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nature and defense offer high enough hp even without investing in stat point, i suppose you will have hale items for all 3 so it helps in increasing str and hp.
i suppose 1:1 str dex until 1k da or 1.2k then put to str mainly and health if needed. i am doing a 1:1 conqueror and hopefully can slot in the star of ishtar soon.
usually 1:1 gives your char the best chances of preping themselves for endgame then using up the quest stat gains way later on once you do find your gear (endgame gear) going 2:1 allows you to equip gear sooner but imo just use a hale ring or plato ring allows you to go more balanced until you see your endgame gear then you can remove the hale/plato ring and still have enough str or int for gear...
though sometimes hale or plato ring even in 1 slot might be really good esp since you can roll for another mod on the other part of the ring and you can attach a relic to it and it is so extremely common that you can find it in stores in under 10 min of resetting that you should have it by act 3 if you badly need str or int...there is no version for dex so increasing it every level helps a lot...
and once you finally finalize your build up, adding to hp isnt a mistake as that lowers your chances of dying and though +40 hp doesnt seem like much, it actually is and it fixes a lot of survivability problems later on esp once your da is really good or extremely good if you are hunting or dream which grant you da from skills.
I generally don't have much need for health since I'm into killing things before they can do much damage to me, having super high block chances to they don't damage me in the first place, and healing every time I hit so I rarely take high damage from anything then have healed it up by the time I'm hit again.
Basically attribute points are really hard to nail down on what you need due to how much items influence them. I can get hundreds of points of health from equiping a certain item, or a huge strength boost, or a huge int or dex boost, or a load of offensive or defensive ability. Then there's skills around that lower item requirements and items that also lower item requirements. Then there's determining which items work best with your build in particular, then there's determining if you want to go for more offense or defense in your build with the items you get.