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Magical enemies seem to resist phys and pierce as well.
Constructs and devices obviously cannot be damaged by poison, bleed an vitality.
Not sure about plants, as I wasn't paying much attention to it and there are few of them in the game, but logically they can't bleed and should resist poisons (since poisons are made out of plants mostly). But they should be highly susceptible to fire though.
Titan and deity are boss types, so high resistances to all damages is to be expected.
Beasts and beastmen should take full damage from all sources I believe. Also the undead are immune to bleed and vitality, iirc. But somehow you can damage them with vita dmg using Deathchill's resistance reduction.
Ghosts have 60% Physical and Pierce Absorb, 50% Vitality Resistance, 1000% Life Leech, Bleeding, and Poison Resistance
Oozes have 75% Piercing Absorb and 25% Bleeding Resistance
Traps have 1000% Vitality, Bleeding, Life Leech, and Energy Leech Resistance, 100% Percental Health Damage Resistance
Bosses usually have 80% Life Leech and Energy Leech Resistance, 60-70% Energy Burn Resistance, 65-85% Percental Health Damage Resistance, 1000% Slow Resistance, 1000% Resistance vs. all debuffs (stun, trap, freeze, etc) and vs. Skill Disruption plus anything a specific boss gets on top.
Almost the same exact for the Vitality part.
Some day someone at Pieces should have a long hard look on all the resistances and other basic game mechanics and bring everything in line, but well, that's be a lot of work and time is money.