Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Best Pet Build?
Hey everyone. I have looked all over the web for a good pet build but they seem to be all out of date.

Can anyone recommend a strong all around pet build for me please?

Thanks
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I've done a full clear with a melee/pet champion and support caster soothsayer.

Champion has excellent survivability with high health and dodge, boss killer in Ancestral Horn and him and his pack can put out excellent damage with Battle Standard which you can summon pretty frequently with Refresh.

Soothsayer has more permanent pets and is more oriented around casting. Not as good survivability wise or damage wise but can get away with clearing legendary without great gear.

Other pet build I'm running in epic is a reflection / pet Ritualist. Activate reflect aura and buff pets with nightmare mastermind skill.


Plenty of other build also available.
Dreamkiller - Nightmare + traps
Nature + Earth
etc.
Thanks Chris for the post.

I guess I should of originally asked for a more detailed guide. I noticed the detailed guides are not a thing here for titan Quest like they are in PoE.

Originally posted by Full_Metal_Pope:
Thanks Chris for the post.

I guess I should of originally asked for a more detailed guide. I noticed the detailed guides are not a thing here for titan Quest like they are in PoE.

There are guides under steam you can review. Some fan sites out there with suggestion as well. Anything made for AE version should be fine.
/txhuy88

I don't know best or not, but you can refer on these:
- Champion pet build: https://www.youtube.com/watch?v=Ttt8zzHwj9g
- Ritualist pet build: https://www.youtube.com/watch?v=xll_NPedEL0&t=375s
- Illusionist pet build: https://www.youtube.com/watch?v=FwuMnitPHCA
- Warlock pet build: https://www.youtube.com/watch?v=rbrW_iSBu5k
Here's my Spirit + Dream build for lazy people: https://www.tqcalc.com/TitanCalc707070707070.html?mastery=Diviner&master1=2&master2=9&sa=30&m1=40-6-0-0-8-0-1-0-0-16-1-0-8-1-12-0-12-1-4-16-0-0-10-0-0&m2=40-0-12-0-0-8-0-6-16-8-0-0-12-8-8-0-6-0-0-8-0-8-6-0-0
It's probably the strongest pet build because Lich King is very strong and Dream is just an overpowered mastery in general. You can also try to get Trance of Wrath as early as possible to really cheese the game as it kills all mobs that come near you. You can even run around bosses without attacking until they die from the damage over time and kill any boss that way. If that sounds too cheesy for you, the built is still incredibly strong even on Legendary difficulty if you pick Trance of Convalescence instead, as shown.

Alternatively, if cheesing the game with Trance of Wrath sounded interesting to you, you can go Dream + Storm instead to increase the damage of Trance of Wrath through the Storm mastery. It also gives you 2 pets, but they take more of a support role in this build.
https://www.tqcalc.com/TitanCalc464c464c464c.html?mastery=Prophet&master1=8&master2=9&sa=30&m1=40-0-10-0-0-8-0-0-0-0-0-0-0-12-12-0-16-12-0-8-8-8-0-0-0-0-0-0-0&m2=40-0-12-0-0-8-0-6-16-8-0-0-0-3-2-1-6-0-12-8-12-8-6-0-0-0-0-0-0
There is really no single best pet build because each mastery offers something different.

From a Nature/x perspective, summoners can be ridiculously tough to kill with Stoneform and have great cast-and-forget AoE capability with Eruption, perfect if you're the type who gets easily distracted/multitasks/gets sleepy easily.

Druids are good all-around thanks to having two of the most powerful debuffs in the game (Squall/Plague). It is also arguably the least item-dependent.

Ritualists can be played in several ways, but shine as a defensive petmancer with Trance of Empathy and maxed HoO/points in Regrowth. This is makes it ideal as a sort-of auto-pilot kind of character.

Illusionists can require a huge amount of micromanagement, but with the right items are extremely versatile and can deal massive damage over time with stacking -resistance debuffs from knives/plague/weapon procs.

Champions can actually be pretty tricky to play now because of AE Battle Standard's cooldown, but while all its buffs are up can potentially deal massive burst physical damage.

While Guardians and Rangers can be played as petmancers,doing so is more like playstyle choice than anything (Guardian if you want a gladiator-with-a-shield type petmancer, Ranger if you want a petmancer with a bow). Both have their merits especially if you know your way around good shields/bows.

Soothsayers can be great petmancers thanks to the Liche King's Soul Blight and the various Spirit buffs but are notoriously hard to gear, requiring massive skillpoint investment thanks to some key skills being found way up the mastery trees (eg. Arcane Blast which also benefits from pet accessories, and the Outsider). It gets even worse if you want to add Ternion to the mix.

The Skinchanger is a unique animal that's a bit like the Guardian/Ranger in that playing one as a petmancer is more like a playstyle choice, with the versatility of Rune Weapon giving you plenty of interesting options. Bottomline though, find a good -resist/proc weapon and a defensive weapon on a switch.

There are still a few nice guides that explain the basics about playing a petmancer, like Tyr's Wanderer Guide and All About Pet Damage by Violos. Builds change, but the basics remain the same.
All Nature doggie builds are perfectly viable. Combine with what you like best. And the old kirmiziPerfect guide[www.kirmiziperfect.com] is (in principle) still valid. The text explains everything nicely, though the layout is somewhat wrecked...

One core thing is that you get at least +2 Nature skill levels ASAP, to unlock the third wolf. And grab +PetDamage jewelry from the mage merchants, then you're set. All else is somewhat optional...


I like personally like Soothsayer the best - Deathchill, Liche King, Spirit Ward/Bane and, later on Soul Drain make for good map clearing and Health Reduction. In Nature, choose either Plague or Earthbind to massively debuff the baddies, both work nicely...

Build would be: https://www.tqcalc.com/TitanCalc6eb86eb86eb8.html?mastery=Soothsayer&master1=2&master2=4&sa=30&m1=40-6-1-0-8-0-1-0-0-16-6-0-8-0-12-0-12-0-1-1-16-6-1-0-0&m2=40-1-16-12-1-12-1-0-1-1-0-1-0-1-6-12-1-1-12-0-0-1-8-0-0

Put the remaining points into either Plague and its children, Earthbind, Outsider, Death Ward or Soul Vortex - whichever you like best.

But any other pet combo works well, too - Dream, Earth, Storm, Hunter, and Defense are the ones I played for a while. Also, I see no reason why Rogue, Warfare, or Rune wouldn't work, either. And re. Rune: The "Stone pets" (Menhir Wall / Guardian Stones) are pretty awesome by themselves, too...


The only weak point of pet builds are bosses with high dmg AoE attacks, like Typhon. But there, a Scroll of the Sky's Rage (or its equivalents in higher difficulties) will help you kill him. Farming him is a different issue, though... ...make sure you bind "Pet Attack" to one of your action bar keys, to pull them out when he gets thorny or you hear the rumble from his Meteor cast, if you want to try that - or use the cheesy "corpse hop" method...

...lastly, I find pet builds tend to get a bit boring, eventually - "toy that plays itself"-syndrome. I then play something else with a wee more action for a while, and continue the petmancer later... :D
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Date Posted: Oct 30, 2019 @ 4:55pm
Posts: 7