Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you looking for other, try to browse guide section. there is a guide to help choosing class for beginner.
and on what you should pick, I would just suggest you go with what sounds nice to you, with a few limits to not make any objectively bad choices. as a rule of thumb, hybrids are generally weaker than pure casters or pure melee, so starting off with a hybrid is a bad idea.
caster masteries are earth, storm and spirit. melee masteries (technically melee and bow, but they share a lot) are warfare, defense, hunting and rogue. nature and dream more or less work with either (even though nature is technically a casting mastery).
on stat points, nothing in health or mana unless you know what you are doing. otherwise str and dex for melee (1:1 to 3:2 are good ratios as far as I have heard) and int and dex for caster (3:1 and higher for most builds).
you can refund skill points unless put into the mastery itself, so feel free to experiment with those.
Also, completing all quests is also very important.
- Dream is totally OP, you can walk and mobs (random monsters) just die in seconds
- Defense makes you extremly resilient with any combination
Both are good early and late game
As a not so new player, the best advices i could give are: set your skill points on leveling the mastery not on skill at first, it gives you stats (HP, Force/Int/Dex) that are more usefull at first, and then allow you to early select best skills first later
What Sebastian said is quite false when you consider playing like this. Also i would say that pretty much the only real challenge of the game is not to die, like not at all. It turns out quite hard in this POV, and Defense is a good way to go
because I cant see how you showed how any of what I said is wrong.
By investing all points in reaching lvl 32 mastery as soon as possible, every build is quite much the same in unlocking powerfull content, don't take it so personnally
with later on I dont mean at lvl 20 or so, I mean legendary difficulty. any build will have maxed their masteries by then. maybe read what I wrote directly after that.
but let me explain further.
raw damage spells get stronger as you put more points into them. but once you got maximum points in, thats it. now they just increase with stat points.
weapon damage based skills get stronger the more points you put in. they also get stronger with stat points, because that raises weapon damage. BUT, they also get stronger as you pick up stronger weapons. compare some early epic difficulty weapons with legendary difficulty weapons (not epic and legendary rarity, that is a different thing) and you will see aa big difference.
+1 Terotrous, Nature + Any is a good choice
my 2 cents. Look through the skill trees see what appeals to you from there.