story.
Oh, and yeah: don't invest points in Counter Attack... it's pretty useless - let alone with one point.